Hi, can you update version of Mixins for LiteLoader (a library for coremodding) because SGCraft need Mixins greater than or equal to 0.7.10 but LiteLoader 1.12.2 use Mixins 0.7.5 just want use LiteLoader + Macro Keybind Mod in Lapito's Galacticraft Modpack but i cant vecause of this problem.
Mixin config mixins.sgcraft.json requires mixin subsystem version 0.7.10 but 0.7.5 was found. The mixin config will not be applied. org.spongepowered.asm.launch.MixinInitialisationError: Required mixin config mixins.sgcraft.json requires mixin subsystem version 0.7.10
Why not make it open source and appoint a developer team? Obviously maintaining a mod is very much work for one person in the long perspective. I hope Mumfrey make a last effort to save all the hard work already being done and make the liteloader project live on in a way that he prefers.
I'm not dead, I just go through protracted periods of being insanely busy IRL which vary based on the events I'm working on.
All of you fretting and asking and speculating need to chill out. This person does this coding work completely for free, on the side after paying bills and whatever other responsibilities they have in real life. LiteLoader and Mixin are big undertakings – if it were easy, somebody else would have already replaced them. I want this stuff really badly, too, but I understand there's more to life than Minecraft mods and their loader foundations.
When Mumfrey says it's dead, it's dead. Until then, take five minutes to read the last couple pages where details have been given and RELAX.
I bothered to look here because I saw LoRam100 posting, so it must be important.
http://www.vivecraft.org/ appears to be having similar issues waiting on Forge. Development Hell happens. In the case of ViveCraft they found a work-around, but it wasn't an easy choice for them. If anything, we could "strongly encourage" Mojang to put forward an API that makes LiteLoader/ Forge unnecessary.
edited http://www.vivecraft.org/ appears to be having similar issues waiting on Forge. Development Hell happens. In the case of ViveCraft they found a work-around, but it wasn't an easy choice for them. If anything, we could "strongly encourage" Mojang to put forward an API that makes LiteLoader/ Forge unnecessary.
Is that the API we were promised back about 1.2.something when they stopped offering two separate MCs, single and multiplayer?
Wait, where’s Forge?
Forge for 1.13, as I mentioned, is undergoing a massive re-do. Beta versions of it are out there, and a couple mods, but frankly we had more than enough to do getting stock Vivecraft updated to worry about it.
We will add Forge back in a future update for 1.13, if at all possible.
Beyond that, I've no idea. And my point for bringing up ViveCraft/ Forge?
If LiteLoader takes a while, it is NOT the ONLY ONE to have had pains in the update process.
It appears LiteLoader's download links are down for the moment. A single point of failure and it's failed. A single basket within which rested all the eggs - and now all that's in that basket seems to be translucent yellow slime and shell fragments.
This is kind of scary.
Don't suppose there are any reliable mirrors anywhere for 1.12.2...?