The Meaning of Life, the Universe, and Everything.
Join Date:
1/17/2014
Posts:
58
Member Details
hey, never played kingdom hearts, but i really like what you've done here. the details and models are amazing! i'm having a small issue though. i downloaded the mod, installed it and went to check it out in the game, and again, i was AMAZED! however, whenever i hit a mob with any keyblade, (tested in creative after i noticed) the keyblade turns into a purple square lol. if i unsummon and resummon the blade, it's normal, at least until i hit something again lol. not sure if it's a mod conflict, about to test that, but figured i'd give you a heads up on it and will keep you updated on my findings. thanks again, and keep up the great work!
The Meaning of Life, the Universe, and Everything.
Join Date:
1/17/2014
Posts:
58
Member Details
I found the problem. it's a mod called levels that adds a leveling mechanic to weapons and armor, even mod added ones, to improve them as they are used. removed the mod and everything works now.
Hey guys outstanding mod you've created. I have some Ideas on this mod that might make this mod even better. You should implement a custom keyblade creator. Kind of like how in the game's lore people created their own keyblades to replicate the idea of the original Keyblade. It would be an incredible feature in this mod and would allow players to create the player's own keyblades in their own Image. Keep up the good work.
random idea i had that im going to throw out here as a suggestion: when you're at the Station of Awakening/Dive to the Heart, you can determine your initial stat build/growth but choosing from 4 symbols to keep/give up like in KH1 (the sword for attack, the shield for defense, the wand for magic, obviously. and something else for Speed. maybe a boomerang or a feather?) the weapon you keep also determines how your character will stand when they're holding their keyblade, Defense style will have them hunched over and holding the keyblade with both hands like Sora did in KH1, Speed style with their legs spread and their keyblade backwards like Ventus, Attack like Terra, Magic like Aqua, ect.
The main issue with that though is that you'd have to figure a way to give the player model elbows and knees so it'd look right. maybe it could just be an optional thing for if you have a mod that does that installed too?
also, do you guys have any plans for Gummi ships, Keyblade Gliders, and inter-world travel? i'm curious to see how this mod will develop cus it's full of some really great stuff
Hello Wehavecookies66 i recently came across this mod and omg its amazing. Since i love it so much i thought would make some suggestions ( btw i'm new to this forum thing)
paopu fruit and other ice cream flavors from BBS(possibly with effects)
skins/costumes and NoHeart armor
boss battles: Room Of Assemblage Org.XIII, Vanitas remnant, Sephiroth, Lingerting Will
Craftable Dream Eater spirits ( party members) and Chirithy (pets/ follows you and holds items)
Gummi ship building
accessories that benefit stats or just for looks (proof crowns)
That is all i can think of for right now. I am excited to see what do in the future, thanks for the awesome mod.
I have a question, re:Worlds, are they going to be "planets" with different biomes like in galacticraft/all those other space mods, or are they going to be pre-built maps based on the ones in the KH games?
Personally, i would prefer the later, because being able to build on different worlds might spread players out too much on multi-player servers
Hi Mr. Cookies! I've known of your mod fro quite some time now and I am a big fan! I literally registers a Minecraft forums account just to comment on this! Anyway, the main reason I've decided to comment was because I had a couple of requests/ ideas for the mod. The first ones more of an idea. In your semi-recent video titled; "Kingdom Keys Re:Coded Development preview" I noticed the Moogle block wasn't all that appealing and kinda ruined the immersion. I don't know if you've updated this particular block since then, but I thought maybe you could make it like those hologram moonless in the torn world in KH2. It makes sense because you would make the hologram projecter rather then making a Moogle, which is a living being. The second one's a request. One of the things I've been wanting the most is the realm of darkness. It fits in well, considering it's an actual dimension. Well, it kinda doesn't comsidering the nether, but I still would like it cause it's one of the coolest places in Kingdom Hearts. Perhaps you could start development after Kh 2.8 releases as we really don't know all that much about the realm of darkness right now. Hoping to hear a reply from you soon! I don't know whether it will notify me somehow or not so I'll be checking up on here. Thanks! EDIT: Also, how do I change the avatar on my profile? Thanks again!
On the top right you should see your name and an arrow click the arrow and then click My Account. You should see a bunch of tabs so click the tab that says avatars. Then just upload a picture that you want to be your profile picture by clicking Choose File.
Hey I have a small problem, I installed the 1.10 version and I was able to open the menu once, but every time I tried to open it afterwards all i got was this
I've tried deleting the old save and making a new one, but it's just consistent in my game now, no matter what save I use this happens.
UPDATE: I tried using the mod by itself on a clean install and didn't have this issue. One of the other mods I have installed must be conflicting somehow.
I've been messing around with this mod (after figuring out how to get 1.10.2 to work) and I love it a lot! I saw that it's possible to spawn in some heartless, and they look great! If you plan on having them spawn naturally in the future, I really look forward to it. My only problem is that I just can't seem to find any Power or Dark ores. And I've been to the end and to diamond level and I still can't find them at all. Are they just that rare? I mean, I can just buy them from Moogles, but it would be nice to be able to find them by mining too. But this is an awesome mod, and I'm really excited to see what else you do with it.
java.lang.IndexOutOfBoundsException: Index: 1, Size: 1
at java.util.ArrayList.rangeCheck(ArrayList.java:653)
at java.util.ArrayList.get(ArrayList.java:429)
at uk.co.wehavecookies56.kk.client.gui.GuiSynthesis.updateButtons(GuiSynthesis.java:299)
at uk.co.wehavecookies56.kk.client.gui.GuiSynthesis.func_73876_c(GuiSynthesis.java:89)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1720)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1055)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:371)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at java.util.ArrayList.rangeCheck(ArrayList.java:653)
at java.util.ArrayList.get(ArrayList.java:429)
at uk.co.wehavecookies56.kk.client.gui.GuiSynthesis.updateButtons(GuiSynthesis.java:299)
at uk.co.wehavecookies56.kk.client.gui.GuiSynthesis.func_73876_c(GuiSynthesis.java:89)
Hooray the mod is updated! I can't wait to play this mod and see the new features in Minecraft.
A moogle who speaks the words of men, and can summon the earth's power through his dance...- Mog
hey, never played kingdom hearts, but i really like what you've done here. the details and models are amazing! i'm having a small issue though. i downloaded the mod, installed it and went to check it out in the game, and again, i was AMAZED! however, whenever i hit a mob with any keyblade, (tested in creative after i noticed) the keyblade turns into a purple square lol. if i unsummon and resummon the blade, it's normal, at least until i hit something again lol. not sure if it's a mod conflict, about to test that, but figured i'd give you a heads up on it and will keep you updated on my findings. thanks again, and keep up the great work!
I found the problem. it's a mod called levels that adds a leveling mechanic to weapons and armor, even mod added ones, to improve them as they are used. removed the mod and everything works now.
This mod amazing
Thanks a lot
Kingdom Keys Re:Coded 0.8.2.1 has been released for Minecraft 1.10.2
This is just a quick bug fix version so not too much has changed. View the changelog here
Download:
Also if you haven't already come chat with us on Discord https://discord.gg/0zi76zYpsj7DM9zp
教えて教えてよその仕組みを。
Hey guys outstanding mod you've created. I have some Ideas on this mod that might make this mod even better. You should implement a custom keyblade creator. Kind of like how in the game's lore people created their own keyblades to replicate the idea of the original Keyblade. It would be an incredible feature in this mod and would allow players to create the player's own keyblades in their own Image. Keep up the good work.
Sorry about the last post didn't think the first one came in correctly.
random idea i had that im going to throw out here as a suggestion: when you're at the Station of Awakening/Dive to the Heart, you can determine your initial stat build/growth but choosing from 4 symbols to keep/give up like in KH1 (the sword for attack, the shield for defense, the wand for magic, obviously. and something else for Speed. maybe a boomerang or a feather?) the weapon you keep also determines how your character will stand when they're holding their keyblade, Defense style will have them hunched over and holding the keyblade with both hands like Sora did in KH1, Speed style with their legs spread and their keyblade backwards like Ventus, Attack like Terra, Magic like Aqua, ect.
The main issue with that though is that you'd have to figure a way to give the player model elbows and knees so it'd look right. maybe it could just be an optional thing for if you have a mod that does that installed too?
also, do you guys have any plans for Gummi ships, Keyblade Gliders, and inter-world travel? i'm curious to see how this mod will develop cus it's full of some really great stuff
when you are making a recipe in the table, you can't see all of the materials you need
What does the Void Knowledge book do?
Hello Wehavecookies66 i recently came across this mod and omg its amazing. Since i love it so much i thought would make some suggestions ( btw i'm new to this forum thing)
I have a question, re:Worlds, are they going to be "planets" with different biomes like in galacticraft/all those other space mods, or are they going to be pre-built maps based on the ones in the KH games?
Personally, i would prefer the later, because being able to build on different worlds might spread players out too much on multi-player servers
Hi Mr. Cookies! I've known of your mod fro quite some time now and I am a big fan! I literally registers a Minecraft forums account just to comment on this! Anyway, the main reason I've decided to comment was because I had a couple of requests/ ideas for the mod. The first ones more of an idea. In your semi-recent video titled; "Kingdom Keys Re:Coded Development preview" I noticed the Moogle block wasn't all that appealing and kinda ruined the immersion. I don't know if you've updated this particular block since then, but I thought maybe you could make it like those hologram moonless in the torn world in KH2. It makes sense because you would make the hologram projecter rather then making a Moogle, which is a living being. The second one's a request. One of the things I've been wanting the most is the realm of darkness. It fits in well, considering it's an actual dimension. Well, it kinda doesn't comsidering the nether, but I still would like it cause it's one of the coolest places in Kingdom Hearts. Perhaps you could start development after Kh 2.8 releases as we really don't know all that much about the realm of darkness right now. Hoping to hear a reply from you soon! I don't know whether it will notify me somehow or not so I'll be checking up on here. Thanks! EDIT: Also, how do I change the avatar on my profile? Thanks again!
On the top right you should see your name and an arrow click the arrow and then click My Account. You should see a bunch of tabs so click the tab that says avatars. Then just upload a picture that you want to be your profile picture by clicking Choose File.
Hey I have a small problem, I installed the 1.10 version and I was able to open the menu once, but every time I tried to open it afterwards all i got was this
I've tried deleting the old save and making a new one, but it's just consistent in my game now, no matter what save I use this happens.
UPDATE: I tried using the mod by itself on a clean install and didn't have this issue. One of the other mods I have installed must be conflicting somehow.
I've been messing around with this mod (after figuring out how to get 1.10.2 to work) and I love it a lot! I saw that it's possible to spawn in some heartless, and they look great! If you plan on having them spawn naturally in the future, I really look forward to it. My only problem is that I just can't seem to find any Power or Dark ores. And I've been to the end and to diamond level and I still can't find them at all. Are they just that rare? I mean, I can just buy them from Moogles, but it would be nice to be able to find them by mining too. But this is an awesome mod, and I'm really excited to see what else you do with it.
You can find them but it's below Y20 and they also spawn in the end.
I got a crash report
---- Minecraft Crash Report ----
WARNING: coremods are present:
MalisisCorePlugin (malisiscore-1.10.2-4.2.7.jar)
Contact their authors BEFORE contacting forge
// On the bright side, I bought you a teddy bear!
Time: 11/14/16 8:11 PM
Description: Ticking screen
java.lang.IndexOutOfBoundsException: Index: 1, Size: 1
at java.util.ArrayList.rangeCheck(ArrayList.java:653)
at java.util.ArrayList.get(ArrayList.java:429)
at uk.co.wehavecookies56.kk.client.gui.GuiSynthesis.updateButtons(GuiSynthesis.java:299)
at uk.co.wehavecookies56.kk.client.gui.GuiSynthesis.func_73876_c(GuiSynthesis.java:89)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1720)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1055)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:371)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at java.util.ArrayList.rangeCheck(ArrayList.java:653)
at java.util.ArrayList.get(ArrayList.java:429)
at uk.co.wehavecookies56.kk.client.gui.GuiSynthesis.updateButtons(GuiSynthesis.java:299)
at uk.co.wehavecookies56.kk.client.gui.GuiSynthesis.func_73876_c(GuiSynthesis.java:89)
-- Affected screen --
Details:
Screen name: uk.co.wehavecookies56.kk.client.gui.GuiSynthesis
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityPlayerSP['Mrminecraftwizz1'/17318, l='MpServer', x=-6.39, y=75.00, z=36.21]]
Chunk stats: MultiplayerChunkCache: 289, 289
Level seed: 0
Level generator: ID 04 - customized, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 60695 game time, 66322 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 50 total; [EntityZombie['Zombie'/23554, l='MpServer', x=37.50, y=24.00, z=65.50], EntitySheep['Sheep'/17159, l='MpServer', x=26.77, y=92.00, z=5.48], EntityItem['item.item.driveorb'/23053, l='MpServer', x=-32.87, y=76.00, z=59.51], EntitySheep['Sheep'/17166, l='MpServer', x=34.55, y=87.00, z=-19.24], EntityItem['item.tile.wood.oak'/22799, l='MpServer', x=-7.89, y=61.00, z=5.54], EntitySheep['Sheep'/17167, l='MpServer', x=39.50, y=87.00, z=-10.50], EntitySheep['Sheep'/17168, l='MpServer', x=37.99, y=89.00, z=-8.48], EntitySheep['Sheep'/17169, l='MpServer', x=38.23, y=88.00, z=-9.56], EntitySheep['Sheep'/17171, l='MpServer', x=34.92, y=89.00, z=5.09], EntitySheep['Sheep'/17172, l='MpServer', x=37.50, y=88.00, z=6.75], EntitySquid['Squid'/25364, l='MpServer', x=-11.40, y=58.00, z=2.82], EntitySheep['Sheep'/17173, l='MpServer', x=37.77, y=86.00, z=16.48], EntitySheep['Sheep'/17175, l='MpServer', x=39.75, y=77.00, z=69.51], EntitySheep['Sheep'/17176, l='MpServer', x=40.61, y=77.00, z=65.74], EntityZombie['Zombie'/25368, l='MpServer', x=64.50, y=77.00, z=96.50], EntitySheep['Sheep'/17177, l='MpServer', x=47.83, y=73.00, z=94.33], EntitySheep['Sheep'/17178, l='MpServer', x=33.22, y=75.00, z=81.33], EntityZombie['Zombie'/25371, l='MpServer', x=18.50, y=95.00, z=-44.50], EntitySpider['Spider'/24862, l='MpServer', x=32.50, y=77.00, z=112.50], EntitySheep['Sheep'/17189, l='MpServer', x=62.25, y=76.00, z=63.44], EntitySquid['Squid'/25125, l='MpServer', x=-9.49, y=56.59, z=-0.42], EntitySheep['Sheep'/17190, l='MpServer', x=52.22, y=77.00, z=72.67], EntitySheep['Sheep'/17191, l='MpServer', x=48.27, y=78.00, z=75.45], EntityCreeper['Creeper'/25131, l='MpServer', x=-4.50, y=24.00, z=23.50], EntitySkeleton['Skeleton'/25132, l='MpServer', x=-2.50, y=24.00, z=24.50], EntityZombie['Zombie'/25133, l='MpServer', x=-5.50, y=24.00, z=23.50], EntitySheep['Sheep'/17206, l='MpServer', x=69.68, y=77.00, z=62.81], EntitySpider['Spider'/24888, l='MpServer', x=-5.68, y=79.00, z=93.68], EntitySpider['Spider'/24890, l='MpServer', x=-17.50, y=79.00, z=106.50], EntityZombie['Zombie'/24643, l='MpServer', x=39.50, y=74.00, z=81.50], EntityZombie['Zombie'/25177, l='MpServer', x=-82.50, y=98.00, z=81.50], EntitySkeleton['Skeleton'/25188, l='MpServer', x=-68.50, y=37.00, z=66.50], EntityZombie['Zombie'/23410, l='MpServer', x=-36.50, y=80.00, z=112.50], EntityCreeper['Creeper'/25203, l='MpServer', x=-12.50, y=31.00, z=70.50], EntitySquid['Squid'/25231, l='MpServer', x=-39.94, y=62.28, z=22.51], EntityItem['item.tile.sapling.oak'/22679, l='MpServer', x=-19.10, y=76.00, z=62.81], EntityChicken['Chicken'/17056, l='MpServer', x=-82.06, y=74.00, z=-21.53], EntityChicken['Chicken'/17057, l='MpServer', x=-85.43, y=80.00, z=-19.26], EntityChicken['Chicken'/17058, l='MpServer', x=-85.80, y=80.00, z=-19.80], EntitySheep['Sheep'/17059, l='MpServer', x=-83.20, y=80.00, z=3.62], EntityItem['item.tile.flower1.dandelion'/23204, l='MpServer', x=104.88, y=62.00, z=186.56], EntityPlayerSP['Mrminecraftwizz1'/17318, l='MpServer', x=-6.39, y=75.00, z=36.21], EntityChicken['Chicken'/17071, l='MpServer', x=-76.86, y=73.00, z=-21.49], EntitySheep['Sheep'/17072, l='MpServer', x=-76.81, y=79.00, z=13.73], EntitySheep['Sheep'/17073, l='MpServer', x=-65.53, y=80.00, z=15.88], EntitySheep['Sheep'/17074, l='MpServer', x=-65.19, y=80.00, z=17.00], EntityBat['Bat'/24755, l='MpServer', x=39.81, y=26.10, z=72.25], EntityZombie['Zombie'/25271, l='MpServer', x=11.50, y=17.00, z=13.50], EntityCreeper['Creeper'/25340, l='MpServer', x=8.45, y=81.00, z=61.33], EntityZombie['Zombie'/25342, l='MpServer', x=17.50, y=80.00, z=74.50]]
Retry entities: 10 total; [EntityItem['item.tile.flower1.dandelion'/23204, l='MpServer', x=104.88, y=62.00, z=186.56], EntityItem['item.tile.flower1.dandelion'/23205, l='MpServer', x=103.71, y=63.00, z=180.13], EntityItem['item.item.arrow'/22999, l='MpServer', x=82.92, y=70.00, z=181.75], EntityItem['item.item.bone'/23000, l='MpServer', x=83.98, y=69.00, z=180.49], EntityItem['item.item.rottenFlesh'/17272, l='MpServer', x=133.39, y=83.00, z=86.31], EntitySheep['Sheep'/24360, l='MpServer', x=148.93, y=79.00, z=70.59], EntitySheep['Sheep'/23001, l='MpServer', x=41.51, y=79.00, z=184.77], EntitySheep['Sheep'/24361, l='MpServer', x=151.50, y=79.00, z=68.50], EntitySheep['Sheep'/24362, l='MpServer', x=151.50, y=79.00, z=68.50], EntitySheep['Sheep'/24363, l='MpServer', x=149.50, y=79.00, z=66.50]]
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:498)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2660)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:392)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 991889232 bytes (945 MB) / 2442145792 bytes (2329 MB) up to 5355339776 bytes (5107 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx5G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 98
FML: MCP 9.32 Powered by Forge 12.18.2.2102 Optifine OptiFine_1.10.2_HD_U_C3 16 mods loaded, 16 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAAAAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAAAAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.2.2102.jar)
UCHIJAAAAAAAAA Forge{12.18.2.2102} [Minecraft Forge] (forge-1.10.2-12.18.2.2102.jar)
UCHIJAAAAAAAAA imsm{1.8} [Instant Massive Structures Mod] ([1.10]InstantMassiveStructuresModUnlimited.jar)
UCHIJAAAAAAAAA XaeroBetterPvP{1.11.1} [Better PVP Mod] (BetterPvP_1.11.1_Forge_1.10.2.jar)
UCHIJAAAAAAAAA Chameleon{1.10-2.1.7} [Chameleon] (Chameleon-1.10-2.1.7.jar)
UCHIJAAAAAAAAA customnpcs{1.10.2_beta} [CustomNPCs] (CustomNPCs_1.10.2_beta(30oct16).jar)
UCHIJAAAAAAAAA guideBook{1.6.1} [Guide Book] (GuideBook-1.6.2.jar)
UCHIJAAAAAAAAA kk{0.8.2.1} [Kingdom Keys Re:Coded] (Kingdom Keys Re Coded-1.10.2-0.8.2.1-33-universal.jar)
UCHIJAAAAAAAAA malisiscore{1.10.2-4.2.7} [MalisisCore] (malisiscore-1.10.2-4.2.7.jar)
UCHIJAAAAAAAAA malisisdoors{1.10.2-5.1.4} [MalisisDoors] (malisisdoors-1.10.2-5.1.4.jar)
UCHIJAAAAAAAAA rm{Release 1.3} [Realism Mod] (Realism Mod 1.3.2.jar)
UCHIJAAAAAAAAA roads{1.2} [Roads Mod] (roads-1.2.jar)
UCHIJAAAAAAAAA StorageDrawers{1.10.2-3.2.6} [Storage Drawers] (StorageDrawers-1.10.2-3.2.6.jar)
UCHIJAAAAAAAAA VeinMiner{0.34.0_1.9-58ffb13} [Vein Miner] (VeinMiner-0.34.0-1.9r565+58ffb13.jar)
UCHIJAAAAAAAAA VeinMinerModSupport{0.34.0_1.9-58ffb13} [Mod Support] (VeinMiner-0.34.0-1.9r565+58ffb13.jar)
Loaded coremods (and transformers):
MalisisCorePlugin (malisiscore-1.10.2-4.2.7.jar)
net.malisis.core.util.chunkcollision.ChunkCollisionTransformer
net.malisis.core.util.chunkblock.ChunkBlockTransformer
net.malisis.core.renderer.transformer.MalisisRendererTransformer
net.malisis.core.renderer.icon.asm.TextureMapTransformer
net.malisis.core.util.clientnotif.ClientNotifTransformer
GL info: ' Vendor: 'Intel' Version: '4.0.0 - Build 9.17.10.3040' Renderer: 'Intel(R) HD Graphics 4000'
Launched Version: 1.10.2-forge1.10.2-12.18.2.2102
LWJGL: 2.9.4
OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 9.17.10.3040, Intel
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: Faithful 1.10.2-r4.zip
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x Intel(R) Core(TM) i7-3540M CPU @ 3.00GHz
OptiFine Version: OptiFine_1.10.2_HD_U_C3
Render Distance Chunks: 8
Mipmaps: 0
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: null
OpenGlVersion: 4.0.0 - Build 9.17.10.3040
OpenGlRenderer: Intel(R) HD Graphics 4000
OpenGlVendor: Intel
CpuCount: 4
This will be fixed in the next version.
教えて教えてよその仕組みを。
thank you