Hmm... I will look at this right now and try to figure it out! Thanks for reporting the bug. You truly care
EDIT: I have found the source of the problem. The diamond has its own sub value, an overlooked mistake when coding. On the next minecraft version, this will be fixed.
This seems like a pretty neat mod, although an idea is to make the Emerald Nugget the same ID as the one in the Penny Arcade Mod, so you can smelt Emearlds into Emerald Ingots which you can use for prizes.
Also, would you mind if I included this in my modpack?
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Hey Shnuke! First off, I wanna say this is a really good mod. With all the other mods I have in my adventure pack, I usually obtain a surplus amount of armor (namely iron and chain).
My only issue (and this is very minor) is that I have a mod called Useful Foods. When I put bread into my crafting grid, I am supposed to get 5 slices of bread as per the recipe from Useful Foods (bread slices are used to make sandwiches lol). Instead, it gives me bonemeal (compost).
I had figured I could just go into the config and see if there was an option to prevent food from turning into compost so that I can craft my sandwiches. To remedy this, I put in the Easy Crafting mod for its table to enable me to craft slices of bread.
Like I said, minor, but I would like to have a config to change it if it's possible. If not, no biggie. I will survive lol. Kudos and diamond for you!
I guess mod is not gonna updating anymore cuz i found a bug - smelting 1 iron fence give 2 ingot while 6 ingots make 16 fences..
I would expect that the mod will not be updated either. However, I might have found a work around... Doing the math (considering this mod should only recycle back about a third of your material), you should be only getting back 1.125 iron nuggets back (so about 1 nugget per fence). A Minetweaker 3 script should be able to overwrite that and fix it. I'm also looking into that possibility for fixing the metadata issues being presented from recycling down things like golden saddles (where the damage values being appended to the end of them are causing them to be rendered unusable (unless recombined with usuable stuff).
Ok... I did a little tinkering in Minetweaker and was able to fix that issue so that now Iron Bars will provide you with 1 iron nugget instead of two ingots (exploitative). I, also, made modifications to the iron horse armor and golden horse armor furnace recipes so that you don't get broken, unusable ingots back when you recycle them. I am going to add a few more reasonable tweaks to it (recycling glowstone back into dust, etc, and then I can share it with you if you want. (Of course, you'll have to get the Minetweaker 3 mod to use the scripts, but so far it is worth it.
I have an obsidian and emerald armor mod. Is there a chance we could get options in the config file to add other items to your mod? I also have some steel armor, and some alien armors from galacticraft I would like to add.
I have an obsidian and emerald armor mod. Is there a chance we could get options in the config file to add other items to your mod? I also have some steel armor, and some alien armors from galacticraft I would like to add.
You can simulate that effect with a mod called "Minetweaker 3." Minetweaker 3 allows you to write scripts. These scripts are really powerful with creating custom crafting recipes AND furnace recipes. I have used that with great effect to recycle down the Weather & Localized Storms mod. I have also used it to fix an issue with iron horse armor being recycled into "iron_ingot:1." (Same with gold).
Just remember that if you want to emulate the effect of the mod, you would have to approximate the furnace's output to a third. For instance, Iron Bucket has 3 iron ingots, so you'd recycle it and get 1.
Cool! Is that something like MC creator? I'll go explore it right away.
Well, it's not quite like MC Creator. It does require some scripting (tutorials are available). It just simply allows you to customize recipes (including adding recipes to items that don't have them, deleting recipes on items you don't want craftable, modifying recipes that are overpowered, etc. That's all I really have discovered with it, but using the recycling mod's nuggets, I have kept true to the 1/3 recovery rate of recycled items.
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Curse PremiumEDIT: I have found the source of the problem. The diamond has its own sub value, an overlooked mistake when coding. On the next minecraft version, this will be fixed.
Also, would you mind if I included this in my modpack?
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Curse Premiumuh, okay then, and thanks.
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My only issue (and this is very minor) is that I have a mod called Useful Foods. When I put bread into my crafting grid, I am supposed to get 5 slices of bread as per the recipe from Useful Foods (bread slices are used to make sandwiches lol). Instead, it gives me bonemeal (compost).
I had figured I could just go into the config and see if there was an option to prevent food from turning into compost so that I can craft my sandwiches. To remedy this, I put in the Easy Crafting mod for its table to enable me to craft slices of bread.
Like I said, minor, but I would like to have a config to change it if it's possible. If not, no biggie. I will survive lol.
Anyone know what item ID id have to put in the config to make it so smelting iron tools gives the iron nuggets added by thaumcraft 4?
I guess mod is not gonna updating anymore cuz i found a bug - smelting 1 iron fence give 2 ingot while 6 ingots make 16 fences..
I would expect that the mod will not be updated either. However, I might have found a work around... Doing the math (considering this mod should only recycle back about a third of your material), you should be only getting back 1.125 iron nuggets back (so about 1 nugget per fence). A Minetweaker 3 script should be able to overwrite that and fix it. I'm also looking into that possibility for fixing the metadata issues being presented from recycling down things like golden saddles (where the damage values being appended to the end of them are causing them to be rendered unusable (unless recombined with usuable stuff).
Ok... I did a little tinkering in Minetweaker and was able to fix that issue so that now Iron Bars will provide you with 1 iron nugget instead of two ingots (exploitative). I, also, made modifications to the iron horse armor and golden horse armor furnace recipes so that you don't get broken, unusable ingots back when you recycle them. I am going to add a few more reasonable tweaks to it (recycling glowstone back into dust, etc, and then I can share it with you if you want.
(Of course, you'll have to get the Minetweaker 3 mod to use the scripts, but so far it is worth it. 
I have an obsidian and emerald armor mod. Is there a chance we could get options in the config file to add other items to your mod? I also have some steel armor, and some alien armors from galacticraft I would like to add.
You can simulate that effect with a mod called "Minetweaker 3." Minetweaker 3 allows you to write scripts. These scripts are really powerful with creating custom crafting recipes AND furnace recipes. I have used that with great effect to recycle down the Weather & Localized Storms mod. I have also used it to fix an issue with iron horse armor being recycled into "iron_ingot:1." (Same with gold).
Just remember that if you want to emulate the effect of the mod, you would have to approximate the furnace's output to a third. For instance, Iron Bucket has 3 iron ingots, so you'd recycle it and get 1.
Cool! Is that something like MC creator? I'll go explore it right away.
Well, it's not quite like MC Creator. It does require some scripting (tutorials are available). It just simply allows you to customize recipes (including adding recipes to items that don't have them, deleting recipes on items you don't want craftable, modifying recipes that are overpowered, etc. That's all I really have discovered with it, but using the recycling mod's nuggets, I have kept true to the 1/3 recovery rate of recycled items.