Well might it be possible that you remake the latest release version and fix the AutoCrafter there? Should be fairly easy with git. I can help you if you need help.
I would really apprechiate it because I want to use your mod in a modpack and an unfinished beta version is just not the best!
Hmm.. in 1.2.0b3 there appears to be a recipe conflict between the autocrafter and placer. Both report as using the same recipe. Tested in a clean 1.7.2 instance with just forge, NEI, and this mod installed.
Hello, I'm back from my holidays, ready to continue working on this mod.
@Rider_of_War
thanks, just little bug will be fixed.
@The_brainstone
Why, the only difference would be the Version Number. The beta is fully playable (instead of the recipe, which i will fix)
The reason why it's a beta, is that there arent any new blocks I promised yet. I just want to add them. But the beta is fully playable.
@all
Does anyone know if the bugtracker on github works?
@Rider_of_War
thanks, just little bug will be fixed.
@all
Does anyone know if the bugtracker on github works?
Thank you
Regarding github, it should work fine if this link is used (direct link to the Issues tab on the right where you download the mod), though it does require a github account to post an issue. If you'd prefer bug/issues to go on github, I have no qualms posting any future issues there.
Crafting bug is fixed, I'll fix the inventory drop bug, too and release a new beta Version.
For Bugs please use this forum Thread until i've installed a good buf tracker on my own site.
But, I think I have found another bug for you which is present in b4 and b5. When using the placer, any item with a metadata/damage value has that value removed (or, rather, set to 0). Tested with saplings (vanilla and mod-added), various blocks from Chisel (as those use metadata to determine texture, the setting of the metadata to 0 breaks the texture for some blocks as they do not support that value), colored wool from vanilla, and colored glass from both vanilla and TiCon. In all cases, it is the same. The item goes from item-id/insert-damage-value-here to item-id/0
As you have added planting ability to the placer, this is an easy way to have a nice oak tree farm using whatever vanilla sapling you desire (or to "unify" the extra colored wool one may have stuffed in chests), however I'm fairly certain this is not what was intended.
I love this mod, but I have a suggestion, you should add an upgraded version of the breaker, that will actually mine down (like a drill) and can be pushed with a piston.
Hello , I found 2 bugs in this version ( Advanced Dispensers 1.2.0-b5 ).
In minecraft 1.7.2 ( single player )
Bug 1 :
We know that items/blocks have data value ( or called meta value ?)
For example , "Oak Wood Planks" item ID is 5 and "Acacia Wood Planks" item ID is 5:4
But I put any item/blocks with data value ( like Acacia Wood Planks ) in placer,
after send redstone single to placer , it will give me item/block without data value.
eg : put Acacia Wood Planks , give me Oak Wood Planks.
Bug 2 :
In Auto Craft Table , if I use shift + left-click items in AutoCraftTable's inventory,
it will give me double amount of items.
I am not good in English , so please see this video I make for these 2 bugs.
Hello, I have a request. Could you make it so the block breaker uses the breaking animation in blocks that it breaks? Like when a player manually breaks the block? That would make it more realistic i think. Thanks.
Whoever said pictures were needed doesn't know what they were talking about. This is one of those mods you can't really show through pictures at all, but instead needs a video...
A short text description of what the mod actually does (one that can be read in 3-10 seconds at most, as opposed to watching 5-minute long amateur YouTube reviews), followed by a couple screenshots when needed, seems like a far more sensible idea to me.
(Sorry for replying to an old post, but the front page still doesn't seem to have any text descriptions for the added blocks.)
Thanks for all the reply, It's very hard for me to find bugs by myself, so I'm happy with the results of the beta-versions.
I was busy with school the last month, so I couldn't work on this mod, but now it's holiday and I can continue working on this.
Probably this or next week, I will also install the promised bugtracker on my site, so it will be easier for my to fix bugs.
Why not use the issue trackers on the well known repositories? I personally recommend BitBucket, which not only allows numerous (private) projects (with the FREE membership), but also provides some really handy software [source-tree] and a really nice issue tracker.
Rollback Post to RevisionRollBack
I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
@4HeadTiger
I already use a good Open Source Bugtracker on my schools homepage, which have a very good github integration. So I want to use the one I know the best
@roroa
Yeah, I will change the text together with the next versions release.
@hisorange
Can you repreduce your bug, I tried it by myself but all works fine for me.
@all
I'm currently fixing bugs you mentioned here in my post. After these I'll release a new beta version. Then I'll finish my work on the adjustable repeater and the breeder aka the feeding though and I'll give another version to you to find bugs.
I would really apprechiate it because I want to use your mod in a modpack and an unfinished beta version is just not the best!
The BrainStoneMod! GET IT NOW!
The BrainStoneMod! GET IT NOW!
Good point. I've edited the post with default textures.
@Rider_of_War
thanks, just little bug will be fixed.
@The_brainstone
Why, the only difference would be the Version Number. The beta is fully playable (instead of the recipe, which i will fix)
The reason why it's a beta, is that there arent any new blocks I promised yet. I just want to add them. But the beta is fully playable.
@all
Does anyone know if the bugtracker on github works?
Thank you
Regarding github, it should work fine if this link is used (direct link to the Issues tab on the right where you download the mod), though it does require a github account to post an issue. If you'd prefer bug/issues to go on github, I have no qualms posting any future issues there.
For Bugs please use this forum Thread until i've installed a good buf tracker on my own site.
Should work for mods, too.
I've already uploaded the new Version.
But, I think I have found another bug for you which is present in b4 and b5. When using the placer, any item with a metadata/damage value has that value removed (or, rather, set to 0). Tested with saplings (vanilla and mod-added), various blocks from Chisel (as those use metadata to determine texture, the setting of the metadata to 0 breaks the texture for some blocks as they do not support that value), colored wool from vanilla, and colored glass from both vanilla and TiCon. In all cases, it is the same. The item goes from item-id/insert-damage-value-here to item-id/0
As you have added planting ability to the placer, this is an easy way to have a nice oak tree farm using whatever vanilla sapling you desire (or to "unify" the extra colored wool one may have stuffed in chests), however I'm fairly certain this is not what was intended.
Check out my YouTube Channel!
(insert cringy dubstep minecraft intro here)
In minecraft 1.7.2 ( single player )
Bug 1 :
We know that items/blocks have data value ( or called meta value ?)
For example , "Oak Wood Planks" item ID is 5 and "Acacia Wood Planks" item ID is 5:4
But I put any item/blocks with data value ( like Acacia Wood Planks ) in placer,
after send redstone single to placer , it will give me item/block without data value.
eg : put Acacia Wood Planks , give me Oak Wood Planks.
Bug 2 :
In Auto Craft Table , if I use shift + left-click items in AutoCraftTable's inventory,
it will give me double amount of items.
I am not good in English , so please see this video I make for these 2 bugs.
Thank you very much
I was busy with school the last month, so I couldn't work on this mod, but now it's holiday and I can continue working on this.
Probably this or next week, I will also install the promised bugtracker on my site, so it will be easier for my to fix bugs.
A short text description of what the mod actually does (one that can be read in 3-10 seconds at most, as opposed to watching 5-minute long amateur YouTube reviews), followed by a couple screenshots when needed, seems like a far more sensible idea to me.
(Sorry for replying to an old post, but the front page still doesn't seem to have any text descriptions for the added blocks.)
Why not use the issue trackers on the well known repositories? I personally recommend BitBucket, which not only allows numerous (private) projects (with the FREE membership), but also provides some really handy software [source-tree] and a really nice issue tracker.
I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
I already use a good Open Source Bugtracker on my schools homepage, which have a very good github integration. So I want to use the one I know the best
@roroa
Yeah, I will change the text together with the next versions release.
@hisorange
Can you repreduce your bug, I tried it by myself but all works fine for me.
@all
I'm currently fixing bugs you mentioned here in my post. After these I'll release a new beta version. Then I'll finish my work on the adjustable repeater and the breeder aka the feeding though and I'll give another version to you to find bugs.
Check out my YouTube Channel!