When using the Activator. you can't Collect water in Buckets or Bottles.
If you Use a Fluid Bucket, it will use it and keep the Fluid inside. Pretty much allowing Infinite of whatever it Uses. because the Bucket added it its Inv doesn't turn into a Empty Bucket.
This will be fixed in the next release. Thanks for pointing it out.
I believe I found a bug with the Energy Storage Module, Advanced Energy Storage Module, and the internal MJ tank in the modular sockets. Used: Engineer's Toolbox v1.1.3.0 IC2-Experimental 184.
I used a fresh Modular Socket each test with the following modules installed each time:
Top: Energy Indicator
Back: Energy Input Module
Bottom: Energy Output Module
Orientation assumes you are looking at the socket with an IC2 Solar Array plugged into the back.
The other faces of the socket were used with Energy Storage and the Advanced equivalent for testing.
I waited for the indicator to show the socket was charged then broke the input Glass Fibre Cable to prevent additional energy reaching the socket. Then completed the output circuit that led to an MFSU.
MJ/EU ratio is at the default 2.44 in the config.
A socket with just an input, output, and energy indicator when fully charged will empty its charge into the MFSU resulting in 512 EU.
A socket with input, output, indicator, and either 1, 2, or 3 Energy Storage Upgrades results in 512 EU.
A socket with input, output, indicator, and 1 Advanced Energy Storage Upgrade results in 1024 EU.
A socket with input, output, indicator, and either 2 or 3 Advanced Energy Storage Upgrades results in 512 EU.
Further Modular Sockets will continue to output energy even when receiving IC2 storage is full.
I have yet to look at this, but I have an idea what might be causing it. I should hopefully have it fixed soon.
I've just released updates for Engineer's Toolbox and GasCraft. The primary focus of these updates is fool proofing sockets. Modules can now only be placed on the sides of sockets that they'll work on, and there are also now tooltips for all the modules explaining what they do and how to configure them. There were also various bugfixes in the updates, as well as other minor changes. You should check out the full changelog on the wiki for more details.
Is there any way to rotate the applied module textures? ie: When I put a module on the top of a socket, it is oriented facing with the bottom to the south. I want to rotate it so the bottom is north.
Is there any way to rotate the applied module textures? ie: When I put a module on the top of a socket, it is oriented facing with the bottom to the south. I want to rotate it so the bottom is north.
i do have a quick question regarding emasher cores ores and its generation in Mystcraft ages. I ran a couple of quarrys in a mystcraft age and it looks like none of the ores added by the core mod are generated in custom Mystcraft ages ? Can You confirm or deny that @Emasher ? Also, what is hemp and where does it get generated in the MC world ?
If you have Retro-gen enabled (it is by default, but this will change in the next version) ores can only spawn if there is bedrock on layer 0 (I'm working on fixing this). So if you're using any sort of floating islands terrain generation, it will not work. Ores can also only generate in place of stone blocks, so if the age is not primarily made out of stone blocks you probably won't see any ores. I would suggest disabling Retro-gen and then re-creating the age.
Save silver (which doesn't actually have a use yet), you don't need to do any extra processing to get metals out of the ores (you can just smelt them like you would in vanilla). And the only things in engineer's toolbox that actually require (other things use them, but can also be crafted with just vanilla items) other ores are the ore processing machines.
Also keep in mind that every single ore added by Emasher Resource (except for emery) is ore dictionary equivalent with ores that are commonly found in other mods as follows:
You need two water intake modules set to use the same internal tank (blue indicator). In your case, you also need to have the fluid output module, and the tank interface module set to use the same internal tank (again, the blue indicator).
Can somebody show me how to set up a grinder? I'm too stupid to figure it out. I can set the inventory but there's no tank indicator. There's only this green thingy on the grinder.
Pictures please, not words.
The wiki is a bit out-dated in certain places. The green indicator on the grinder is now for the input inventory, and it now outputs using a machine output module.
Does the 1.5.2 versio have the Deployer and Pneumatic tubes as well?
I'm playing FTB Unleashed.
The "Activator" (my deployer replacement) is only in the versions for 1.6.2/1.6.4. There have never been any sort of pneumatic tubes in any of my mods.
The "Activator" (my deployer replacement) is only in the versions for 1.6.2/1.6.4. There have never been any sort of pneumatic tubes in any of my mods.
Damn. Would it be possible for you to make a replacement for the Pneumatic Tubes. Those were great to have.
Rollback Post to RevisionRollBack
Life is a Learning Curve.... Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
Damn. Would it be possible for you to make a replacement for the Pneumatic Tubes. Those were great to have.
You should look into the item transport system in Extra Utilities if you're looking for something similar to RP2's pneumatic tubes. Although they work a little bit differently, you'll be able to do a lot of similar things with them.
Frakks sake...machine output...I was using item output. Thanks Emasher!
Bug-Report: Galena Ore and Bauxit ore can't be grinded down to dust. I can put it in, but nothing happens. Everything else works so far.
Bauxite seems to have stopped working for me too. I'll look into it. Galena is still working for me though. Are you sure you're actually using the Galena ore from Emasher Resource? Gregtech adds Galena ore as well, but it's not Ore Dictionary equivalent since as far as I know, it's not just used as lead ore, so it won't work.
I use the latest emasher mods except gascraft with 1.6.2 just fine. As long as emasher doesn't use forge for 1.6.4 the mods should work in 1.6.2.
The only reason a mod reobfuscated using srg names (which mine all are) wouldn't work in 1.6.2 if it was compiled against a forge version for Minecraft 1.6.4 (which some of the latest versions of my mods are now) is if it used Minecraft's structure generating system (in vanilla, this is used for generating things like villages, and strongholds), or if it was using a Forge feature that was added in a version of Forge for 1.6.4. None of my mods do this, and I can confirm that the latest versions all run fine in 1.6.2, as my single player instance is still on 1.6.2.
So in conclusion, you should update to the latest versions regardless of whether you're using Minecraft 1.6.2, or 1.6.4.
Yep. seems to fix it all well and good, thanks! Just to ask, can I turn biome-dependency for ores off?
Yes. If you look at the config, you'll see that certain ores don't have any Biome Dictionary tags listed after them. If you don't list any tags, the ores will spawn in all biomes. You cannot change the biome dependency of hemp and algae though.
This will be fixed in the next release. Thanks for pointing it out.
I've found the source of the problem. I should hopefully have a fix in the next release.
I have yet to look at this, but I have an idea what might be causing it. I should hopefully have it fixed soon.
Also: GasCraft, and Defense.
Edit: Found a way around the retrogen, and saved my base. Still, you should add an option to disable retrogen in the config.
I'll look into it for the next update.
Also: GasCraft, and Defense.
The code can be found here:
https://github.com/Emasher/EmashersMods/
I'll see. I've got a ton of stuff to to right now.
Also: GasCraft, and Defense.
There's no way to do that, no.
Also: GasCraft, and Defense.
If it still doesn't work, please report it as a bug here: https://github.com/Emasher/EmashersMods/issues
Also: GasCraft, and Defense.
Also keep in mind that every single ore added by Emasher Resource (except for emery) is ore dictionary equivalent with ores that are commonly found in other mods as follows:
Galena Ore: "oreLead"
Bauxite Ore: "oreAluminum", "oreAluminium"
Pentlandite Ore: "oreNickel"
Native Copper Ore: "oreCopper"
Cassiterite Ore: "oreTin"
Ruby Ore: "oreRuby"
Sapphire Ore: "oreSapphire"
Emery is registered as "oreEmery", but I don't know of any other mod that adds emery.
Also: GasCraft, and Defense.
You need two water intake modules set to use the same internal tank (blue indicator). In your case, you also need to have the fluid output module, and the tank interface module set to use the same internal tank (again, the blue indicator).
Also: GasCraft, and Defense.
I'm playing FTB Unleashed.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
The wiki is a bit out-dated in certain places. The green indicator on the grinder is now for the input inventory, and it now outputs using a machine output module.
The "Activator" (my deployer replacement) is only in the versions for 1.6.2/1.6.4. There have never been any sort of pneumatic tubes in any of my mods.
Also: GasCraft, and Defense.
Damn. Would it be possible for you to make a replacement for the Pneumatic Tubes. Those were great to have.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
You should look into the item transport system in Extra Utilities if you're looking for something similar to RP2's pneumatic tubes. Although they work a little bit differently, you'll be able to do a lot of similar things with them.
Bauxite seems to have stopped working for me too. I'll look into it. Galena is still working for me though. Are you sure you're actually using the Galena ore from Emasher Resource? Gregtech adds Galena ore as well, but it's not Ore Dictionary equivalent since as far as I know, it's not just used as lead ore, so it won't work.
You're using incompatible versions of Emasher Resource and Engineer's Toolbox. Update to the latest versions of each.
Also: GasCraft, and Defense.
I just tried 1141, but I'm still 162. Stuck at 1140?
The only reason a mod reobfuscated using srg names (which mine all are) wouldn't work in 1.6.2 if it was compiled against a forge version for Minecraft 1.6.4 (which some of the latest versions of my mods are now) is if it used Minecraft's structure generating system (in vanilla, this is used for generating things like villages, and strongholds), or if it was using a Forge feature that was added in a version of Forge for 1.6.4. None of my mods do this, and I can confirm that the latest versions all run fine in 1.6.2, as my single player instance is still on 1.6.2.
So in conclusion, you should update to the latest versions regardless of whether you're using Minecraft 1.6.2, or 1.6.4.
Yes. If you look at the config, you'll see that certain ores don't have any Biome Dictionary tags listed after them. If you don't list any tags, the ores will spawn in all biomes. You cannot change the biome dependency of hemp and algae though.
Also: GasCraft, and Defense.