I've not even unzipped your mod. Here's a screenshot of you 1.2 zip file downloaded from link in original post;
As you can see you're including loads of files in the assets folder. The file is over 2mb. All that needs to be included are files relating to the saturation mod.
1.2 is the 1.6.2 version of the mod. The 1.5.2 version of the mod is 1.0.
The main 1.5.2 link is still pointing to a "Saturation Mod v1.2.zip".
Yes those are the assets files that you need to add, I added all of them because it makes it easier for everyone. If you don't like, don't download it.
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I'm on Forge and 1.6.2, and I don't think it likely that I'll update to 1.6.4 since it's so new. I do hope you make it Forge-based in the future - it's a lot easier for users to install, and a lot more compatible
If you need some help getting it working under Forge, you should PM nohero. He's the guy behind More Health Enhanced, a similar mod that was modloader-based and drew new rows of hearts. These days, his stuff is Forge-based, and I use it along side Smart Moving (which adds a charge bar), Tinker's Construct (which also adds health boosters), and many mods that add dungeon loot. http://www.minecraftforum.net/topic/115172-162-noheros-mods-more-health-45-updated-to-162-revamped-health-and-hud-code/
I know it can be a lot of work, but it sounds like you've got a great mod here.
In the next update, I'll make my mod just code in the file instead of with the assets. Then you can customize your saturation bar color or you can message me if you need help.
Looks cool Spencie.,
One thing I am just wondering about is when the Saturation bar (Red thingy) gets to the end does that mean it removes a Food bar and start from red all over again?
Btw just to wondering how did you learn to code java?
Then it will start removing your food bar the you see on the gui. I thought myself how to use java because I wanted to create mods and plugins.
Couldn't you just update it with forge? Forge has a built in modloader, that keeps compatibility with the other one [the old one]
Just a thought!
It's my understanding that the forge modloader compatibility only works when mods do not need to alter the jar files.
Hmm, actually, forge no longer ships as modified mojang .class files; it now patches the .class files at run-time. So maybe this now works? (Anyone test?)
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
It's my understanding that the forge modloader compatibility only works when mods do not need to alter the jar files.
Hmm, actually, forge no longer ships as modified mojang .class files; it now patches the .class files at run-time. So maybe this now works? (Anyone test?)
If it doesn't modified the mojang files, then I'll be able to get the mod to work on forge. I'll look into it right now.
Ok, will you be making a version for forge 1.6.4 anytime soon? If not, I'll try to get the other mods that work with modloader when it comes out
Recently I tried making the mod work with for in 1.6.2, but it didn't work because forge changed the variables that I need to fix. If modloader doesn't get updated, I'll soon release a version that doesn't need modloader for 1.6.4.
I know this is off topic, but I can't find any other way to figure this out. Once you have already posted a new topic, how can you change the title of it.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Yes those are the assets files that you need to add, I added all of them because it makes it easier for everyone. If you don't like, don't download it.
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Cool, thanks. Also little update, I'm working on to update the version for Minecraft 1.6.4.
If you need some help getting it working under Forge, you should PM nohero. He's the guy behind More Health Enhanced, a similar mod that was modloader-based and drew new rows of hearts. These days, his stuff is Forge-based, and I use it along side Smart Moving (which adds a charge bar), Tinker's Construct (which also adds health boosters), and many mods that add dungeon loot.
http://www.minecraftforum.net/topic/115172-162-noheros-mods-more-health-45-updated-to-162-revamped-health-and-hud-code/
I know it can be a lot of work, but it sounds like you've got a great mod here.
Then it will start removing your food bar the you see on the gui. I thought myself how to use java because I wanted to create mods and plugins.
When a modpack gets that big, it will most likely come with some errors, also you are using it for 1.6.2 right?
Ya, I guess when using that big of a mod pack, some mods might not work.
A suggestion, add the files except the assets folder, that might get it to work. Let me know if it does.
Just a thought!
It's my understanding that the forge modloader compatibility only works when mods do not need to alter the jar files.
Hmm, actually, forge no longer ships as modified mojang .class files; it now patches the .class files at run-time. So maybe this now works? (Anyone test?)
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
If it doesn't modified the mojang files, then I'll be able to get the mod to work on forge. I'll look into it right now.
Not yet sorry.
Recently I tried making the mod work with for in 1.6.2, but it didn't work because forge changed the variables that I need to fix. If modloader doesn't get updated, I'll soon release a version that doesn't need modloader for 1.6.4.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I have been looking into it, but haven't found anything that works yet.