Google and download magiclauncher. You're welcome.
He won't be able to figure it out even with that. Numerous attempts to help him install it, none have worked. There are videos and SO much about it but he still is not able to proceed with installation.
Rollback Post to RevisionRollBack
Hosting a server 24/7. Any amount of slots, 4 GB Ram, i3-3220m processor. Prices negociatable.
What I saw the beggining of your video with all that stuff is a bit complicated..Is that MultiMC(or what it was called)
Something you have to make it so you can have several mods in different "worlds" So you can switch between them?
i was waiting for this for a while. glad to see it was brought back.
i have things to say to some of you.
This is to all those people who created an account JUST to ask when the next update is coming, or to beg him to update, stop whining. it will get updated when he gets a chance. it's not like he only makes this one mod and plays minecraft. People have lives outside of video games.
This question is for you Pheenixm.
Will the mining TNT be brought back?
What I saw the beggining of your video with all that stuff is a bit complicated..Is that MultiMC(or what it was called) Something you have to make it so you can have several mods in different "worlds" So you can switch between them?
Um with the new 1.6 launcher how do you install the mod?
Please read first.
1. If you read the description in his video, it says multiMC.
2. In his video if you watched any part of it, the MultiMC instruction guide is demonstrated in the MultiMC program which you can see VERY clearly, labeled at the top of it.
3. The post says 1.5.2.
4. You don't use it for 1.6 if it isnt out for 1.6 yet. He is waiting until they stop updating for a bit, if you read his forum posts.
Rollback Post to RevisionRollBack
Hosting a server 24/7. Any amount of slots, 4 GB Ram, i3-3220m processor. Prices negociatable.
i was waiting for this for a while. glad to see it was brought back.
i have things to say to some of you.
This is to all those people who created an account JUST to ask when the next update is coming, or to beg him to update, stop whining. it will get updated when he gets a chance. it's not like he only makes this one mod and plays minecraft. People have lives outside of video games.
This question is for you Pheenixm.
Will the mining TNT be brought back?
Thanks for the comments, and I'm afraid that I doubt Mining TNT will return, its just so ubiquitous to other mods such as the Nuke TNT mod. I want my explosives to be unique at this point
Ah Explosives+. Still awesome as ever I see. I just discovered a cool thing where you first:
Place 2 nova bombs like this:
//i43.tinypic.com/av4nkm.png" width="" height="" alt="" />" width="" height="" alt="" />
You then set off 1 and set off the second right before the first goes off.
The first nova bomb goes off and you get the regular show, and below it the second bomb is on its fuse.
As the first bomb has its explosion the second bomb will go off, sucking up the blocks from the first bomb and you get something like this:
//i44.tinypic.com/vxhfdy.png" width="" height="" alt="" />" width="" height="" alt="" />
Btw: Gah is there a preview button anywhere??? I have no idea if the pictures will actually work when I post this. I'm kinda a noob with forum posts.
Edit: Well it didn't exactly work how I wanted it to... is there a way to fix this?
used the biome buster on a superflat world
result: infinite world of only bedrock
I wonder what would happen if I customized a superflat world without bedrock and use it [troll]
Rollback Post to RevisionRollBack
INSTALLING A MOD ON 1.7.4 Did this post help you? If so, please click that green button in the bottom right corner. Thanks!
Hey this mod sounds intresting but when i run with the mod i get a crash screen and it says that the mod file is errored plz help it dosent say anything about other mods just says that the mod file is errored i have a 32bit windows acer laptop if that helps
Hey this mod sounds intresting but when i run with the mod i get a crash screen and it says that the mod file is errored plz help it dosent say anything about other mods just says that the mod file is errored i have a 32bit windows acer laptop if that helps
The laptop you have won't help at all compared to the crash report. PLEASE post the crash report if you want any help.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/16/2013
Posts:
54
Member Details
its me Pikachukid12000 i lost my account details anyways this is the crash report
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 15/07/13 10:15 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: com.pheenixm.explosivesplus.ExplosivesPlusLite
at cpw.mods.fml.common.LoadController.transition(LoadController.java:147)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:514)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:163)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:411)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: com.pheenixm.explosivesplus.ExplosivesPlusLite
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:56)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:425)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:192)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:172)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:504)
... 5 more
Caused by: java.lang.NullPointerException
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:227)
... 33 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Wow... I've never seen a more helpful post in my entire life!! I mean look at it! 3 words! So concise! And update isn't even capitalized! You save so much time by doing it like that! I applaud you Igobear2 for making my day with your utterly fantastic comment.
My thoughts and complaints:
1.The predator missiles should be like in the air, and when clicked it shoots a missile. (Like AC-130, if you know what I mean...)
2.The predator missiles should be easier to control (WASD)
3.The Stealth bomber lags a lot.
4.Nova bomb lags a lot too.
5.And the Repulsion lags too.
6.The C4 is a bit overpowered. In my opinion, it should only blow up 9X9X9. Also, placing C4 on the door and blowing it up and breaking is a good idea, but it also needs the explosion sound.
7.TNT rain also lags.
I know that is a lot of complains, and you're still in lite edition, but I'm just saying what I think about of the whole mod.
This mod has potential, keep it up!
Edit: I also have the Nova bomb not dissapearing after explosion bug.
Google and download magiclauncher. You're welcome.
He won't be able to figure it out even with that. Numerous attempts to help him install it, none have worked. There are videos and SO much about it but he still is not able to proceed with installation.
What I saw the beggining of your video with all that stuff is a bit complicated..Is that MultiMC(or what it was called)
Something you have to make it so you can have several mods in different "worlds" So you can switch between them?
i have things to say to some of you.
This is to all those people who created an account JUST to ask when the next update is coming, or to beg him to update, stop whining. it will get updated when he gets a chance. it's not like he only makes this one mod and plays minecraft. People have lives outside of video games.
This question is for you Pheenixm.
Will the mining TNT be brought back?
Please read first.
1. If you read the description in his video, it says multiMC.
2. In his video if you watched any part of it, the MultiMC instruction guide is demonstrated in the MultiMC program which you can see VERY clearly, labeled at the top of it.
3. The post says 1.5.2.
4. You don't use it for 1.6 if it isnt out for 1.6 yet. He is waiting until they stop updating for a bit, if you read his forum posts.
Sorry, the original is gone, read the OP
As always, thanks for the help man
Maybe, I just might
Glad you like it
Thanks for the comments, and I'm afraid that I doubt Mining TNT will return, its just so ubiquitous to other mods such as the Nuke TNT mod. I want my explosives to be unique at this point
Lol nah, I'll be updating it once things calm down with 1.6
Please...please....read the other posts. Pheenixm may or may not add the AC-130 back since this is the lite version.
Please google how. There are so many tutorials out there for it. Link to google:
Place 2 nova bombs like this:
//i43.tinypic.com/av4nkm.png" width="" height="" alt="" />" width="" height="" alt="" />
You then set off 1 and set off the second right before the first goes off.
The first nova bomb goes off and you get the regular show, and below it the second bomb is on its fuse.
As the first bomb has its explosion the second bomb will go off, sucking up the blocks from the first bomb and you get something like this:
//i44.tinypic.com/vxhfdy.png" width="" height="" alt="" />" width="" height="" alt="" />
Btw: Gah is there a preview button anywhere??? I have no idea if the pictures will actually work when I post this. I'm kinda a noob with forum posts.
Edit: Well it didn't exactly work how I wanted it to... is there a way to fix this?
-Sporemaster18
result: infinite world of only bedrock
I wonder what would happen if I customized a superflat world without bedrock and use it [troll]
Did this post help you? If so, please click that green button in the bottom right corner. Thanks!
The laptop you have won't help at all compared to the crash report. PLEASE post the crash report if you want any help.
* Nova bomb stays there after the explosion (but can't be broken)
Got a photo of it in the spoiler
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 15/07/13 10:15 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: com.pheenixm.explosivesplus.ExplosivesPlusLite
at cpw.mods.fml.common.LoadController.transition(LoadController.java:147)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:514)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:163)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:411)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: com.pheenixm.explosivesplus.ExplosivesPlusLite
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:56)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:425)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:192)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:172)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:504)
... 5 more
Caused by: java.lang.NullPointerException
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:227)
... 33 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 315603360 bytes (300 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.23.738 Minecraft Forge 7.8.1.738 29 mods loaded, 29 mods active
mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{5.2.23.738} [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge{7.8.1.738} [Minecraft Forge] (coremods) Unloaded->Constructed
DamageIndicatorsMod{2.7.0} [Damage Indicators] (minecraft.jar) Unloaded->Constructed
GuiAPI{0.15.6} [GuiAPI] (GuiAPI-0.15.6-1.5.2.jar) Unloaded->Constructed
mod_Invedit{ version 1.12 by mister_person} [mod_Invedit] (All-U-Want inventory editor 1.12b.zip) Unloaded->Constructed
Backpack{1.9.11} [Backpack] (backpack-1.9.11-1.5.2.zip) Unloaded->Constructed
ExplosivesPlusLite{1.1} [Explosives+ Lite] (com) Unloaded->Errored
CraftableSpawners{1.6} [Craftable Spawners] (CraftableSpawners-161.zip) Unloaded->Constructed
CustomSpawner{2.2.2} [DrZhark's CustomSpawner] (CustomMobSpawner 2.2.2.zip) Unloaded->Constructed
CyanSwords{1.5.9} [Cyan Warrior Swords] (Cyan_Warrior_Swords_Mod_v.1.5.9.zip) Unloaded->Constructed
MoCreatures{5.2.3} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v5.2.3.zip) Unloaded->Constructed
EnhancedCore{0.8} [EnhancedCore] (EnhancedCore_1.0.jar) Unloaded->Constructed
EP2{1.0.1 (Build: 7)} [EnhancedPortals 2] (EnhancedPortals-2_1.0.1.jar) Unloaded->Constructed
FlansMod{2.3.1} [Flan's Mod] (Flans Mod 2.3.1 for Minecraft 1.5.2 Universal.zip) Unloaded->Constructed
LegendaryBeasts{a1.5.2.0} [Legendary Beasts] (Forge_LegendaryBeastsAlpha1.5.2.0.zip) Unloaded->Constructed
iChunUtil{1.0.1} [iChunUtil] (iChunUtil1.0.1.zip) Unloaded->Constructed
GraviGun{1.5.1} [GraviGun] (GravityGun1.5.1.zip) Unloaded->Constructed
Meteors{2.10.2} [Falling Meteors] (Meteors Mod V2.10.2.zip) Unloaded->Constructed
MoreSwordsMod{2.4.2} [More Swords Mod] (More Swords Mod 2.4.4 For 1.5.2.jar) Unloaded->Constructed
MutantCreatures{1.3.4} [Mutant Creatures] (Mutant Creatures v1.3.4 mc1.5.2.zip) Unloaded->Constructed
PortalGun{1.5.2} [PortalGun] (PortalGun1.5.2.zip) Unloaded->Constructed
SenitielsSpaceMarineMod{1.5.2a} [Senitiel's Space Marine Mod] (SenitielsSpaceMarineMod.zip) Unloaded->Constructed
Sorcery{Beta 1.0.2} [Sorcery] (Sorcery Beta 1.0.2.zip) Unloaded->Constructed
TuxWeapons{0.2} [TuxWeapons] (TuxWeapons 0.2.zip) Unloaded->Constructed
UtilityChest{2.1.2} [Utility Chest] (UtilityChest.zip) Unloaded->Constructed
UtilityMobs{2.0.1} [Utility Mobs] (UtilityMobs 2.0.1 for MC 1.5.2.zip) Unloaded->Constructed
Wandcraft{v1.0.0} [Wandcraft Mod] (Wandcraft V1.0.0.zip) Unloaded->Constructed
weaponmod{1.5.2 v1.12.0} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed
LWJGL: 2.4.2
OpenGL: Intel Cantiga GL version 2.0.0 - Build 7.15.10.1591, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
-Sporemaster18
1.The predator missiles should be like in the air, and when clicked it shoots a missile. (Like AC-130, if you know what I mean...)
2.The predator missiles should be easier to control (WASD)
3.The Stealth bomber lags a lot.
4.Nova bomb lags a lot too.
5.And the Repulsion lags too.
6.The C4 is a bit overpowered. In my opinion, it should only blow up 9X9X9. Also, placing C4 on the door and blowing it up and breaking is a good idea, but it also needs the explosion sound.
7.TNT rain also lags.
I know that is a lot of complains, and you're still in lite edition, but I'm just saying what I think about of the whole mod.
This mod has potential, keep it up!
Edit: I also have the Nova bomb not dissapearing after explosion bug.