TuxWeapons, created by TuxCraft, adds many new and awesome weapons, enchantments, potions, and other tools to the game Minecraft. Each weapon supports a different and unique fighting style and with a new weakness / resistance system that affords a unique experience whenever you play. Not only that, but TuxWeapons is the first and only weapons mod to come with complete support for some of your other favorite mods that add their own tool types to the game. Now for the first time you can get a unique and amazing fighting experience no matter what mods you have installed. Now, enough blabbing. Let's show you what I mean...
Info & Images
Items
All of the following weapons can be crafted with any vanilla ore including some mod metals in the place of diamonds.
Battleaxe
The battleaxe can cleave whatever it is you want to with it's broad head. One stroke with a diamond battleaxe can kill many small mobs that are weaknessed to it (see weaknesses and resistances). The battleaxe does 6 - 10 damage depending on the material. It may have a lower durability, but in the end this weapon does so much damage that your resources will be well spent.
Mace
The mace adds a bit of RNG to your battles. With a whopping 1 - 8 to 5 - 12 (depending on material) the mace has the chance to do more damage then the battleaxe yet it also has the chance to do less damage then the sword of the same material. The mace could be your best chance at survival or it could weigh you down, are you willing to take the chances? I know I am
Spear
This weapon is unique in that while it has a relatively low damage it can be thrown for huge amounts of damage! The spear is well balanced doing only one less damage then the sword, but in a pinch you can throw a hail mary to finish off that last mob before daylight comes to save you. A great weapon to always have in your inventory.
Hammer
Bash in your enemies brains with the hammer! It does a good bit of damage, but on top of that it can also be charged for a powerful smash attack! That is right, all enemies within a 6 block radius will be sent flying. Along with any other entities such as minecarts, and items. A great crowd control weapon that can destroy any group of oponents with ease.
Knife
Easy to get a lot of, the knife can be thrown great distances for a low amount of damage. However when you have a lot that damage really adds up! Carrying a stack around with you at all times is a great way to ensure you are never caught unprepared.
Grappling Hook
Need to get somewhere high up fast? Grab a grappling hook. While these may not be the most durable items in the world they can gt you where you want fast. Beats nerd poling, by a lot.
Shield
Dang it! Mobs everywhere! I need to get to my house quick before I'm overwhelmed! Ran out of food and used up my last knife how can I protect myself! Oh yeah, I have my shield that protects ALL mob damage dealt
Whock
Need a room cleared fast? Low on resources? Get the Whock! An advanced form of the pickaxe the Whock can "Whack" ( ) out blocks in a 3x3 area! Nothing can get the job done faster then a Whock. To craft you need to craft the Whock Head which is 6 of any material and a piece of Obsidian, next put it in an anvil with a pickaxe of the same type to forge the Whock! When you take it out of the anvil it will be slightly damaged, just throw more of your crafter at it and it should repair nicely.
Crossbow
The crossbow is the sniper rifle of minecraft, see a target, load it up and fire. Headshot, nice. To load the Crossbow pick your bolt of choice and right click it. This should load the bolt onto your crossbow and you are ready to fire!
Bolts
The bolts for the Crossbow can also be combined with potions and when fired the target will be affected by those potions. Coat your bolts with poison for an enemy or regeneration for a freind.
Dynamite
TNT in a throwable item. What more do I need to say?
Fire Charge Cannon
I know you are jealous of Ghast and Blazes being able to shoot fire balls everywhere and when you try it functions just like flint and steel. Well no longer! Lock and load baby we are going to blow stuff up. Craft this puppy with a new rare drop from magma cubes and get firing.
Redstone EMP Grenade
This throwable item will pulse out a brief redstone signal wherever it hits. Great for messing with your friends systems, and making awesome gadgets of your own! I dare you, try it out, see what you can build.
Weaknesses / Resistances
TuxWeapons adds weaknesses and resistances to vanilla hostile mobs to add another level of difficulty to the game. This can of course be turned off in the config. There are three main weapon categories each affecting mobs differently; Slasher, Basher, and Golden. The Slasher weapons are the Battleaxe and Spear The Basher weapons are the Hammer and Mace. All weapons made of gold are part of the third Golden category.
Each mob is weaknessed to one type and resistant to the other. Mobs weaknessed to the Basher weapons and resistant to the Slasher weapons are the Ghasts, Blazes, Creepers, Skeletons, Silverfish, and Magmacubs. Weakness to the Slasher weapons and Resistant to the Basher weapons are the Spiders, Cavespiders, Zombies, Pigzombies, Slimes, and Witches. Weaknessed to the gold weapons are Endermen.
If a mob is weaknessed to a weapon it will add 4 more damage (2 hearts). However, if a mob is resistant to a weapon it will subtract 4 damage (2 hearts).
(Top) Mobs weaknessed to Basher weapons minus Ghast : (Bottom) Mobs weaknessed to Slasher weapons
Potions
Brewing, some people love it, others hate it, but something we can all agree on is that the PotionEffects that are the result are awesome! TuxWeapons adds a few new potions to the game and a couple of new brewing recipes to try out! First let us talk about how TuxWeapons changes the Vanilla brewing system.
In this mod the brewing mechanics are extended in a couple ways. First, you can now combine potions together for some really sweet effects! For example you could take a Night Vision Potion and a Potion of Regeneration and get them both in one bottle. Also, by combining two of the same potion together you can get a potion that will last longer (maximum length is 20 minutes). If 20 minutes is still too short for you, just throw in a nether star for an INFINITE potion effect (note: this does not work on potions with negative effects).
TuxWeapons also adds some cool Potion types of its own...
Potion of the Cure
A potion to cure all of your potion effects. It works just like milk! As a matter of fact, it even requires milk to brew. Just brew together a bucket of milk and an Awkward Potion to create The Cure. Ruin your freinds strategies by removing his buffs with The Cure.
Potion of Heat
Ooh your on fire! Without actually being on fire... The Potion of Heat gives you a fiery aura so that any hostile mobs that wander too close are set aflame! Yowza! Throw a firework charge together with an awkward potion to brew.
Potion of Convenience
Don't you just hate having to jump up blocks whenever you want to climb a hill. Tired of coating the ground around you with half slabs just so you don't waste hunger? Well your in luck! With just a feather and an awkward potion you can make a Potion of Convenience. This allows you to walk up single blocks like they were half slabs. So nice, much convenience, very quick.
Potion of Confusion
What happens when the effects of the Potion of Convenience go bad? Well now you know! The Potion of Confusion is brewed with a fermented spider eye and a Potion of Convenience. After being effected with this every thing feels wierd. When you try to walk forward instead you walk backwards. When you try moving right you really move left. When you try jumping you are really crouching and vice versa. Ruin someone's day by throwing one of these on em.
Potion of the Skies
"I beleive I can fly, I beleive I can touch the sky. Think about it every night and day, chug my Potion of the Skies and fly away." With the Potion of the Skies (only needs an Eye of Ender and an Awkward Potion), you can fly! Just hold down the spacebar andwatch yourself raise to the heavens. However players are the only ones smart enough to control it. Try giving it to any other Creatures and they will just float up forever. Be careful though, this potion does not remove all fall damage!
Potion of the Paralyzation
The polar opposite of the Potion of the Skies, when effected by this you can't even move! Hope you brought your Cure along with you. Simply a fermented spider eye and a Potion of the Skies to brew.
Enchantments
TuxWeapons also adds a few unique Enchantments...
- Swift (Weapon): Makes you able to swing your weapon faster
- Strike (Weapon): Makes any weapon like a mace, dealing a random extra amount of damage each hit
- Venom (Weapon): Coats your weapon in poison, making you able to poison your oponents on hit
- EXP Stealer (Weapon): The fortune for EXP
- Drawback (Bow): Causes you to draw your bow/crossbow/fire charge cannon back faster
- Hardened (Chestplate): Makes you it impossible for you to be knocked back
- Removed Ukulele's
- Added Whocks
- Added Potion Bolts
- Removed Poison Boltes
- Rewrote all the things, such as...
> configs
> grappling hooks
> mod support (not funcitoning in this version)
> weapon rendering
> entities
> particles
- Added network code
Permissions
This mod is completely open source, the code is on github here. As an open source mod I expect you to keep the honor system when dealing with the source, I spent a lot of time working on it and if I find people are taking advantage of my generosity I will make my mods closed source. If you want to use this mod in a modpack, feel free. The mod itself was designed with modpacks in mind. If you want to make videos with this mod feel free, I'm excited to see what you make. You may NOT redistribute this mod without the adfly link I use. This is my one small source of income please respect that. If you want to redistribute the mod on a dropbox or google docs account I can understand. And in general please just use common sense, if something your doing with the mod feels wrong don't do it. If I find any shenanigans with my mods I always hold the right to tighten up my security. Please don't make me do that, I would rather, and I'm sure you would to, for me to spend my time coding and making new content, not dealing with scumbags.
I am currently working on a new large project to be announced soon, in the meantime I need your opinion on the following mod (it will be included in this new project). Currently it only adds some metals and new ways to process them, tell me how intuitive you think it is. Also, Tuxweapons supports it, ofc. DOWNLOAD Essential Alloys
I wish I could use this with balkon's weapon mod...but...some of the crafting recipes are the same and..yeah...same weapons. Cool mod though. I hope you find a way to overcome this so I can use this mod! I really want too...
Hehe, this looks bau5! The crossbow and cannon are my favorite.
However, are those the textures from Balkon's weapon mod?
Thanks =D. The textures are completely custom, I made all of them.
What do you mean exactly by "complete support for some of your other favorite mods?"
As I contact mod authors and get there permission to add support all of the weapons will then be able to be crafted with ores, gems, or metals from that mod, so for example if you have the aether installed with TuxWeapons you'll get holystone weapons, zanite weapons, and all of the other ores added by the mod.
I wish I could use this with balkon's weapon mod...but...some of the crafting recipes are the same and..yeah...same weapons. Cool mod though. I hope you find a way to overcome this so I can use this mod! I really want too...
0.2 will be coming out soon with bug fixes and stuff. I'll make sure to add in an alternate crafting recipes option into the config just for you =P
Alright, hey, I wanna throw in my little two cents.
See, this mod seems like it could be good, with the Fire Charge Canon, as well as the Shields (which, I should mention, I do not see a recipe for this in the recipes section, unless these are uncraftable) and the Harpoon.
But, one thing that I'll have to point out. It does indeed look like you took the images for the spear, hammer, and some others look like you've just ripped them from Balkan's Weapons (as others have mentioned). Maybe make different sprites for them? Also maybe change the recipes, like making a harpoon head that you'd have to attach to a stick, or a hammer head and etc. (to increase compatibility with other mods, also to make it more customizable, like say, a double sided hammerhead, where one side could be spikey, and deal more damage and you could switch the side you want to use using the "Use Item" button, or adding splash potion effects to them to make specialized weapons, like say, a poison blade, that inflicts a low poison effect on mobs that it is used on, but it only has a limited amount of uses before you have to refill it. Then again, I'm not sure how far you can go with modding minecraft, so this may not be possible.
Edit: Expanding on the weapon head things, maybe make mold like things that you can make out of some material, and you could press the material into the mold and make like, say, you wanted a Steeleaf (Twilight forest) harpoon, you'd arrange the Steeleaf into the mold shape and then you'd get a Steeleaf Harpoon Head)
Plus, maybe make some more other weapons that you've not seen others make much of, like..maybe lances, and other things.
Edit:
Lances, well, they're melee weapons that are made for swift, longer ranged attacks. You'd be able to take a few steps back from like, say a creeper that wants to come up to you and explode, and swing the lance at it from a safe, non-explodey range and slay it. Of course, the weapons' strength would depend on the material. You'd have to make a lance head, a recipe in example would be a wooden lance head here:
[_W_]
|_W_|
[WWW]
Where wood=W and _=empty
And then attach that to a stick.
I hope this mod goes well though! Also by rip i just meant the sprites looked really similar is all, not saying you're trying to copy BalWeaps
I noticed you used a couple images and took some inspiration from some other mods.
The hammer is a bit too similar, with the ability it has. Maybe change that for a "Has chance of Knocking a Mob or Player unconscious (Paralysis)
I do have a suggestion, A sheath, which you can craft and place your sword (may or may not have other sheaths for different weapons. We already know bows have one) You can place it on your Chest slot or Leg Slot, and with the press of a key it switches you to that, while at the same time freeing an inventory slot. Original, because I haven't seen it from others, besides bows.
Wow. you can see how much effort you put in that mod just by looking at the topic!
I don´t get all these "Balkons-Weaponmod-Copy-Comments", cause you can clearly see there are a lot of other and new ideas. I mean sure there are mods out there that are the same in some ways, I mean there are like 100 ore mods, xray mods, food mods whatever but this guy definetly not seems like he wants to rip-off the Balkons Weaponmod in any way, just because his mod deals with the same topic!
I just see an awesome made mod here, with good textures, ideas and mechanics!
I´m eager to see how this mod evolves and to see some new weapons
Edit: Love the maces! The random aspect of it, awesome!
Thank you for all of your feedback! I really appreciate it. I do plan to add more weapons for later updates such as a lance for jousting when we get horses in 1.6. I do like the sheath idea so I will try to add that in the next update, no promises though, I'm still pretty new to java. The harpoon I know is a bit buggy and that will be fixed for sure in the next update, as for the harpoon textures they are messed up because just before I released I thought about changing the harpoon to a grappling hook and in the code the textures are referenced as grappling hook, that was a silly mistake on my part and I apologize for it. Optifine has nothing to do with it =P
I will consider changing the hammer too, I personally consider it a little too OP and a rip off of balkon's, so in the future look forward to a new hammer mechanic.
Also to get your favorite mods compatible faster comment in their threads and tell them to talk to me. I have currently messaged the aether 2, thaumcraft, and twilight forest mod authors. Industrial craft 2 has not been updated for 1.5 yet so even if I did have compatibility you couldn't install ic2, sorry Sp47p I tried. Don't forget to ask if you want to see one of your favorite mods compatible.
Looks pretty good, honestly. I admit there are some similarities with Balkon's, but it also seems different enough to set it apart some.
My biggest suggestion, though - Metallurgy 3 compatibility. Using the Ore Dictionary, you could theoretically focus on (at first) Metallurgy support for each of the ores, and by doing that allow other mods that have the same ores to be compatible at the same time. Metallurgy covers a very large ground with its variety of ores, so I'd recommend starting there.
Looks awesome! Can't wait for Aether and Atum support
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Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
Very nice mod . I especially like the crossbow and harpoon. But, is it just me or am I only getting one bolt per craft instead of four like it shows in the thread's image ?
Speaking of the crossbow, I'd like to suggest adding alternate crafting recipes for the bolts. Recipes that don't require feathers, since a lot of bolt types don't have fletching (the feathered end), especially during medieval times. Maybe add a recipe for using sticks (or logs) instead of iron ingots, for cheaper but weaker ammunition. You could make a damage tier out of the different recipes for making bolts, which should help add some variety to using the crossbow.
The crafting recipes (and damage tier in descending order) could be something like this:
> 2 sticks = 2 or 3 wood bolts
> 2 sticks and 1 feather = 2 or 3 feathered wood bolts
> 2 iron ingots = 3 or 4 iron bolts
> 2 iron ingots plus 1 feather = 3 or 4 feathered iron bolts
Another suggestion for variety is the option of adding poison to the bolts, another common practice during medieval warfare. Just a simple recipe with w/e bolt type plus a spider eye.
Looks pretty good, honestly. I admit there are some similarities with Balkon's, but it also seems different enough to set it apart some.
My biggest suggestion, though - Metallurgy 3 compatibility. Using the Ore Dictionary, you could theoretically focus on (at first) Metallurgy support for each of the ores, and by doing that allow other mods that have the same ores to be compatible at the same time. Metallurgy covers a very large ground with its variety of ores, so I'd recommend starting there.
He has permission according to our terms of use to do this, and I provide support with anything he needs for it.
I love me some weapon mods. While I love Balkon's, you can never really have too many weapon mods, the more the merrier.
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Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
TuxWeapons
TuxWeapons, created by TuxCraft, adds many new and awesome weapons, enchantments, potions, and other tools to the game Minecraft. Each weapon supports a different and unique fighting style and with a new weakness / resistance system that affords a unique experience whenever you play. Not only that, but TuxWeapons is the first and only weapons mod to come with complete support for some of your other favorite mods that add their own tool types to the game. Now for the first time you can get a unique and amazing fighting experience no matter what mods you have installed. Now, enough blabbing. Let's show you what I mean...
Info & Images
Items
All of the following weapons can be crafted with any vanilla ore including some mod metals in the place of diamonds.
Battleaxe
The battleaxe can cleave whatever it is you want to with it's broad head. One stroke with a diamond battleaxe can kill many small mobs that are weaknessed to it (see weaknesses and resistances). The battleaxe does 6 - 10 damage depending on the material. It may have a lower durability, but in the end this weapon does so much damage that your resources will be well spent.
Mace
The mace adds a bit of RNG to your battles. With a whopping 1 - 8 to 5 - 12 (depending on material) the mace has the chance to do more damage then the battleaxe yet it also has the chance to do less damage then the sword of the same material. The mace could be your best chance at survival or it could weigh you down, are you willing to take the chances? I know I am
Spear
This weapon is unique in that while it has a relatively low damage it can be thrown for huge amounts of damage! The spear is well balanced doing only one less damage then the sword, but in a pinch you can throw a hail mary to finish off that last mob before daylight comes to save you. A great weapon to always have in your inventory.
Hammer
Bash in your enemies brains with the hammer! It does a good bit of damage, but on top of that it can also be charged for a powerful smash attack! That is right, all enemies within a 6 block radius will be sent flying. Along with any other entities such as minecarts, and items. A great crowd control weapon that can destroy any group of oponents with ease.
Knife
Easy to get a lot of, the knife can be thrown great distances for a low amount of damage. However when you have a lot that damage really adds up! Carrying a stack around with you at all times is a great way to ensure you are never caught unprepared.
Grappling Hook
Need to get somewhere high up fast? Grab a grappling hook. While these may not be the most durable items in the world they can gt you where you want fast. Beats nerd poling, by a lot.
Shield
Dang it! Mobs everywhere! I need to get to my house quick before I'm overwhelmed! Ran out of food and used up my last knife how can I protect myself! Oh yeah, I have my shield that protects ALL mob damage dealt
Whock
Need a room cleared fast? Low on resources? Get the Whock! An advanced form of the pickaxe the Whock can "Whack" ( ) out blocks in a 3x3 area! Nothing can get the job done faster then a Whock. To craft you need to craft the Whock Head which is 6 of any material and a piece of Obsidian, next put it in an anvil with a pickaxe of the same type to forge the Whock! When you take it out of the anvil it will be slightly damaged, just throw more of your crafter at it and it should repair nicely.
Crossbow
The crossbow is the sniper rifle of minecraft, see a target, load it up and fire. Headshot, nice. To load the Crossbow pick your bolt of choice and right click it. This should load the bolt onto your crossbow and you are ready to fire!
Bolts
The bolts for the Crossbow can also be combined with potions and when fired the target will be affected by those potions. Coat your bolts with poison for an enemy or regeneration for a freind.
Dynamite
TNT in a throwable item. What more do I need to say?
Fire Charge Cannon
I know you are jealous of Ghast and Blazes being able to shoot fire balls everywhere and when you try it functions just like flint and steel. Well no longer! Lock and load baby we are going to blow stuff up. Craft this puppy with a new rare drop from magma cubes and get firing.
Redstone EMP Grenade
This throwable item will pulse out a brief redstone signal wherever it hits. Great for messing with your friends systems, and making awesome gadgets of your own! I dare you, try it out, see what you can build.
Weaknesses / Resistances
TuxWeapons adds weaknesses and resistances to vanilla hostile mobs to add another level of difficulty to the game. This can of course be turned off in the config. There are three main weapon categories each affecting mobs differently; Slasher, Basher, and Golden. The Slasher weapons are the Battleaxe and Spear The Basher weapons are the Hammer and Mace. All weapons made of gold are part of the third Golden category.
Each mob is weaknessed to one type and resistant to the other. Mobs weaknessed to the Basher weapons and resistant to the Slasher weapons are the Ghasts, Blazes, Creepers, Skeletons, Silverfish, and Magmacubs. Weakness to the Slasher weapons and Resistant to the Basher weapons are the Spiders, Cavespiders, Zombies, Pigzombies, Slimes, and Witches. Weaknessed to the gold weapons are Endermen.
If a mob is weaknessed to a weapon it will add 4 more damage (2 hearts). However, if a mob is resistant to a weapon it will subtract 4 damage (2 hearts).
(Top) Mobs weaknessed to Basher weapons minus Ghast : (Bottom) Mobs weaknessed to Slasher weapons
Potions
Brewing, some people love it, others hate it, but something we can all agree on is that the PotionEffects that are the result are awesome! TuxWeapons adds a few new potions to the game and a couple of new brewing recipes to try out! First let us talk about how TuxWeapons changes the Vanilla brewing system.
In this mod the brewing mechanics are extended in a couple ways. First, you can now combine potions together for some really sweet effects! For example you could take a Night Vision Potion and a Potion of Regeneration and get them both in one bottle. Also, by combining two of the same potion together you can get a potion that will last longer (maximum length is 20 minutes). If 20 minutes is still too short for you, just throw in a nether star for an INFINITE potion effect (note: this does not work on potions with negative effects).
TuxWeapons also adds some cool Potion types of its own...
Potion of the Cure
A potion to cure all of your potion effects. It works just like milk! As a matter of fact, it even requires milk to brew. Just brew together a bucket of milk and an Awkward Potion to create The Cure. Ruin your freinds strategies by removing his buffs with The Cure.
Potion of Heat
Ooh your on fire! Without actually being on fire... The Potion of Heat gives you a fiery aura so that any hostile mobs that wander too close are set aflame! Yowza! Throw a firework charge together with an awkward potion to brew.
Potion of Convenience
Don't you just hate having to jump up blocks whenever you want to climb a hill. Tired of coating the ground around you with half slabs just so you don't waste hunger? Well your in luck! With just a feather and an awkward potion you can make a Potion of Convenience. This allows you to walk up single blocks like they were half slabs. So nice, much convenience, very quick.
Potion of Confusion
What happens when the effects of the Potion of Convenience go bad? Well now you know! The Potion of Confusion is brewed with a fermented spider eye and a Potion of Convenience. After being effected with this every thing feels wierd. When you try to walk forward instead you walk backwards. When you try moving right you really move left. When you try jumping you are really crouching and vice versa. Ruin someone's day by throwing one of these on em.
Potion of the Skies
"I beleive I can fly, I beleive I can touch the sky. Think about it every night and day, chug my Potion of the Skies and fly away." With the Potion of the Skies (only needs an Eye of Ender and an Awkward Potion), you can fly! Just hold down the spacebar andwatch yourself raise to the heavens. However players are the only ones smart enough to control it. Try giving it to any other Creatures and they will just float up forever. Be careful though, this potion does not remove all fall damage!
Potion of the Paralyzation
The polar opposite of the Potion of the Skies, when effected by this you can't even move! Hope you brought your Cure along with you. Simply a fermented spider eye and a Potion of the Skies to brew.
Enchantments
TuxWeapons also adds a few unique Enchantments...
- Swift (Weapon): Makes you able to swing your weapon faster
- Strike (Weapon): Makes any weapon like a mace, dealing a random extra amount of damage each hit
- Venom (Weapon): Coats your weapon in poison, making you able to poison your oponents on hit
- EXP Stealer (Weapon): The fortune for EXP
- Drawback (Bow): Causes you to draw your bow/crossbow/fire charge cannon back faster
- Hardened (Chestplate): Makes you it impossible for you to be knocked back
Changelog & Downloads
Changelogs & downloads from 1.0 and down removed, sorry for any inconvienience this may have caused.
If you really want one of those versions, sign a petition! Start a rally! If you yell enough I'll hear you and give you the download
Previous DeltaCore Downloads
Previous TuxWeapons Downloads
Previous OOH Downloads
TuxWeapons 1.1b
- fixed bug that allowed for instant potion brews
TuxWeapons 1.1a
- Removed Ukulele's
- Added Whocks
- Added Potion Bolts
- Removed Poison Boltes
- Rewrote all the things, such as...
> configs
> grappling hooks
> mod support (not funcitoning in this version)
> weapon rendering
> entities
> particles
- Added network code
Permissions
This mod is completely open source, the code is on github here. As an open source mod I expect you to keep the honor system when dealing with the source, I spent a lot of time working on it and if I find people are taking advantage of my generosity I will make my mods closed source. If you want to use this mod in a modpack, feel free. The mod itself was designed with modpacks in mind. If you want to make videos with this mod feel free, I'm excited to see what you make. You may NOT redistribute this mod without the adfly link I use. This is my one small source of income please respect that. If you want to redistribute the mod on a dropbox or google docs account I can understand. And in general please just use common sense, if something your doing with the mod feels wrong don't do it. If I find any shenanigans with my mods I always hold the right to tighten up my security. Please don't make me do that, I would rather, and I'm sure you would to, for me to spend my time coding and making new content, not dealing with scumbags.
Summary: YES you can use this mod in your modpack
DOWNLOAD DeltaCore (REQUIRED)
DOWNLOAD TuxWeapons
also try my ModJam Dual Wielding mod
DOWNLOAD OOH
I am currently working on a new large project to be announced soon, in the meantime I need your opinion on the following mod (it will be included in this new project). Currently it only adds some metals and new ways to process them, tell me how intuitive you think it is. Also, Tuxweapons supports it, ofc.
DOWNLOAD Essential Alloys
The Fire Charge Cannon and cross bow have their own custom renders.
However, are those the textures from Balkon's weapon mod?
Thanks =D. The textures are completely custom, I made all of them.
As I contact mod authors and get there permission to add support all of the weapons will then be able to be crafted with ores, gems, or metals from that mod, so for example if you have the aether installed with TuxWeapons you'll get holystone weapons, zanite weapons, and all of the other ores added by the mod.
0.2 will be coming out soon with bug fixes and stuff. I'll make sure to add in an alternate crafting recipes option into the config just for you =P
See, this mod seems like it could be good, with the Fire Charge Canon, as well as the Shields (which, I should mention, I do not see a recipe for this in the recipes section, unless these are uncraftable) and the Harpoon.
But, one thing that I'll have to point out. It does indeed look like you took the images for the spear, hammer, and some others look like you've just ripped them from Balkan's Weapons (as others have mentioned). Maybe make different sprites for them? Also maybe change the recipes, like making a harpoon head that you'd have to attach to a stick, or a hammer head and etc. (to increase compatibility with other mods, also to make it more customizable, like say, a double sided hammerhead, where one side could be spikey, and deal more damage and you could switch the side you want to use using the "Use Item" button, or adding splash potion effects to them to make specialized weapons, like say, a poison blade, that inflicts a low poison effect on mobs that it is used on, but it only has a limited amount of uses before you have to refill it. Then again, I'm not sure how far you can go with modding minecraft, so this may not be possible.
Edit: Expanding on the weapon head things, maybe make mold like things that you can make out of some material, and you could press the material into the mold and make like, say, you wanted a Steeleaf (Twilight forest) harpoon, you'd arrange the Steeleaf into the mold shape and then you'd get a Steeleaf Harpoon Head)
Plus, maybe make some more other weapons that you've not seen others make much of, like..maybe lances, and other things.
Edit:
Lances, well, they're melee weapons that are made for swift, longer ranged attacks. You'd be able to take a few steps back from like, say a creeper that wants to come up to you and explode, and swing the lance at it from a safe, non-explodey range and slay it. Of course, the weapons' strength would depend on the material. You'd have to make a lance head, a recipe in example would be a wooden lance head here:
[_W_]
|_W_|
[WWW]
Where wood=W and _=empty
And then attach that to a stick.
I hope this mod goes well though! Also by rip i just meant the sprites looked really similar is all, not saying you're trying to copy BalWeaps
I noticed you used a couple images and took some inspiration from some other mods.
The hammer is a bit too similar, with the ability it has. Maybe change that for a "Has chance of Knocking a Mob or Player unconscious (Paralysis)
I do have a suggestion, A sheath, which you can craft and place your sword (may or may not have other sheaths for different weapons. We already know bows have one) You can place it on your Chest slot or Leg Slot, and with the press of a key it switches you to that, while at the same time freeing an inventory slot. Original, because I haven't seen it from others, besides bows.
Will edit with more ideas later*
I don´t get all these "Balkons-Weaponmod-Copy-Comments", cause you can clearly see there are a lot of other and new ideas. I mean sure there are mods out there that are the same in some ways, I mean there are like 100 ore mods, xray mods, food mods whatever but this guy definetly not seems like he wants to rip-off the Balkons Weaponmod in any way, just because his mod deals with the same topic!
I just see an awesome made mod here, with good textures, ideas and mechanics!
I´m eager to see how this mod evolves and to see some new weapons
Edit: Love the maces! The random aspect of it, awesome!
I will consider changing the hammer too, I personally consider it a little too OP and a rip off of balkon's, so in the future look forward to a new hammer mechanic.
Also to get your favorite mods compatible faster comment in their threads and tell them to talk to me. I have currently messaged the aether 2, thaumcraft, and twilight forest mod authors. Industrial craft 2 has not been updated for 1.5 yet so even if I did have compatibility you couldn't install ic2, sorry Sp47p I tried. Don't forget to ask if you want to see one of your favorite mods compatible.
Challenge excepted. I have permission to put in compatibility, once the 1.5 update comes out I'll be all over it.
My biggest suggestion, though - Metallurgy 3 compatibility. Using the Ore Dictionary, you could theoretically focus on (at first) Metallurgy support for each of the ores, and by doing that allow other mods that have the same ores to be compatible at the same time. Metallurgy covers a very large ground with its variety of ores, so I'd recommend starting there.
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
Speaking of the crossbow, I'd like to suggest adding alternate crafting recipes for the bolts. Recipes that don't require feathers, since a lot of bolt types don't have fletching (the feathered end), especially during medieval times. Maybe add a recipe for using sticks (or logs) instead of iron ingots, for cheaper but weaker ammunition. You could make a damage tier out of the different recipes for making bolts, which should help add some variety to using the crossbow.
The crafting recipes (and damage tier in descending order) could be something like this:
> 2 sticks = 2 or 3 wood bolts
> 2 sticks and 1 feather = 2 or 3 feathered wood bolts
> 2 iron ingots = 3 or 4 iron bolts
> 2 iron ingots plus 1 feather = 3 or 4 feathered iron bolts
Another suggestion for variety is the option of adding poison to the bolts, another common practice during medieval warfare. Just a simple recipe with w/e bolt type plus a spider eye.
He has permission according to our terms of use to do this, and I provide support with anything he needs for it.
I love me some weapon mods. While I love Balkon's, you can never really have too many weapon mods, the more the merrier.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
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