I'm not sure if 1.6.4 is supported, but I keep getting an error Java.lang.OutOfMemoryError: Java heap space
I have my -Xmx and -Xms set to 2000M and 1000M respectively, that shouldn't be an issue. I'm not sure why but Java doesn't seem to be able to do garbage collection properly.
Any tips with this? Yes I have over 170 mods, which is a big reason why this is happening. I have been trying to regenerate Railcraft ores and it starts going really fast and then slowly grinds to a halt (yes I figured out how to get railcraft to work).
Also, I bet that this could be partially solved by allowing people to use Cauldron by only doing ASM runtime edits instead of overwriting classes. Looks like Cauldron edits the same classes that you edit and it causes it to crash. If you just inject/remove/change code with asm it can allow multiple mods to edit the same class file. Big reason here is Cauldron is 100x faster than the standard forge server and there are bukkit plugins that I use that help immensely with memory.
Femtocraft! A new awesome tech mod with a focus on balanced exchange.
If you are a mod/modpack developer and need a banner/logo, contact me and I might be able to make you one (yes for free if I'm inspired). You can see my work here.
I'm not sure if 1.6.4 is supported, but I keep getting an error Java.lang.OutOfMemoryError: Java heap space
I have my -Xmx and -Xms set to 2000M and 1000M respectively, that shouldn't be an issue. I'm not sure why but Java doesn't seem to be able to do garbage collection properly.
Any tips with this? Yes I have over 170 mods, which is a big reason why this is happening. I have been trying to regenerate Railcraft ores and it starts going really fast and then slowly grinds to a halt (yes I figured out how to get railcraft to work).
Sorry, but i have no idea, if this is caused from my mod.
Also, I bet that this could be partially solved by allowing people to use Cauldron by only doing ASM runtime edits instead of overwriting classes. Looks like Cauldron edits the same classes that you edit and it causes it to crash. If you just inject/remove/change code with asm it can allow multiple mods to edit the same class file. Big reason here is Cauldron is 100x faster than the standard forge server and there are bukkit plugins that I use that help immensely with memory.
I've installed 1.6.4 version and got CraftManager installed as well and when I enter /CraftingManager I don't get the menu option shown in first post where I can generate or ungenerate certain mods. I'm looking to take out Geostrata and add in Underground Biomes Construct and this mod seemed promising but, can't figure it out.
I've installed 1.6.4 version and got CraftManager installed as well and when I enter /CraftingManager I don't get the menu option shown in first post where I can generate or ungenerate certain mods. I'm looking to take out Geostrata and add in Underground Biomes Construct and this mod seemed promising but, can't figure it out.
There is no CraftingManager support for 1.6.4, because CraftingManager has no version for 1.6.4 including an api. Sorry for that, ungeneration is in this minecraft version not possible.
So, how does the ungenerate option actually work?
I installed WGM and CraftingManager for 1.7.10
I have a mod, in my pack, that I wish to remove. "EndPlus".
It has added a lot of "Cavern Stone" underground, that I want to ungenerate before removing the mod.
So far I have run /CraftingManager
on the resulting dialog I disabled all mods except EndPlus, that I set to Ungenerate, and toggled "Regeneration" to enabled.
generationmanager.cfg was saved like this.
I have exited and re-entered Minecraft. I have flown 200m away from my base and back again (should be far enough for the chunks to unload) but the EndPlus CavernStone is still there.
And did it work out?
I have my -Xmx and -Xms set to 2000M and 1000M respectively, that shouldn't be an issue. I'm not sure why but Java doesn't seem to be able to do garbage collection properly.
Any tips with this? Yes I have over 170 mods, which is a big reason why this is happening. I have been trying to regenerate Railcraft ores and it starts going really fast and then slowly grinds to a halt (yes I figured out how to get railcraft to work).
Also, I bet that this could be partially solved by allowing people to use Cauldron by only doing ASM runtime edits instead of overwriting classes. Looks like Cauldron edits the same classes that you edit and it causes it to crash. If you just inject/remove/change code with asm it can allow multiple mods to edit the same class file. Big reason here is Cauldron is 100x faster than the standard forge server and there are bukkit plugins that I use that help immensely with memory.
Femtocraft! A new awesome tech mod with a focus on balanced exchange.
If you are a mod/modpack developer and need a banner/logo, contact me and I might be able to make you one (yes for free if I'm inspired). You can see my work here.
Sorry, but i have no idea, if this is caused from my mod.
This is done in 1.7.
There is no CraftingManager support for 1.6.4, because CraftingManager has no version for 1.6.4 including an api. Sorry for that, ungeneration is in this minecraft version not possible.
http://openeye.openmods.info/crashes/f58d5164bca9c6748df79c260dc93a35
I will fix this soon, thanks for reporting.
@jochuan i don't think this is a bug of mine, but of plantmegapack
but it didn't happen only with plant megapack this crash happened before
Yes, it's normal on the first time loading the map.
Hm, wouldn't make any sense, maybe it's the config of the plant mega pack.
Maybe you disable some regeneration (gradually).
http://openeye.openmods.info/crashes/446ef9325e0d265949ee9c7287c1fdb6
looks like is plant megapack again maybe you should make it comptible with this
Sorry, i contacted the author of plantmegapack, but no replay yet.
thanks looking forward to the fix
Yes of course, will update this in a month together with all my other mods.
Nice would be really cool and the first mod that supports World Generation Manager.
So far I have run /CraftingManager on the resulting dialog I disabled all mods except EndPlus, that I set to Ungenerate, and toggled "Regeneration" to enabled.
generationmanager.cfg was saved like this.
I have exited and re-entered Minecraft. I have flown 200m away from my base and back again (should be far enough for the chunks to unload) but the EndPlus CavernStone is still there.