I believe I found a bug with the Energy Storage Module, Advanced Energy Storage Module, and the internal MJ tank in the modular sockets. Used: Engineer's Toolbox v220.127.116.11 IC2-Experimental 184.
I used a fresh Modular Socket each test with the following modules installed each time:
Top: Energy Indicator
Back: Energy Input Module
Bottom: Energy Output Module
Orientation assumes you are looking at the socket with an IC2 Solar Array plugged into the back.
The other faces of the socket were used with Energy Storage and the Advanced equivalent for testing.
I waited for the indicator to show the socket was charged then broke the input Glass Fibre Cable to prevent additional energy reaching the socket. Then completed the output circuit that led to an MFSU.
MJ/EU ratio is at the default 2.44 in the config.
A socket with just an input, output, and energy indicator when fully charged will empty its charge into the MFSU resulting in 512 EU.
A socket with input, output, indicator, and either 1, 2, or 3 Energy Storage Upgrades results in 512 EU.
A socket with input, output, indicator, and 1 Advanced Energy Storage Upgrade results in 1024 EU.
A socket with input, output, indicator, and either 2 or 3 Advanced Energy Storage Upgrades results in 512 EU.
Further Modular Sockets will continue to output energy even when receiving IC2 storage is full.
I have yet to look at this, but I have an idea what might be causing it. I should hopefully have it fixed soon.
I've just released updates for Engineer's Toolbox and GasCraft. The primary focus of these updates is fool proofing sockets. Modules can now only be placed on the sides of sockets that they'll work on, and there are also now tooltips for all the modules explaining what they do and how to configure them. There were also various bugfixes in the updates, as well as other minor changes. You should check out the full changelog on the wiki for more details.
i do have a quick question regarding emasher cores ores and its generation in Mystcraft ages. I ran a couple of quarrys in a mystcraft age and it looks like none of the ores added by the core mod are generated in custom Mystcraft ages ? Can You confirm or deny that @Emasher ? Also, what is hemp and where does it get generated in the MC world ?
If you have Retro-gen enabled (it is by default, but this will change in the next version) ores can only spawn if there is bedrock on layer 0 (I'm working on fixing this). So if you're using any sort of floating islands terrain generation, it will not work. Ores can also only generate in place of stone blocks, so if the age is not primarily made out of stone blocks you probably won't see any ores. I would suggest disabling Retro-gen and then re-creating the age.
Save silver (which doesn't actually have a use yet), you don't need to do any extra processing to get metals out of the ores (you can just smelt them like you would in vanilla). And the only things in engineer's toolbox that actually require (other things use them, but can also be crafted with just vanilla items) other ores are the ore processing machines.
Also keep in mind that every single ore added by Emasher Resource (except for emery) is ore dictionary equivalent with ores that are commonly found in other mods as follows:
You need two water intake modules set to use the same internal tank (blue indicator). In your case, you also need to have the fluid output module, and the tank interface module set to use the same internal tank (again, the blue indicator).
Damn. Would it be possible for you to make a replacement for the Pneumatic Tubes. Those were great to have.
You should look into the item transport system in Extra Utilities if you're looking for something similar to RP2's pneumatic tubes. Although they work a little bit differently, you'll be able to do a lot of similar things with them.
Frakks sake...machine output...I was using item output. Thanks Emasher!
Bug-Report: Galena Ore and Bauxit ore can't be grinded down to dust. I can put it in, but nothing happens. Everything else works so far.
Bauxite seems to have stopped working for me too. I'll look into it. Galena is still working for me though. Are you sure you're actually using the Galena ore from Emasher Resource? Gregtech adds Galena ore as well, but it's not Ore Dictionary equivalent since as far as I know, it's not just used as lead ore, so it won't work.
I use the latest emasher mods except gascraft with 1.6.2 just fine. As long as emasher doesn't use forge for 1.6.4 the mods should work in 1.6.2.
The only reason a mod reobfuscated using srg names (which mine all are) wouldn't work in 1.6.2 if it was compiled against a forge version for Minecraft 1.6.4 (which some of the latest versions of my mods are now) is if it used Minecraft's structure generating system (in vanilla, this is used for generating things like villages, and strongholds), or if it was using a Forge feature that was added in a version of Forge for 1.6.4. None of my mods do this, and I can confirm that the latest versions all run fine in 1.6.2, as my single player instance is still on 1.6.2.
So in conclusion, you should update to the latest versions regardless of whether you're using Minecraft 1.6.2, or 1.6.4.
Yep. seems to fix it all well and good, thanks! Just to ask, can I turn biome-dependency for ores off?
Yes. If you look at the config, you'll see that certain ores don't have any Biome Dictionary tags listed after them. If you don't list any tags, the ores will spawn in all biomes. You cannot change the biome dependency of hemp and algae though.