I have followed your steps for installing and continually get the same error.
I am attempting to run Forge with Liteloader.
1. Close Launcher
2. Install Forge
3. Run LiteLoader Installer and chose the Forge version from the EXTEND FROM box
4. Click ok to preform the Installation with the default Profile name
When I launch the game with the selected profile, I get the following error in the Launcher Log Window
[14:56:34 ERROR]: Couldn't launch game
java.io.IOException: Cannot run program "C:\Program Files\Java\jre1.8.0_25\bin\javaw.exe" (in directory "C:\Users\Mike\AppData\Roaming\.minecraft"): CreateProcess error=2, The system cannot find the file specified
at java.lang.ProcessBuilder.start(Unknown Source) ~[?:1.8.0_31]
at com.mojang.launcher.game.process.direct.DirectGameProcessFactory.startGame(DirectGameProcessFactory.java:14) ~[launcher.jar:1.6.11]
at net.minecraft.launcher.game.MinecraftGameRunner.launchGame(MinecraftGameRunner.java:208) [launcher.jar:1.6.11]
at com.mojang.launcher.game.runner.AbstractGameRunner.onDownloadJobFinished(AbstractGameRunner.java:186) [launcher.jar:1.6.11]
at com.mojang.launcher.updater.download.DownloadJob.popAndDownload(DownloadJob.java:122) [launcher.jar:1.6.11]
at com.mojang.launcher.updater.download.DownloadJob.access$000(DownloadJob.java:12) [launcher.jar:1.6.11]
at com.mojang.launcher.updater.download.DownloadJob$1.run(DownloadJob.java:86) [launcher.jar:1.6.11]
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [?:1.8.0_31]
at java.util.concurrent.FutureTask.run(Unknown Source) [?:1.8.0_31]
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) [?:1.8.0_31]
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) [?:1.8.0_31]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_31]
Caused by: java.io.IOException: CreateProcess error=2, The system cannot find the file specified
at java.lang.ProcessImpl.create(Native Method) ~[?:1.8.0_31]
at java.lang.ProcessImpl.<init>(Unknown Source) ~[?:1.8.0_31]
at java.lang.ProcessImpl.start(Unknown Source) ~[?:1.8.0_31]
... 12 more
[14:56:34 INFO]: Deleting C:\Users\Mike\AppData\Roaming\.minecraft\versions\1.8-LiteLoader1.8-1.8-Forge11.14.1.1337\1.8-LiteLoader1.8-1.8-Forge11.14.1.1337-natives-1660099067203
I have followed your steps for installing and continually get the same error.
I am attempting to run Forge with Liteloader.
1. Close Launcher
2. Install Forge
3. Run LiteLoader Installer and chose the Forge version from the EXTEND FROM box
4. Click ok to preform the Installation with the default Profile name
When I launch the game with the selected profile, I get the following error in the Launcher Log Window
Any suggestions on how to get this to work.
Thanks
um, possibly step 2.5: run game once to get forge stuff registered correctly (and to verify you actually installed Forge properly). close down MC entirely to desktop and THEN go to step 3?
OR, maybe in step 4 don't use the "default profile", but use the FORGE profile instead?
Now how do I install Optifine? The Optifine installer creates it's own profile. I tried putting it in the mods folder as well as copying the files to the 1.8 version jar that LiteLoader's json says it inherits. Still nothing. I can't get Ellian's Material Detector to work either which is to be installed into the jar.
Just thought I'd let you know that the installer and web site don't exactly handle enlarged font sizes quite right.
I'm using this setting in Windows 7:
I'm using the following setting in Chrome:
The following is a screen capture of the Lightloader install:
The following is a screen shot of the web site (notice the left menu):
I know that my settings are a bit abnormal, but I've been having some vision problems lately and have had to increase the font size in order to see things.
Also, I used to run Minecraft on my Windows Media Center PC, connected to a 42" TV at 10+ feet away. I don't any longer, but when I was, I ran with very similar settings simply because using Windows Media Center at a 10' experience with Windows in default font mode is nearly unreadable to anyone. Even on a 42" monitor... So these issues would likely be present for anyone in that circumstance as well.
A simple tweak to the CSS for the web site should prevent the left menu from overlapping the links at the bottom.
I can't figure out how to put LL into my modpack - I tried pulling the "liteloader-1.7.10.jar" out of the installer file and dumping the contents into my Forge "modpack.jar" but the game just crashed. It DOES work with Forge by itself though. Help plz?
Firstly, I do know 'development builds' are not supported - but I've been using the 'Liteloader-installer-1.8.0-00-Snapshot' version for a while (& not had 'much' problems with it... yet)
Secondly, I also know we are not suppose to ask 'when x.xx version is out'
But I was wondering what the developer plans gonna be.. is he gonna develop a 1.8.3, wait until 1.9 is out, or until the offical API etc etc is out (although most probably he's too busy IRL atm )
But I was wondering what the developer plans gonna be.. is he gonna develop a 1.8.3, wait until 1.9 is out, or until the offical API etc etc is out (although most probably he's too busy IRL atm )
I'll be making a 1.8.3 release as/when MCP is available. There won't be a release for 1.8, the snapshots are it.
There are some things that us modders can look forward to in 1.8.3. Mainly generics, inner classes, and exceptions. They were not cleared by proguard; thank Grum.
Holy crap I can't believe this worked. I just took the jar for the 1.8 version of liteloader and inserted it into my mods folder, and next thing I knew voxelmap, which is a litemod, worked just fine! I didn't even need to install liteloader or anything! To reiterate, I used forge to run liteloader. Will this have any unintended side effects?
Nope. This is one of the intended ways to install LiteLoader. You can also load Forge with LiteLoader by putting it in your versioned mods folder (mods/1.8). It works the same way as Optifine.
I do, but I'm not using it in this profile.
Check out my 3D Weapons Pack!
That's because it shouldn't exist. He needs to use the official launcher.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
I am attempting to run Forge with Liteloader.
1. Close Launcher
2. Install Forge
3. Run LiteLoader Installer and chose the Forge version from the EXTEND FROM box
4. Click ok to preform the Installation with the default Profile name
When I launch the game with the selected profile, I get the following error in the Launcher Log Window
[14:56:34 ERROR]: Couldn't launch game
java.io.IOException: Cannot run program "C:\Program Files\Java\jre1.8.0_25\bin\javaw.exe" (in directory "C:\Users\Mike\AppData\Roaming\.minecraft"): CreateProcess error=2, The system cannot find the file specified
at java.lang.ProcessBuilder.start(Unknown Source) ~[?:1.8.0_31]
at com.mojang.launcher.game.process.direct.DirectGameProcessFactory.startGame(DirectGameProcessFactory.java:14) ~[launcher.jar:1.6.11]
at net.minecraft.launcher.game.MinecraftGameRunner.launchGame(MinecraftGameRunner.java:208) [launcher.jar:1.6.11]
at com.mojang.launcher.game.runner.AbstractGameRunner.onDownloadJobFinished(AbstractGameRunner.java:186) [launcher.jar:1.6.11]
at com.mojang.launcher.updater.download.DownloadJob.popAndDownload(DownloadJob.java:122) [launcher.jar:1.6.11]
at com.mojang.launcher.updater.download.DownloadJob.access$000(DownloadJob.java:12) [launcher.jar:1.6.11]
at com.mojang.launcher.updater.download.DownloadJob$1.run(DownloadJob.java:86) [launcher.jar:1.6.11]
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [?:1.8.0_31]
at java.util.concurrent.FutureTask.run(Unknown Source) [?:1.8.0_31]
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) [?:1.8.0_31]
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) [?:1.8.0_31]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_31]
Caused by: java.io.IOException: CreateProcess error=2, The system cannot find the file specified
at java.lang.ProcessImpl.create(Native Method) ~[?:1.8.0_31]
at java.lang.ProcessImpl.<init>(Unknown Source) ~[?:1.8.0_31]
at java.lang.ProcessImpl.start(Unknown Source) ~[?:1.8.0_31]
... 12 more
[14:56:34 INFO]: Deleting C:\Users\Mike\AppData\Roaming\.minecraft\versions\1.8-LiteLoader1.8-1.8-Forge11.14.1.1337\1.8-LiteLoader1.8-1.8-Forge11.14.1.1337-natives-1660099067203
Any suggestions on how to get this to work.
Thanks
um, possibly step 2.5: run game once to get forge stuff registered correctly (and to verify you actually installed Forge properly). close down MC entirely to desktop and THEN go to step 3?
OR, maybe in step 4 don't use the "default profile", but use the FORGE profile instead?
Okay, I got the Forge Profile to working, How do I tell if LiteLoader is Working or Not?
(so far no Jabba or JourneyMap)<sigh>
Thanks for any thoughts on what to check!
Thanks SirBarclay - I will look for the Chicken next time I fire it up...
Okay, I have 3 Profiles (Forge, Hwy101, LiteLoader); but, for JourneyMap & Jabba, I need the Forge Profile...
I put Jabba jar & the JourneyMap jar in the Mods folder -But, still no Jabba or JourneyMap...
<sigh>
Obviously something is wrong; but, I have no idea what...
I'm on 1.8.
I installed LiteLoader so I can use Voxel Map.
Now how do I install Optifine? The Optifine installer creates it's own profile. I tried putting it in the mods folder as well as copying the files to the 1.8 version jar that LiteLoader's json says it inherits. Still nothing. I can't get Ellian's Material Detector to work either which is to be installed into the jar.
It obviously doesn't. I placed the .jar in the mods folder and I didn't see any Optifine settings when I started. And what about Ellian's?
On 1.7.10, all my mods are loading and none are in the 1.7.10...
Why does everyone says to put them there?
Colored Lights for Minecraft! http://bit.ly/1yhqqkh
That's because they are litemods. Only tweak mods like optifine or shaders need to go in the versioned mods folder.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
Hey Mumfrey,
Just thought I'd let you know that the installer and web site don't exactly handle enlarged font sizes quite right.
I'm using this setting in Windows 7:
I'm using the following setting in Chrome:
The following is a screen capture of the Lightloader install:
The following is a screen shot of the web site (notice the left menu):
I know that my settings are a bit abnormal, but I've been having some vision problems lately and have had to increase the font size in order to see things.
Also, I used to run Minecraft on my Windows Media Center PC, connected to a 42" TV at 10+ feet away. I don't any longer, but when I was, I ran with very similar settings simply because using Windows Media Center at a 10' experience with Windows in default font mode is nearly unreadable to anyone. Even on a 42" monitor... So these issues would likely be present for anyone in that circumstance as well.
A simple tweak to the CSS for the web site should prevent the left menu from overlapping the links at the bottom.
I can't figure out how to put LL into my modpack - I tried pulling the "liteloader-1.7.10.jar" out of the installer file and dumping the contents into my Forge "modpack.jar" but the game just crashed. It DOES work with Forge by itself though. Help plz?
Firstly, I do know 'development builds' are not supported - but I've been using the 'Liteloader-installer-1.8.0-00-Snapshot' version for a while (& not had 'much' problems with it... yet)
Secondly, I also know we are not suppose to ask 'when x.xx version is out'
But I was wondering what the developer plans gonna be.. is he gonna develop a 1.8.3, wait until 1.9 is out, or until the offical API etc etc is out (although most probably he's too busy IRL atm
)
It is in the 1.8 folder.
I'll be making a 1.8.3 release as/when MCP is available. There won't be a release for 1.8, the snapshots are it.
There are some things that us modders can look forward to in 1.8.3. Mainly generics, inner classes, and exceptions. They were not cleared by proguard; thank Grum.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
Holy crap I can't believe this worked. I just took the jar for the 1.8 version of liteloader and inserted it into my mods folder, and next thing I knew voxelmap, which is a litemod, worked just fine! I didn't even need to install liteloader or anything! To reiterate, I used forge to run liteloader. Will this have any unintended side effects?
Nope. This is one of the intended ways to install LiteLoader. You can also load Forge with LiteLoader by putting it in your versioned mods folder (mods/1.8). It works the same way as Optifine.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
Should I see the 'Chicken' in the Forge Profile?
Heck, it seems I have bigger problems: I got NO Chicken at all.
But, LiteLoader says it Installed...
Would the Launch Log Help with figuring this out?