ok, so I got around to testing and you are right, it does NOT show the tips anymore, the screwdriver just changes the orientation of the block and the multimeter does nothing with them, so unless there's something I missed or another mod that adds that info, the info is gone now.
Maybe it's Hwyla mod? When it was Waila (1.7.10) it's work better. I mean Waila mod can show up enregy in BC/IC2 mods and etc, but Hwyla 1.12.2 - can not.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
So, I have started working on A red power Simon Says with logic. And I have started moving it over to IC gates. I assumed that I would be able to share the blue prints. However I cant find them anywhere. I was sure That I have moved them in the past ... am i wrong or blind ?
What Project Red version would I need? ComputerCraft is just available for Minecraft 1.8.9, so I guess I will have to use this version for Project Red too?
I would appreciate any help since this is the first time I am setting up a server on my own.
only thing I can suggest to you is to check out the curseforge site, it should have them all listed, be warned though, if you go to use Optifine with Project:red, enabling shaders will crash the game with an "Out Of Memory" error, thinking it's something to do with it being multipart items.
Hello, I cannot find a forum/chat room to ask questions about developing and modding this mod. So I shall ask here and re-paste this question to where ever I am pointed if needed.
I have just followed the instructions posted in the readme's for the mod on the GitHub page to setup the IntelliJ IDEA IDE, I am using the latest version as of writing, community 2019.3.
Having followed the instructions and fixing the class path issue (after a lot of googling) and making sure Scala is installed into the IDE at the right version (not sure if this matters) as the mod requires it, I then encounter a new issue upon trying to run Minecraft+Projectred from within the IDE.
IDEA gives me 2 errors upon trying to run the "Minecraft Client" from within it, they seem to be related to Scala and look like it might be some kind of version/depreciation conflict but I have made sure Scala in IDEA is set to the version ProjectRed lists in its .travis.yml file which is 2.11.1. I am assuming that is an important thing to do and also is not what is causing the issue.
I am also wondering if I am using too newer version of IDEA?
Having said all this, here are the 2 errors IDEA throws up on running the project, the file in which the conflicting code resides and the lines them selves:-
Error:(117, 81) missing parameter type
ModelLoader.setCustomMeshDefinition(Item.getItemFromBlock(icBlock), stack => if(stack.getMetadata == 1) wrappedLoc else normalLoc)
Error:(154, 66) type mismatch;
found : net.minecraft.item.ItemStack => net.minecraft.client.renderer.block.model.ModelResourceLocation
ModelLoader.setCustomMeshDefinition(item, (s: ItemStack) => new ModelResourceLocation(jsonLocation, "type=" + typeValue(s)))
Thankyou for any help you can give, even if it's just a better place to ask the question, I know this is related to ProjectRed/IDEA/Scala specifically and not Minecraft modding in general.
Hello all, I am just wondering if the mod will be ported/updated to any of the newer Minecraft versions (1.13+)? And if not, is it possible for me to obtain permission to port it and distribute it myself?
Hi there. Can anyone help with strange bug? When i turn on lamps from this mod i see strange icons on this lamp. This looks ugly. Icons visible only if i use shder pack. I tried 2 diffents shader pack and bug was the same. Sry for potato english