Other mods don't work with this mod due to the lot of base class modifications.
I'm making a "ClassCompatibilityTest" (Really this it's the name of the class) for make it compatible with, at least, ModLoader (And the mods like Rei's Minimap)
(It is Binkan code. All credits to them)
Yes.
P.S: For OF version you need first to install OF.
P.S. 2: Drop the ENTIRE .zip (or rar) in minecraft.jar. Dropping the content into them.
Thanks, and I do have a bug to report to you; you're probably aware of this but on servers (not singleplayer) whenever I enchant items and either use or put them on, the enchantments are wiped out and they just go back to being regular items. Idk if this is a feature of the server, if you intentionally did that or if it's one of those bugs that have to be ironed out, thx for hearing me out, bye
Thanks, and I do have a bug to report to you; you're probably aware of this but on servers (not singleplayer) whenever I enchant items and either use or put them on, the enchantments are wiped out and they just go back to being regular items. Idk if this is a feature of the server, if you intentionally did that or if it's one of those bugs that have to be ironed out, thx for hearing me out, bye
jeje, It's a Mojang "fixed" error since MC 1.4.7. The force enchant not work in client too due to a Mojang decision.
I will don't count of this a "error". I noticed this. But if I make it work, I will need to rewrite the whole Enchanting System.
jeje, It's a Mojang "fixed" error since MC 1.4.7. The force enchant not work in client too due to a Mojang decision.
I will don't count of this a "error". I noticed this. But if I make it work, I will need to rewrite the whole Enchanting System.
and one more thing can you enchant on this mod or no
It's a new version of Cheat Pack.
IDK. Mojang fixed it and the enchantment it's removed in the IS ticks. But the command in the GUI console it's: enchant <enchantment name> <level>
Good luck. I will put this in the main post. You can view the latest changes to the code in Git! :3 (Really a lot to increase compatibility)
ALL Cheats now are Modules!
I changed a little bit the code and the name. Nothing more but increases compatibility :3
you make cheat pack look like a nodus ripoff...i like mods with lots of features for use in creative mode(sp and mp) but i think there will be way too many people using your mod for griefing and other bad stuff...
Nodus ripoff? Not it is not.
Again, you can view the code. IDK what code have Nodus but I don't have access to the Nodus code.
Anyway, you can use Nodus.
Edit: For griefing? This mod don't have a Nuker :3
Finally! Fixed ALL bugs in Singleplayer. Deofuscating for testing SMP playing. You will be a stable release soon.
Bugs fixed:
- oldGamma don't working with Fullbright
- Fullbright randomly enabled in MC start up.
- Xray crashes if you have a very slow computer.
- Fly causes randomly death (Plus: Added message that said: Take care with the bug!)
- Open GUI will cause a crash
- PlayerESP screw Entity Rendering and Player rendering.
- Now uses EntityPlayerClientMP instead of EntityPlayerSP (This it's really my error...)
- Implemented NetClientHandler
New things:
- Performance Upgrades.
- Removed text
Cheat Pack 2 - Minecraft 1.5.2 - Game FPS: (debugFPS)
in CGuiIngame
- Added more informative messages (Now only with you enable Xray, Fullbright or Fly.)
- Removed keybind print in console.
TODO:
- Add a bump for remove MCPatcher dependencies for report bugs (Will be used too)
- Make "newgui" to work.
- Implement keybindings without crashing game.
- Finish translations (In GUI)
- Render Players in MP are screwed out.
- Xray decreases performance
- Fly randomly death
- Fullbright randomly enabled in game startup
- Translation file is not writted.
- A lot more that I don't remember
New features:
- More compatibility!
Code Removes:
- Now don't modify TcpConnection, RenderPlayer, RenderEngine.
NOW COMPATIBLE WITH MODLOADER
Install ModLoader and after install CP2 for got a working MC installation. It is impossible to install Vanilla version of Rei's Minimap because it overrides aww.class and CP2 overrides aww.class too
Thanks, and I do have a bug to report to you; you're probably aware of this but on servers (not singleplayer) whenever I enchant items and either use or put them on, the enchantments are wiped out and they just go back to being regular items. Idk if this is a feature of the server, if you intentionally did that or if it's one of those bugs that have to be ironed out, thx for hearing me out, bye
jeje, It's a Mojang "fixed" error since MC 1.4.7. The force enchant not work in client too due to a Mojang decision.
I will don't count of this a "error". I noticed this. But if I make it work, I will need to rewrite the whole Enchanting System.
Woah woah!
Rewroted CP2 Init System.
P.S:
Woah woah!
Okay, thanks for replying back
Don't worry. Any way, all people can question things. It is normal.
Rewroted GuiInventory, now it's a Container.
Woah woah!
https://github.com/Kodehawa/Cheat-Pack-2/
Updating license and post.
Woah woah!
It's a new version of Cheat Pack.
IDK. Mojang fixed it and the enchantment it's removed in the IS ticks. But the command in the GUI console it's: enchant <enchantment name> <level>
Woah woah!
And in the downloads obviusly xD
Woah woah!
Good luck. I will put this in the main post. You can view the latest changes to the code in Git! :3 (Really a lot to increase compatibility)
ALL Cheats now are Modules!
I changed a little bit the code and the name. Nothing more but increases compatibility :3
Woah woah!
Hopefully can be fixed D:
I don't get it.
Give me the MCPatcher log.
Woah woah!
Yes! :3
It works for MultiMC like any other mods.
Woah woah!
Nodus ripoff? Not it is not.
Again, you can view the code. IDK what code have Nodus but I don't have access to the Nodus code.
Anyway, you can use Nodus.
Edit: For griefing? This mod don't have a Nuker :3
Woah woah!
Bugs fixed:
- oldGamma don't working with Fullbright
- Fullbright randomly enabled in MC start up.
- Xray crashes if you have a very slow computer.
- Fly causes randomly death (Plus: Added message that said: Take care with the bug!)
- Open GUI will cause a crash
- PlayerESP screw Entity Rendering and Player rendering.
- Now uses EntityPlayerClientMP instead of EntityPlayerSP (This it's really my error...)
- Implemented NetClientHandler
New things:
- Performance Upgrades.
- Removed text
in CGuiIngame
- Added more informative messages (Now only with you enable Xray, Fullbright or Fly.)
- Removed keybind print in console.
TODO:
- Add a bump for remove MCPatcher dependencies for report bugs (Will be used too)
- Make "newgui" to work.
- Implement keybindings without crashing game.
- Finish translations (In GUI)
Woah woah!
Yeah I will make it soon.
I'm fixing the mod compatibility right now.
Edit: Oh, and fixed the SMP EntityPlayer screw out bug. Sorry!
Uploading the new stable version. Fixed 29 bugs. Including the EntityPlayerMP screw out
Woah woah!
Fixes (This mean: Fixed bugs!)
- Render Players in MP are screwed out.
- Xray decreases performance
- Fly randomly death
- Fullbright randomly enabled in game startup
- Translation file is not writted.
- A lot more that I don't remember
New features:
- More compatibility!
Code Removes:
- Now don't modify TcpConnection, RenderPlayer, RenderEngine.
NOW COMPATIBLE WITH MODLOADER
Install ModLoader and after install CP2 for got a working MC installation. It is impossible to install Vanilla version of Rei's Minimap because it overrides aww.class and CP2 overrides aww.class too
Woah woah!