I am pleased to announce that after a long time, I have decided to revive this mod in a completely new, revived version for the latest version of Minecraft. Thank you all so much for your patience, but you'll have to wait a bit longer to give me time to re-learn forge and develop the new version.
This mod adds a couple of new blocks, a light bridge and door! Now you can create those fancy doors, barriers, and bridges that you see in Halo! All you need is Minecraft Forge, the mod, and an imagination!
(Ignore the Orange trees to the left, as they are part of another one of my mods (discontinued))
(Please note that these mod reviews were made during the early development of the mod, many things have changed and been fixed, including the rendering bug with the light blocks)
Thank you so much Yogscast for making this epic mod review!
And thanks to iDeathFX for making this awesome, rather current mod review!
And thanks to Lextube for making this awesome mod review!
How this mod works...
There are two main blocks added, the light bridge and door. The bridge blocks can only be placed on block sides, and the doors on the ceiling. Once a redstone signal has been applied to the block, the block fires out light blocks for 50 blocks until it meets another block other than air.
Once redstone has been cut off to the block, the blocks will retract its light blocks and return to its deactivated state. Simple as that! The length of the light bridges and the height of the light doors is fully configurable! (Max 100 for the game's sake)
The gravity lift on the other hand is a whole new feature. Its purpose is pretty obvious, it lifts you in the air. The GUI for the grav lift so you can manually set the height for which it propels you.
The light rail does basically the same function as the light bridges, but for rails, so now you can have an instant rail bridge for your minecarts. Behaviour is quite the same to the bridges and doors, they can only extend for 25 blocks (configurable), but due to the fact that vanilla rails lack certain metadata, the light rail extends in both directions once a redstone signal has been applied to it. Idea provided by jimzks.
The light barrier acts in the exact same was as the light bridges, doors, and rails, but is horizontal. So now you can make walls that are activated from the side, instead of from above as the light doors did. The behavior is still the same, stops when it hits a block other than air, max is 50 blocks (which again is configurable) and it is activated once a redstone signal is applied to it. Idea provided by Scott1710
Here are the recipes...
Light Bridge Recipe
Light Door Recipe
Gravity Lift (sorry the picture does not fit with the others)
Light Rail recipe
Light Barrier recipe
Download and Installation...
Latest version: 1.9 for MC 1.7.2 (SSP/SMP)
You can download the mod from the below links. The directions for installing the mod is below the download links. Please note that this file does not download any additional content, but does scan my official mod webpage for keywords regarding an update, essentially it scans for an update, but it does not automatically update, that would have to be done manually, but you can choose whether to turn that off or not in the config file. This file does not in any way send information either.
Run Minecraft, so that it can install the forge files
Download the zip file
Place the zip file of this mod into the mods folder. Nothing else required
Run Minecraft and enjoy!
Servers that use this mod...
Terra Nova Server. A great tekkit-type server, with a friendly atmosphere, and fun admins!
What the Light Bridges look like
What the Light Doors look like
What the gravity lift's new GUI looks like
What the light rails look like
What the Light Barriers look like
Version 2.0 backport release date: 22/09/14
Backported to 1.6.4
Added Russian translation (courtsey of merkaba5)
Version 2.0 release date: 03/06/14
Fixed entities not spawning (hopefully)
Removed update checker that caused above problem
Added animated textures for the light blocks. Configurable to turn on/off
Changed Gravity Lift GUI
Fixed Gravity Lift GUI height text box showing a weird number
Light devices properly activate adjacent light devices, provided they are the same light device, and same direction.
Gravity lift saves set height correctly
Improved and reduced code overall
And much more!
Version 1.9 release date: 18/02/14
Fixed the NoSuchFieldError: iron error, now runs.
Fixed light bridges/barriers being able to be placed not on a solid face of a block
Light machines deactivate and drop as an item when the supporting block is broken while activated
Version 1.8 release date: 11/02/14
Fixed Grav lift gui not showing up - Oops!
Each light machine has its own length limit, in the config file
Changed the max length of the light rail from 100 to 50, and its default length is 25
Light blocks are now explosion resistant - Oops!
Light sources are now non-solid blocks (player cannot collide with them)
Adjacent light sources now activate if another one next to it is activated - no more complicated redstone circuits (excluding light bridges due to an unknown bug)
Re-wrote the update checker code.
Gave the mod wiki website an update/overhaul (internally)
New configurable option which decides whether one signal activates a whole light bridge, just incase the current system has some bugs (had to write it fast).
Added extra languages (Chinese and Danish)
Light paths can go through all types of glass.
Updated to MC 1.7.2
Refactored some code
Version 1.7 release date: 24/09/13
Fixed light rails changing direction when power was cut off
Changed the step sound of the deactivated light rail to make it more 'raily'
Added light barriers, they extend horizontally from blocks and form a wall of light
Fixed custom heights not saving for gravity lifts. Works only clientside as of now.
Version 1.6 release date: 14/08/13
An added GUI to the gravity lift to set custom heights
A very cool new type of light bridge - Light rail. On activated, extends a block that acts like rails! - Idea provided by jimzks
Changed the particles of the gravity lift to look way more 'gravity defying'
A much better system for packet handling, and nbt storing - thanks to hydroflame and MineMarteen on the Minecraft forge forums for all of their help with this feature
Version 1.5 release date: 22/07/13
Made the code much more efficient
Fixed the light doors only able to be placed in one orientation bug
Fixed the texture offset with the gravity lift
Implemented some code for the eventual addition of the GUI to manually set the gravity lift's height
Version 1.4 release date: 10/07/13
Fixed SMP issues, now fully works
Changed recipes for the bridges/doors to include glowstone
Updated the names of some of the blocks
Fixed the off-aligned texture with the Light bridge
Better installation method
Version 1.3 Release date: 6/07/13
Added new Block! The gravity lift
Updated to MC 1.6.1
Added a couple of configurable options, like bridge/door length
Added a configurable option to make the light doors hurt you on contact
Added a feature which tells you if there is a new update released in game
Version 1.2 Release date: 19/06/13
Fixed rendering bug where the blocks render opaque
Fixed all of the missing texture bugs, including when walking on the light bridges
Version 1.1 Release date: 18/06/13
Added full SMP compability
Version 1.0 (Initial release)
Known bugs, Credits and Copyright...
Texture artist: kris91268
Idea: kris91268 inspired from Halo
jimzks - provided the light rail idea.
For those who want to help the development of this mod into a full-blown creation, or if you want to just say "Good job" (No pressure), here is a donate button for those who want to
List of Donors:
None at the moment, be the first if you want!
Like the mod? Found a bug? Have a suggestion? Or any advice on making this mod even better?
Leave a comment, tell me what you think. For those who are reporting MC crashes, please include the crash report in a spoiler tag.
This is a spoiler
This mod is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 4.0 Unported License. You may only use the mod for private, non-commercial enjoyment. You are fully entitled to download the mod and play it, but your are not allowed to financially gain from it in any way, change it without my permission, or use it anywhere without referencing the author (Monetizing a YouTube video that contains my mod is OK, just make sure to reference me)
Due to the masses of messages I am getting, I am choosing to release my mod publicaly to those who want to include it into their modpack. You are free to use my mod in your modpack without asking my permission BUT you must attribute me as the author on any info website that you have on your mod or any other means (such as in the modpack's README if you have it) as well as a link to this page.