Thank you for your updates, @soccerguy3. Does this mean Minecraft 1.14 (and by extension Spigot 1.14) will be on Java 9? Or are they on Java 9 now and I didn't notice? Or is there a better location for me to ask, "I don't know what's going on" questions like this? Or is there a place that discusses the Java 9 migration? I have my players check http://www.modcoderpack.com/ every time they ask about LiteLoader.
Thank you for your updates, @soccerguy3. Does this mean Minecraft 1.14 (and by extension Spigot 1.14) will be on Java 9? Or are they on Java 9 now and I didn't notice? Or is there a better location for me to ask, "I don't know what's going on" questions like this? Or is there a place that discusses the Java 9 migration? I have my players check http://www.modcoderpack.com/ every time they ask about LiteLoader.
Yes Coders are moving on to Java 9+ . The stable Java is build 10+ soon to be Java 11 .
Instead on thinking MCP , look up Forge Gradle , Gradle and Maven . Forge is the unofficial API for Minecraft modding going forward into 1.13 and beyond .
I guess life has taken over. Their "issues" page for Liteloader 1.12.2 has bugs going back 9-10 months with no activity other than the initial bug report. The last build of Liteloader 1.12.2 on Jenkins was 11 MONTHS ago...
whoa... Hope they're ok...
I guess life has taken over. Their "issues" page for Liteloader 1.12.2 has bugs going back 9-10 months with no activity other than the initial bug report. The last build of Liteloader 1.12.2 on Jenkins was 11 MONTHS ago...
whoa... Hope they're ok...
Any current issues with Liteloader are inherited from Forge . As it stands , Liteloader no longer works with any Forge build 2759 + , when using Liteloader as a Forge Mod , ie extracting into the mods directory.
You can Create a Liteloader Profile and Chain Forge b2759+ to Liteloader
Most coding resources are directed at the Forge rewrite 1.13.x + and porting to Java 9 + . There is currently no time frame when the update will be fit for player consumption .
I use Forge together with LiteLoader but on the main title menu the Minecraft logo has a black rectangle behind it. I am pretty sure the problem is LiteLoader.
I use Forge together with LiteLoader but on the main title menu the Minecraft logo has a black rectangle behind it. I am pretty sure the problem is LiteLoader.
First try resetting Optifine to to default . If that does not work , you will need to update your Graphics driver.
I face the problem for monthes and keep 2759 forever isnt a good choice,i think.
So how "Create a Liteloader Profile and Chain Forge b2759+ to Liteloader", I have read this workaround on github but still dont known how to do, should i add args in laucher ? BTW:I use HMCL as lancher https://github.com/huanghongxun/HMCL/releases
I face the problem for monthes and keep 2759 forever isnt a good choice,i think.
So how "Create a Liteloader Profile and Chain Forge b2759+ to Liteloader", I have read this workaround on github but still dont known how to do, should i add args in laucher ? BTW:I use HMCL as lancher https://github.com/huanghongxun/HMCL/releases
Install the latest Forge 2772 , then run liteloader-installer-1.12.2-00-SNAPSHOT , choose install liteloader (recommended)
click on the Extend from : box and select , forge-1.12.2-14.23.5.2772 , then click OK at bottom . Exit . Put all your Liteloader and Forge mods in
.minecraft / mods / 1.12.2 / directory .
Make sure that the liteloader.jar from before is removed . Then you need to check your modpack as before , for compatibility and new updates
thanks,it works.but still curious about why manully installed liteloader works wells while auto installed liteloader by laucher do not, the laucher i am using actually do the same thing actually.
thanks,it works.but still curious about why manully installed liteloader works wells while auto installed liteloader by laucher do not, the laucher i am using actually do the same thing actually.
The issue with using the Liteloader.jar as a Forge mod with builds 2760 + , was fixed yesterday by Lex Manos . Just wait until a new Forge build is released .
To answer your question, I think most Mods are on hold until Forge Mixin gets updated.
Patience grasshopper.
Lou
FTFY I don't depend on Forge, I depend on a toolchain which includes (up until now) LaunchWrapper (a Mojang product written by cpw) and ForgeGradle (a modern build toolchain which was designed for Forge but is basically the contemporary MCP) and Mixin (LiteLoader's core which was extracted and improved to power Sponge and other mods).
LaunchWrapper has been supplanted by ModLauncher (a new project written by cpw to address the shortcomings of LaunchWrapper) and I am having to update Mixin to support it. I am also folding in some internal improvements to the structure of Mixin in the process, since the adoption of ModLauncher has necessitated some significant changes anyway.
All this is taking time, LL will come to 1.13.x but it's just taking time. We haven't had changes of this magnitude in recent years and this is taking considerable work to achieve.
I'd heard/read/was led to believe that Forge was causing major problems with LL (MoreCommands and countless others too), even late versions of 1.12.2 and I thought until that was resolved you were holding off any LL release.
Thank you for your updates, @soccerguy3. Does this mean Minecraft 1.14 (and by extension Spigot 1.14) will be on Java 9? Or are they on Java 9 now and I didn't notice? Or is there a better location for me to ask, "I don't know what's going on" questions like this? Or is there a place that discusses the Java 9 migration? I have my players check http://www.modcoderpack.com/ every time they ask about LiteLoader.
To see the coding and updates , visit https://github.com/MinecraftForge , For discussions http://www.minecraftforge.net/forum/
Yes Coders are moving on to Java 9+ . The stable Java is build 10+ soon to be Java 11 .
Instead on thinking MCP , look up Forge Gradle , Gradle and Maven . Forge is the unofficial API for Minecraft modding going forward into 1.13 and beyond .
Thank you.
I guess life has taken over. Their "issues" page for Liteloader 1.12.2 has bugs going back 9-10 months with no activity other than the initial bug report. The last build of Liteloader 1.12.2 on Jenkins was 11 MONTHS ago...
whoa... Hope they're ok...
Any current issues with Liteloader are inherited from Forge . As it stands , Liteloader no longer works with any Forge build 2759 + , when using Liteloader as a Forge Mod , ie extracting into the mods directory.
You can Create a Liteloader Profile and Chain Forge b2759+ to Liteloader
Most coding resources are directed at the Forge rewrite 1.13.x + and porting to Java 9 + . There is currently no time frame when the update will be fit for player consumption .
BUG REPORT
I use Forge together with LiteLoader but on the main title menu the Minecraft logo has a black rectangle behind it. I am pretty sure the problem is LiteLoader.
First try resetting Optifine to to default . If that does not work , you will need to update your Graphics driver.
In the future please post OS and system specs.
How do I reset Optifine? I play on a Mac
delete optionsof.txt in .minecraft directory or From game buttons , OPTIONS / VIDEO SETTINGS / OTHER / RESET VIDEO SETTINGS
But it looks like a Video Driver issue
I face the problem for monthes and keep 2759 forever isnt a good choice,i think.
So how "Create a Liteloader Profile and Chain Forge b2759+ to Liteloader", I have read this workaround on github but still dont known how to do, should i add args in laucher ? BTW:I use HMCL as lancher https://github.com/huanghongxun/HMCL/releases
Install the latest Forge 2772 , then run liteloader-installer-1.12.2-00-SNAPSHOT , choose install liteloader (recommended)
click on the Extend from : box and select , forge-1.12.2-14.23.5.2772 , then click OK at bottom . Exit . Put all your Liteloader and Forge mods in
.minecraft / mods / 1.12.2 / directory .
Make sure that the liteloader.jar from before is removed . Then you need to check your modpack as before , for compatibility and new updates
thanks,it works.but still curious about why manully installed liteloader works wells while auto installed liteloader by laucher do not, the laucher i am using actually do the same thing actually.
The issue with using the Liteloader.jar as a Forge mod with builds 2760 + , was fixed yesterday by Lex Manos . Just wait until a new Forge build is released .
MoreCommands too?
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
Make sure your interface is in a different package than your mixin. That package is excluded from class loading
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
Whats about LiteLoader for 1.13?
From the sectional rules (Mapping and Modding) above:
https://www.minecraftforum.net/forums/forums/forum-discussion-info/2601515-mapping-and-modding-rules
To answer your question, I think most Mods are on hold until Forge gets updated.
Patience grasshopper.
Lou
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
FTFY
I don't depend on Forge, I depend on a toolchain which includes (up until now) LaunchWrapper (a Mojang product written by cpw) and ForgeGradle (a modern build toolchain which was designed for Forge but is basically the contemporary MCP) and Mixin (LiteLoader's core which was extracted and improved to power Sponge and other mods).
LaunchWrapper has been supplanted by ModLauncher (a new project written by cpw to address the shortcomings of LaunchWrapper) and I am having to update Mixin to support it. I am also folding in some internal improvements to the structure of Mixin in the process, since the adoption of ModLauncher has necessitated some significant changes anyway.
All this is taking time, LL will come to 1.13.x but it's just taking time. We haven't had changes of this magnitude in recent years and this is taking considerable work to achieve.
I know/knew you don't require/rely on Forge.
I'd heard/read/was led to believe that Forge was causing major problems with LL (MoreCommands and countless others too), even late versions of 1.12.2 and I thought until that was resolved you were holding off any LL release.
Regardless thank you for the update.
Lou
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
The forge issue was fixed a while ago. Forge broke a contract, so the undid it.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog