I've tried that, but end up with a 'Configure Build' error without any detailed message.
EDIT : nvm, IDEA puts the compile org.gson thing into dependencies node. After removing it, the 'setupDecompWorkspace' runs nicely.
EDIT 2 : After running for 2m 59s, it fails at 'Execute task action 3/4 for :decompileMc' because it can't 'Resolve artifact fastutil.jar'
EDIT 3 : Sorry for the mass edit, but after restart my IDE and re-run setupDecompWorkspace via console, the build is successful ! But I haven't the dependencies net.minecraft & org.lwjgl.
Should I download them myself ? If yes, where I should get the minecraft dependency ?
EDIT 4 : After deleting & recreating the project, everything is working fine. Thanks for the help !
Way to keep at it, think about the problem, and try different things until you find a solution.
If I were still active you'd be a welcome team member and a valuable asset.
Lou
there is a build script in the gradle file, to build it as a .litemod (builder -> build)
,the problem you have is that minecraft obfuscates its code, so just making a .java into a .class wont work if you code isnt changed for the obfuscation
so ITextComponent is after obfuscation aeh(?) instead
I've somehow managed to loose the Liteloader tab on both the main menu and the pause screen.
I checked to not always show tab to take a screenshot, but now I can't manage to get it back.
The things I have for liteloader do work, so it is being loaded, that's the part I don't understand...they work, but the tab is missing.
I did, however, just delete the property file and let it regenerate itself. That put the tab back where it belongs!
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Sometimes my imagination runs away from me. It always comes back eventually, with cake!
The install instructions for adding Liteloader to Forge seem to be outdated. On the front page, it says to run the installer and inherit from the Forge version, but when I do that the game crashes without a report.
Instead I have to extract the Liteloader jar (using the installer) into the mods folder; it doesn't mention this on the OP or the website, and I was not aware of it until reading a comment on the previous page.
Looks like forge bumped the ASM version, I will need to bump ASM and make a new snapshot in order to be compatible. In the mean time extracting to mods folder should work as normal.
Whenever I run Liteloader with Minecraft Forge (and with mods) as I'm trying to load into my worlds, the game gets stuck at 0%, and the only error I see is this:
[17:51:38] [Server thread/INFO]: local:E:0a6141d1 lost connection: Internal Exception: java.lang.NoClassDefFoundError: com/mumfrey/liteloader/core/event/EventProxy$2
This happens to me on 1.12.2 Forge 14.13.1.2554 with Liteloader 1.12.2-SNAPSHOT-r4CC2BB0-b4-4. I also have a few Liteloader mods running aswell: Autofish v0.7.4, Macro/Keybind Mod v0.15.4, TabbyChat 2 v2.3.3, and VoxelMap v1.7.0
Would it be possible that liteloader was displayed as a forgemod when installed via forge [extracting the jar file] and running it as a mod? Currently its not detected like that aka doesnt display in mods list and also doesnt show/get listed when a player using it with forge joins a forge server
Can I request a litemod/sidemod for the pixelmon mod that is similar to GameShark. It doesn't add any blocks, it just tracks things such as pokemon and blocks/shrines from the Pixelmon mod. I would like the mod to be in 1.7.10 please and compatible with the 3.5.1 version of pixelmon. I know this is too much to ask but would be a great addition to the loader and would attract more people since pixelmon basically got ended. Thank you!!!
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"Fear is not evil. It tells you what you weakness is. And once you know your weakness, you can become stronger as well as kinder."
-Gildarts
It's not the world that's messed up; it's those of us in it.
Hi I have a small request i am not sure if you would be able to code that or not but how you know there are some spigot plugins that can detect what mods players has, however they can't implement this for liteloader as liteloader has something missing, is there is a way you can code something that will allow the spigot developers to create an liteloader mod detector so owners of servers will know what liteloader mods are used. How you know thoes days players use forge, liteloader to use x-ray and mess with the good players that don't really use.
I don't think you would do that but I just post this as i wanted to try.
I found in 1.12 that Mojang added some sorting to the controls screen, and as such if you add a keybinding to a new category the controls screen crashes...
I created this to Overwrite the KeyBinding.compareTo method... feel free to add this to LiteLoader as a standard mixin.
Edit: This Mixin breaks LiteLoader with Forge... any tips on fixing would be gratefully received.
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I have done the installation (from the 1.12.1 .exe) and oddly It doesn't seem to be loading. My launcer was closed durring the install. I have tried at this point several times to reinstall, without any changes.
My launcher option selected is correct, and I have NOT modified. 1.12.1-LiteLoader1.12.1 - Liteloader 1.12.1
However, once I hit "Play" the game only loads 1.12.1 not with LightLoader :<
I am sure I have something wrong somewhere, I have the 1.12.2 version installed without issue and a few older, much older versions, normally I am able to troubleshoot what I have done wrong, but in this case, I am a little stumped. I currently have no mods just the base install of Lightloader. No forge/shaders etc...just wishing to use the LightLoader and then install a mod once it is working, I can figure that out on my own I am sure <3 .
Would you have anything I can check or look at to resolve this?
i tried it like that and it does not show loadednevermind it did work i forgot it appears in a smaller tab on the edge of the screen
Run the setupDecompWorkspace gradle task. This should be one of the first things you do if you follow any modern Minecraft modding tutorial.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
Way to keep at it, think about the problem, and try different things until you find a solution.
If I were still active you'd be a welcome team member and a valuable asset.
Lou
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
The problem you could have, that since (idk) version, Sp is just a MP without others.
That means if you want to edit stuff like the worldtime you need to get the server first.
Try something like this
minecraft.getIntegratedServer().worlds[0].setWorldTime(10000);
everything else is just client side. My mod as example changes the time too but only client side, so it works too for mp.
there is a build script in the gradle file, to build it as a .litemod (builder -> build)
,the problem you have is that minecraft obfuscates its code, so just making a .java into a .class wont work if you code isnt changed for the obfuscation
so ITextComponent is after obfuscation aeh(?) instead
I've somehow managed to loose the Liteloader tab on both the main menu and the pause screen.
I checked to not always show tab to take a screenshot, but now I can't manage to get it back.
Except for this section of the log, this is the only place I can find mention of liteloader
It looks like Liteloader isn't being loaded at all. Try reinstalling it.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
The things I have for liteloader do work, so it is being loaded, that's the part I don't understand...they work, but the tab is missing.
I did, however, just delete the property file and let it regenerate itself. That put the tab back where it belongs!
Please continue the Voxel Modpack it's the best and i want to use it in newer Versions
The install instructions for adding Liteloader to Forge seem to be outdated. On the front page, it says to run the installer and inherit from the Forge version, but when I do that the game crashes without a report.
Instead I have to extract the Liteloader jar (using the installer) into the mods folder; it doesn't mention this on the OP or the website, and I was not aware of it until reading a comment on the previous page.
Looks like forge bumped the ASM version, I will need to bump ASM and make a new snapshot in order to be compatible. In the mean time extracting to mods folder should work as normal.
I've pushed a new snapshot, this should now be resolved.
I just got this error this morning from MultiMC 5..
Instance update failed because: Game update failed: it was impossible to fetch the required libraries.
Reason:
Job 'Libraries for instance Normal' failed to process:
http://repo.mumfrey.com/content/repositories/snapshots/com/mumfrey/liteloader/1.12.2-SNAPSHOT/liteloader-1.12.2-20171128.144431-4-release.jar.
Whenever I run Liteloader with Minecraft Forge (and with mods) as I'm trying to load into my worlds, the game gets stuck at 0%, and the only error I see is this:
[17:51:38] [Server thread/INFO]: local:E:0a6141d1 lost connection: Internal Exception: java.lang.NoClassDefFoundError: com/mumfrey/liteloader/core/event/EventProxy$2
This happens to me on 1.12.2 Forge 14.13.1.2554 with Liteloader 1.12.2-SNAPSHOT-r4CC2BB0-b4-4. I also have a few Liteloader mods running aswell: Autofish v0.7.4, Macro/Keybind Mod v0.15.4, TabbyChat 2 v2.3.3, and VoxelMap v1.7.0
Would it be possible that liteloader was displayed as a forgemod when installed via forge [extracting the jar file] and running it as a mod? Currently its not detected like that aka doesnt display in mods list and also doesnt show/get listed when a player using it with forge joins a forge server
Can I request a litemod/sidemod for the pixelmon mod that is similar to GameShark. It doesn't add any blocks, it just tracks things such as pokemon and blocks/shrines from the Pixelmon mod. I would like the mod to be in 1.7.10 please and compatible with the 3.5.1 version of pixelmon. I know this is too much to ask but would be a great addition to the loader and would attract more people since pixelmon basically got ended. Thank you!!!
Hi I have a small request i am not sure if you would be able to code that or not but how you know there are some spigot plugins that can detect what mods players has, however they can't implement this for liteloader as liteloader has something missing, is there is a way you can code something that will allow the spigot developers to create an liteloader mod detector so owners of servers will know what liteloader mods are used. How you know thoes days players use forge, liteloader to use x-ray and mess with the good players that don't really use.
I don't think you would do that but I just post this as i wanted to try.
I found in 1.12 that Mojang added some sorting to the controls screen, and as such if you add a keybinding to a new category the controls screen crashes...
I created this to Overwrite the KeyBinding.compareTo method... feel free to add this to LiteLoader as a standard mixin.
Edit: This Mixin breaks LiteLoader with Forge... any tips on fixing would be gratefully received.
LiteLoader 1.8.0 works with Java 7?
I have done the installation (from the 1.12.1 .exe) and oddly It doesn't seem to be loading. My launcer was closed durring the install. I have tried at this point several times to reinstall, without any changes.
My launcher option selected is correct, and I have NOT modified. 1.12.1-LiteLoader1.12.1 - Liteloader 1.12.1
However, once I hit "Play" the game only loads 1.12.1 not with LightLoader :<
I am sure I have something wrong somewhere, I have the 1.12.2 version installed without issue and a few older, much older versions, normally I am able to troubleshoot what I have done wrong, but in this case, I am a little stumped. I currently have no mods just the base install of Lightloader. No forge/shaders etc...just wishing to use the LightLoader and then install a mod once it is working, I can figure that out on my own I am sure <3 .
Would you have anything I can check or look at to resolve this?
http://www.shaliquinn.com