Lovely mod. To bad it doesn't use data numbers for basalt and marble. Doesn't help if it looks better than Rp2 when it still mean all buildings my players have done will go away cause I can't change this mods id's to take over.
So gotta say Shukaro, I love this mod. It's kinda what I was looking for. I saw your list of potential future content and I thought I'd throw in my 2 cents. Some of it I like, some of it I think you probably should keep away from. The beauty of your mod is that it takes the little bits and pieces of a few different tech mods that people like - but didn't want to rest of those mods so much. I think you should stick to that. things like tree and bee breeding, and duplicate machinery that other mods already provide you probably should keep away from. Adding your own version of pipes, your own tanks, more variation in decorative blocks and world gen you should totally add. But don't stick your fingers into another modder's pie so to speak. Adding cross compatibilities between mods however is totally awesome and you should do it. I think this mod has potential of being more than just another tech mod. It gives people the things they want without going so deep into tech blocks that some people just want to avoid.
On the note of compatibilities though, I thought I should mention maybe adding thaumcraft as another mod to support? adding aspects and the like to your items would be awesome.
On the note of compatibilities though, I thought I should mention maybe adding thaumcraft as another mod to support? adding aspects and the like to your items would be awesome.
This is definitely on the list of things to do now.
This mod is wonderful! I could spend hours testing and tinkering around. This is definitely one to watch. I have seen your ToDo list and it whets my appetite. I noticed your liquid and container ToDo's, I have always thought it would be nifty to have some sort of gas pockets with collection items in Minecraft. Seems like a more appropriate energy provider than electricity in the MC world. Is this something you would be interested in? Anyway, keep up the great work.
i noticed this mod adds compatibility with other mods which i dont have installed, does this compatibility creates un-nessesary cpu usage? and can this compatibility be disabled somehow?
i noticed this mod adds compatibility with other mods which i dont have installed, does this compatibility creates un-nessesary cpu usage? and can this compatibility be disabled somehow?
If the mods in question aren't there, nothing will happen other than a message.
For some reason, the sledges are compatible for things in the ore dictionary in strange ways. Gold sledges work as copper ingots, and diamond sledges work as tin ingots. I can't even describe what's going on with iron and lower.
For some reason, the sledges are compatible for things in the ore dictionary in strange ways. Gold sledges work as copper ingots, and diamond sledges work as tin ingots. I can't even describe what's going on with iron and lower.
Really like the idea of the mod, and what I've managed to play around with. However, I'm having a major issue with it. (The 1.5.X version specifically, as my game is 1.5.2)
Firing up Minecraft with ID Resolver (User updated) won't even allow me into the start menu. I simply get this crash:
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 8/3/13 6:53 PM
Description: Failed to start game
java.lang.NullPointerException
at net.minecraft.item.ItemBlock.func_94901_k(ItemBlock.java:42)
at net.minecraft.client.renderer.texture.TextureMap.func_94247_b(TextureMap.java:104)
at net.minecraft.client.renderer.RenderEngine.func_94152_c(RenderEngine.java:609)
at net.minecraft.client.renderer.RenderEngine.func_78352_b(RenderEngine.java:503)
at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:258)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:479)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
I then remove ID Resolver, and I can start the game no problem and hop into a world. However, most of the blocks (Scaffolding in particular, other blocks have the issue as well) flicker in a strange way. The texture on the top of them rapidly changes around many different textures. Here are some examples:
I really have no idea what specifically would be causing this. I am using a heavily modded Minecraft, along with Optifine. Here's my list of mods (In this order):
Ars Magica
Atum
Bibliocraft
ExtrabiomesXL
Minefantasy
MrCrayfish's Furniture
Wild Caves
Chainz
HeraldryCraft
CustomMobSpawner
CustomNPCs
Dragon Mount
Mo Creatures
Magic Carpet
Dungeon Pack
Enchanting Plus
Farlanders
Fireplace Mod
Growthcraft
Herblore
Matmos
Minecraft Comes Alive
Falling Meteors
Middle Age Mod
Pet Bat
Primitive Mobs
Elegant Punt and Whitehall
Thaumcraft
Thaumic Tinkerer
Rikmuld's Camping Mod
Twilight Forest
Balkon's Weapon Mod
Jar mods:
Forge
Optifine
Better Animations Collection Revived
Painting GUI
More Player Models
On the note of compatibilities though, I thought I should mention maybe adding thaumcraft as another mod to support? adding aspects and the like to your items would be awesome.
This is definitely on the list of things to do now.
This mod is wonderful! I could spend hours testing and tinkering around. This is definitely one to watch. I have seen your ToDo list and it whets my appetite. I noticed your liquid and container ToDo's, I have always thought it would be nifty to have some sort of gas pockets with collection items in Minecraft. Seems like a more appropriate energy provider than electricity in the MC world. Is this something you would be interested in? Anyway, keep up the great work.
-LK
Always love comments like this. Thank you, this really did a wonder for everyone.
It works fine with it, although I've yet to register any biomes from it in the plant black/whitelists so it isn't finetuned yet.
In other news I just added a new type of consumable! Upgrades can be applied to tools, weapons, and armor and provide various mundane enchantments.
[INFO] [STDERR] java.lang.IndexOutOfBoundsException: Index: 3, Size: 3
2013-07-26 16:26:56 [INFO] [STDERR] at java.util.ArrayList.rangeCheck(Unknown Source)
2013-07-26 16:26:56 [INFO] [STDERR] at java.util.ArrayList.get(Unknown Source)
2013-07-26 16:26:56 [INFO] [STDERR] at shukaro.artifice.compat.ArtificeRegistry.registerMarbleType(ArtificeRegistry.java:50)
2013-07-26 16:26:56 [INFO] [STDERR] at shukaro.artifice.compat.rc.Railcraft.load(Railcraft.java:31)
2013-07-26 16:26:56 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-07-26 16:26:56 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-07-26 16:26:56 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-07-26 16:26:56 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
2013-07-26 16:26:56 [INFO] [STDERR] at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
2013-07-26 16:26:56 [INFO] [STDERR] at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
2013-07-26 16:26:56 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-07-26 16:26:56 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
2013-07-26 16:26:56 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
2013-07-26 16:26:56 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2013-07-26 16:26:56 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
2013-07-26 16:26:56 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
2013-07-26 16:26:56 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:267)
2013-07-26 16:26:56 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:192)
2013-07-26 16:26:56 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:172)
2013-07-26 16:26:56 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-07-26 16:26:56 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-07-26 16:26:56 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-07-26 16:26:56 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
2013-07-26 16:26:56 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
2013-07-26 16:26:56 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2013-07-26 16:26:56 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
2013-07-26 16:26:56 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
2013-07-26 16:26:56 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:267)
2013-07-26 16:26:56 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
2013-07-26 16:26:56 [INFO] [STDERR] at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
2013-07-26 16:26:56 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:213)
2013-07-26 16:26:56 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:448)
2013-07-26 16:26:56 [INFO] [STDERR] at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
2013-07-26 16:26:56 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:733)
2013-07-26 16:26:56 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
It only showed up after i put in railcraft, is this something i need to be worried about? is it anything easy to fix? Thanks
It should be fixed now, as of the stable build #146.
Coincidentally, that will be the last 1.5.2 build unless more crash bugs emerge or I want to backport a feature, as I'm updating to 1.6.2 now.
If the mods in question aren't there, nothing will happen other than a message.
EDIT: Another glance at the todo list has the words parallel bee/tree breeding... Do you mean a new system, or more bees for forestry?
You have some item ID conflicts going on.
Firing up Minecraft with ID Resolver (User updated) won't even allow me into the start menu. I simply get this crash:
// On the bright side, I bought you a teddy bear!
Time: 8/3/13 6:53 PM
Description: Failed to start game
java.lang.NullPointerException
at net.minecraft.item.ItemBlock.func_94901_k(ItemBlock.java:42)
at net.minecraft.client.renderer.texture.TextureMap.func_94247_b(TextureMap.java:104)
at net.minecraft.client.renderer.RenderEngine.func_94152_c(RenderEngine.java:609)
at net.minecraft.client.renderer.RenderEngine.func_78352_b(RenderEngine.java:503)
at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:258)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:479)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_10, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 152835984 bytes (145 MB) / 676921344 bytes (645 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.23.738 Minecraft Forge 7.8.1.738 Optifine OptiFine_1.5.2_HD_U_D5 67 mods loaded, 67 mods active
mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{5.2.23.738} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{7.8.1.738} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
PaintingSelGui{1.5.2.1} [PaintingSelectionGui] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_BACR{v4,0;4} [Better Animations Collection Revived] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FancyFences{3.1.3} [Fancy Fences (Vanilla with Sprinkles)] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights{1.2.2} [Dynamic Lights] (DynamicLights.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights_onFire{1.0.2} [Dynamic Lights on burning] (DynamicLights.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights_creepers{1.0.2} [Dynamic Lights on Creepers] (DynamicLights.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights_dropItems{1.0.4} [Dynamic Lights on ItemEntities] (DynamicLights.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights_mobEquipment{1.0.0} [Dynamic Lights on Mob Equipment] (DynamicLights.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights_flameArrows{1.0.0} [Dynamic Lights on Flame enchanted Arrows] (DynamicLights.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights_otherPlayers{1.0.4} [Dynamic Lights Other Player Light] (DynamicLights.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights_thePlayer{1.0.8} [Dynamic Lights Player Light] (DynamicLights.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GuiAPI{0.15.6} [GuiAPI] (GuiAPI.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ArsMagica{5.52.013} [Ars Magica] (1 - ArsMagica.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Atum{0.4.4B} [Atum] (1 - Atum.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BiblioCraft{1.3.1} [BiblioCraft] (3 - BiblioCraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ExtrabiomesXL{3.13.4} [ExtrabiomesXL] (4 - ExtrabiomesXL.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MineFantasy{Alpha 1.8.3} [Mine Fantasy] (5 - MineFantasy.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
cfm{2.8.4} [MrCrayfish's Furniture Mod] (6 - FurnitureMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WildCaves3{0.4.2} [Wild Caves 3] (7 - WildCaves.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Artifice{1.5.2R1.1.2} [Artifice] (Artifice-1.1.2-146.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ArtificeCompat|Chisel{1.5.2R1.1.2} [Artifice Compat: Chisel] (Artifice-1.1.2-146.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ArtificeCompat|EE3{1.5.2R1.1.2} [Artifice Compat: EE3] (Artifice-1.1.2-146.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ArtificeCompat|Forestry{1.5.2R1.1.2} [Artifice Compat: Forestry] (Artifice-1.1.2-146.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ArtificeCompat|MFR{1.5.2R1.1.2} [Artifice Compat: MFR] (Artifice-1.1.2-146.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ArtificeCompat|Railcraft{1.5.2R1.1.2} [Artifice Compat: Railcraft] (Artifice-1.1.2-146.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ArtificeCompat|Vanilla{1.5.2R1.1.2} [Artifice Compat: Vanilla] (Artifice-1.1.2-146.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Chainz_Core{1.0.8} [Chainz] (Chainz.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CraftHeraldry{1.0.2} [CraftHeraldry] (CraftHeraldry.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CustomSpawner{2.2.2} [DrZhark's CustomSpawner] (CustomMobSpawner.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CustomNpcs{0.8} [CustomNpcs] (CustomNPCs.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DragonMounts{0.99.2} [Dragon Mounts Forge (WIP)] (DragonMount.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MagicCarpet{1.1} [DrZhark's Magic Carpet Mod] (DrZharks MagicCarpet Mod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MoCreatures{5.2.3} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DungeonPack{1.5.2 v3} [DungeonPack] (DungeonPack.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
eplus{1.15.1} [Enchanting Plus] (EnchantingPlus.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Farlanders{1.5.1} [The Farlanders] (Farlanders.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_fireplace{v2.1.2} [Fireplace Mod] (FireplaceMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
growthcraft_core{2.1} [GrowthCraft Core] (growthcraft-core.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
growthcraft_core_cellar{2.1} [GrowthCraft Core: Cellar] (growthcraft-core-cellar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
growthcraft_apples{4.2} [GrowthCraft Apples] (growthcraft-apples.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
growthcraft_bamboo{1.1} [GrowthCraft Bamboo] (growthcraft-bamboo.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
growthcraft_fishnet{4.3} [GrowthCraft Fishnet] (growthcraft-fishnet.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
growthcraft_grapes{5.1} [GrowthCraft Grapes] (growthcraft-grapes.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
growthcraft_hops{3.1} [GrowthCraft Hops] (growthcraft-hops.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
growthcraft_rice{1.1} [GrowthCraft Rice] (growthcraft-rice.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Herblore{2.0} [Herblore] (Herblore.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_MAtmos{r24 for 1.5.2} [mod_MAtmos] (matmos_packaged.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MCA{3.3.6} [Minecraft Comes Alive] (mca.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Meteors{2.10.2} [Falling Meteors] (Meteors Mod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_MiddleageMod{1.6.1} [mod_MiddleageMod] (MiddleageMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
PaintingsMod{1.5.2} [Painitngs++] (Paintings++.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
PetBat{1.2.0} [Pet Bat] (PetBat.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
PrimitiveMobs{1.4} [Primitive Mobs Mod] (PrimitiveMobs.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
awger_Hoy{0.1} [Hoy] (smallboats.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
awger_Punt{0.5} [Punt] (smallboats.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
awger_SmallBoat{0.1} [SmallBoat] (smallboats.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
awger_Whitehall{0.1} [Whitehall] (smallboats.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Thaumcraft{3.0.5f} [Thaumcraft] (Thaumcraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ThaumicTinkerer{1.0.6} [Thaumic Tinkerer] (Thaumic Tinkerer.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
camping{1.0.2a} [The Camping Mod] (The Camping Mod 1.0.2a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TwilightForest{1.18.1} [The Twilight Forest] (TwilightForest.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
weaponmod{1.5.2 v1.12.0} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_MorePlayerModels{More Player Models} [mod_MorePlayerModels] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
IDResolver{1.5.1.0} [ID Resolver] (IDResolver-1.5.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.9.0
OpenGL: GeForce GTX 550 Ti/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: SMP Revival.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
I then remove ID Resolver, and I can start the game no problem and hop into a world. However, most of the blocks (Scaffolding in particular, other blocks have the issue as well) flicker in a strange way. The texture on the top of them rapidly changes around many different textures. Here are some examples:
I really have no idea what specifically would be causing this. I am using a heavily modded Minecraft, along with Optifine. Here's my list of mods (In this order):
Atum
Bibliocraft
ExtrabiomesXL
Minefantasy
MrCrayfish's Furniture
Wild Caves
Chainz
HeraldryCraft
CustomMobSpawner
CustomNPCs
Dragon Mount
Mo Creatures
Magic Carpet
Dungeon Pack
Enchanting Plus
Farlanders
Fireplace Mod
Growthcraft
Herblore
Matmos
Minecraft Comes Alive
Falling Meteors
Middle Age Mod
Pet Bat
Primitive Mobs
Elegant Punt and Whitehall
Thaumcraft
Thaumic Tinkerer
Rikmuld's Camping Mod
Twilight Forest
Balkon's Weapon Mod
Jar mods:
Optifine
Better Animations Collection Revived
Painting GUI
More Player Models