@dezil_nz was your issue with chat errors fixed by MCPC+? I saw your bug report but sort of stopped following it.
I also reported an Issue with MyTownEcon where it doesn't hook into vault properly. I run BOSEeconomy but also have essentials on my server. By default, Vault puts essentials as last priority so other econ plugins can be used. MyTownEcon is hooking into Essentials instead of BOSEconomy. If I remove essentials, BOSEconomy is selected correctly.
There's also the lingering issue of opping a player to run commands.
I put up a bug report on Trentech's Github and also sent him a PM. Haven't heard a thing
Sorry for the delay I just moved and I've been busy with home repairs and unpacking and such. I haven't had any free time lately but I will be looking into the vault issue. Also been working on a way around the op issue but its at a stand still until the console commands for my town are fixed..I reported the problem to Lego who said he would fix it but I haven't heard back from him in almost 2 weeks. Probably busy with college. Life has a tendency to get in the way..
youp. i have this one also. i just use it for entity list and remove. ( compatible with railcraft and thaumcraft golems )
P.S.: Players have reported a bug in latest mytown, they cant make nations. they get the name is used, same when doing /t rename newname to rename a town, ( name is used )
can someone also test this bug ?
Everything works but the packet limiter. Used it on my server and the spawn limiter is pretty useful for low end servers. I'm pretty sure lego said that he thought the spam was caused by aPerf but I didnt have a chance to test that out. I've reported the console spam to him quite a few times, each time he'd update it, and it would go away for a week then randomly start doing it again. Found it quite odd. Got to where i just started ignoring it.
Back again, starting up a server with MyTown on MCPC+ 1.5.2, has anyone gotten the chat channels to work with Group Manager or is there any plans to fix this?
I believe it is so that town residents can open player run shops shops that are side by side, chunk wise, in a server/admin created town.
I would use this on my server, as it is usually a requested feature from players, but it would seem that this addon and the tax addon are incompatible with each other as they both affect the initial town creation price, though I have not tested this yet. However, they both override the base Mytown command to do so, maybe one or both authors could add config options to enable of disable certain functions.
As the mod was not working before, I simulated this by creating an Admin town and setting out to enter, then force claiming a chunk for a town resident, then manually, withdrawing the price from the plot out of their econ account.
I believe it is so that town residents can open player run shops shops that are side by side, chunk wise, in a server/admin created town.
I would use this on my server, as it is usually a requested feature from players, but it would seem that this addon and the tax addon are incompatible with each other as they both affect the initial town creation price, though I have not tested this yet. However, they both override the base Mytown command to do so, maybe one or both authors could add config options to enable of disable certain functions.
As the mod was not working before, I simulated this by creating an Admin town and setting out to enter, then force claiming a chunk for a town resident, then manually, withdrawing the price from the plot out of their econ account.
My Plugin is permission based. give players MyTownEcon.createtown: false. This will effectively disable town creation price.
If I open the file and add money to it, MyTownEcon takes the money but returns a player not found error because its looking for cozza38_r and not cozza38
Also turns out you can't use a table prefix in mytown because the MyTownEcon looks for hardcoded table names. Not a big deal, but took a few minutes to pick up in the server log.
If I open the file and add money to it, MyTownEcon takes the money but returns a player not found error because its looking for cozza38_r and not cozza38
Also turns out you can't use a table prefix in mytown because the MyTownEcon looks for hardcoded table names. Not a big deal, but took a few minutes to pick up in the server log.
Still can't produce this issue. I can't distinguish the problem if I can't duplicate it. What version of of mcpc+ are you running?
Okay, finally got LolnetMytownTax addon to recognize the database; however, now I am getting this error:
2013-09-18 10:30:30 [SEVERE] Exception in thread "pool-1-thread-6"
2013-09-18 10:30:30 [SEVERE] org.apache.commons.lang.UnhandledException: Plugin LolnetMytownTax v1.0 generated an exception while executing task 46
at org.bukkit.craftbukkit.v1_5_R3.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:56)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
at java.lang.Thread.run(Thread.java:724)
Caused by: java.lang.NullPointerException
at nz.co.lolnet.james137137.LolnetMytownTax.TownTaxSystem.warnTownPlayersOutOfMoney(TownTaxSystem.java:31)
at nz.co.lolnet.james137137.LolnetMytownTax.TownTaxSystem.calculateCost(TownTaxSystem.java:136)
at nz.co.lolnet.james137137.LolnetMytownTax.TownTaxSystem$1.run(TownTaxSystem.java:64)
at org.bukkit.craftbukkit.v1_5_R3.scheduler.CraftTask.run(CraftTask.java:58)
at org.bukkit.craftbukkit.v1_5_R3.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:53)
... 3 more
Thankfully it is not crashing the server so far and it is not effecting the chat functions which I finally get to see.
Hmm, You could use the config to allow PVP in towns, and then the Mytownadm commands to force the towns to outsider access or build, that would allow them to attack towns and raid, either while allowing damage to the towns or limiting it to just taking items from chests and such. I do not know how you would constantly force a town to do so however, unless you take away the town perm rights once a town is made as the commands are all on the same nodes or just make it a banable offense to block outsiders from towns.
Sorry for the delay I just moved and I've been busy with home repairs and unpacking and such. I haven't had any free time lately but I will be looking into the vault issue. Also been working on a way around the op issue but its at a stand still until the console commands for my town are fixed..I reported the problem to Lego who said he would fix it but I haven't heard back from him in almost 2 weeks. Probably busy with college. Life has a tendency to get in the way..
He gave me a early version to play with. I'll drop box it for you when I get home
I'm also getting this spam and using Lego's aPerf.
Will post server log up when I get home
Using MyTown 1.5.1.9e | ForgePerms 1.5.1.0 | ForgePermsCBBridge 1.1.7
https://dl.dropboxusercontent.com/u/73334914/aPerf/aPerf.jar
Everything works but the packet limiter. Used it on my server and the spawn limiter is pretty useful for low end servers. I'm pretty sure lego said that he thought the spam was caused by aPerf but I didnt have a chance to test that out. I've reported the console spam to him quite a few times, each time he'd update it, and it would go away for a week then randomly start doing it again. Found it quite odd. Got to where i just started ignoring it.
is the mytown bug on 1.5.2 or 1.6.2?
Digital Reality Private Pack - 200+ Mods, Dedi Server
For more information:
https://github.com/trentech/MyTownEcon
https://www.dropbox.com/s/nn2ndoujfm2p7gq/MyTownEcon.jar
I would use this on my server, as it is usually a requested feature from players, but it would seem that this addon and the tax addon are incompatible with each other as they both affect the initial town creation price, though I have not tested this yet. However, they both override the base Mytown command to do so, maybe one or both authors could add config options to enable of disable certain functions.
As the mod was not working before, I simulated this by creating an Admin town and setting out to enter, then force claiming a chunk for a town resident, then manually, withdrawing the price from the plot out of their econ account.
Digital Reality Private Pack - 200+ Mods, Dedi Server
My Plugin is permission based. give players MyTownEcon.createtown: false. This will effectively disable town creation price.
Good job Tren!
How did you go with the vault fixes? This looks like a new repo.
Will give this a test out tonight
I messed up the repo so I had to start from scratch. github is a bit new to me.
I wasn't able to duplicate the issue. I had no problems running other Eco plugins along side essentials. I Don't believe is a problem on my part.
I'll give it another test and report back
Still having trouble with this one tren. I'm not even sure where the plugin is hooking in now.
Vault is loading up essentials economy and BOSEconomy without an issue. I have other plugins using BOSEconomy via vault perfectly fine.
I tried without BOSEconomy and it kind of worked better.
When I ran /t new test a new data file was created with the wrong name. format name_r.yml
If I open the file and add money to it, MyTownEcon takes the money but returns a player not found error because its looking for cozza38_r and not cozza38
Also turns out you can't use a table prefix in mytown because the MyTownEcon looks for hardcoded table names. Not a big deal, but took a few minutes to pick up in the server log.
Added DB prefix support.
Added sign check at start up in the event of server crash.
https://www.dropbox.com/s/nn2ndoujfm2p7gq/MyTownEcon.jar
Also placed plugin on Bukkit Dev. Still waiting approval. Future updates will be found here.
http://dev.bukkit.org/bukkit-plugins/mytownecon/
please post bugs on the github issues report site:
https://github.com/trentech/MyTownEcon/issues
Still can't produce this issue. I can't distinguish the problem if I can't duplicate it. What version of of mcpc+ are you running?
Hi Tren,
I'll post this one over on your github so we can keep this topic about mytown
https://github.com/trentech/MyTownEcon/issues/1
Hmm, Good to know I will add it in a report back any issues.
Digital Reality Private Pack - 200+ Mods, Dedi Server
2013-09-18 10:30:30 [SEVERE] org.apache.commons.lang.UnhandledException: Plugin LolnetMytownTax v1.0 generated an exception while executing task 46
at org.bukkit.craftbukkit.v1_5_R3.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:56)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
at java.lang.Thread.run(Thread.java:724)
Caused by: java.lang.NullPointerException
at nz.co.lolnet.james137137.LolnetMytownTax.TownTaxSystem.warnTownPlayersOutOfMoney(TownTaxSystem.java:31)
at nz.co.lolnet.james137137.LolnetMytownTax.TownTaxSystem.calculateCost(TownTaxSystem.java:136)
at nz.co.lolnet.james137137.LolnetMytownTax.TownTaxSystem$1.run(TownTaxSystem.java:64)
at org.bukkit.craftbukkit.v1_5_R3.scheduler.CraftTask.run(CraftTask.java:58)
at org.bukkit.craftbukkit.v1_5_R3.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:53)
... 3 more
Thankfully it is not crashing the server so far and it is not effecting the chat functions which I finally get to see.
Digital Reality Private Pack - 200+ Mods, Dedi Server
Digital Reality Private Pack - 200+ Mods, Dedi Server
WARNING! - Delete config before updating!
http://dev.bukkit.org/bukkit-plugins/mytownecon/