Maybe you could add a configfile where you can decide what commands are avialable or wich not so for example I have another tps mod with the same command and I want to disable your tps command.
But its a nice mod, maybe something like /butcher <range> for kill all entities in <range> ?
Nice mod this can be very helpful for modded servers. I only have one request the ability to set permissions for different types players. For example a guest (New player) would have the tp command and normal /kill. While an active player would have tp,/kill(normal), and spawn. The OP would have all commands, basically what I'm asking is can we have roles so everybody isn't OP but can still TP and use certain commands. Can this be used in mod packs I'm currently making one now and this would be helpful. Are there any mods this mod doesn't get along with? Overall nice mod
Maybe you could add a configfile where you can decide what commands are avialable or wich not so for example I have another tps mod with the same command and I want to disable your tps command.
But its a nice mod, maybe something like /butcher <range> for kill all entities in <range> ?
In the ServerTools.cfg, under the commands section you can disable any command you wish
I like the /butcher idea, Ill add it to my todo list
Nice mod this can be very helpful for modded servers. I only have one request the ability to set permissions for different types players. For example a guest (New player) would have the tp command and normal /kill. While an active player would have tp,/kill(normal), and spawn. The OP would have all commands, basically what I'm asking is can we have roles so everybody isn't OP but can still TP and use certain commands. Can this be used in mod packs I'm currently making one now and this would be helpful. Are there any mods this mod doesn't get along with? Overall nice mod
I have thought about implementing some kind of permissions system. It won't go as far as bukkit does, but maybe another config file where you could specify groups and permissions for groups.
My license explains my stand on modpacks. Basically it says for private modpacks this mod can be used, modpacks that are available to the public require advanced permission from me.
nice so maybe I dont know if it is even possible but it would be nice if /inventory would work on offline players too?
I've also thought about this. It would be a lot harder to do because it would have to read from the player.dat file in the world save. I'll look into it, but no promises.
/butcher chunk - kills all entitires in the chunk where I use that command
/butcher chunk x z - kills all entities in that chunk (chunk coordiantes) if the chunk is loaded!
Cool mod just what i was looking for is there anyway to get this to work with 1.4.7 as i was hoping to get it to work on my ftb server? if not its ok the new release should be out for ftb pretty soon
Adds the ability to set teleports, sometimes referred to as warp points, in the world. These are separate commands so that you can enable "RequireOPEditTeleport" in the config so that only server operators can create or delete teleports and users can still use them.
/home {set|clear}
You can set you home location and go to it using just /home. Use "/home set" to set it and "/home clear" to clear it
Just a note, Server Tools is updated for 1.6.4. Nothing was actually changed except updated to a newer forge version.
P.S. I have been playing with implementing a permission system, but it will require Server Tools to become a coremod which is something that I have never done before, so it may be a little while before that happens.
Love this mod, it's extremely helpful and very light running. I have a few suggestions I'd like you to consider.
/entitycount <all|type|overall>
- all would give you a listing of each type and their count
- type would just give that specified type
- overall would just give you an overall entity count, possibly this could be what's chosen if you give no args
Also, not sure how to say I want all passives, or horses.
so you can make a multiplayer server ingame? Does it have a Gui (add pics)? And is it bukkit?
I'm not sure what you mean by making a multiplayer server ingame. It has no gui, which allows it to be installed only on the server and not on clients as well. And no it is not bukkit
Server Tools is a server-side mod designed to give server administrators more utilities to manage their server.
More Information: http://servertools.info/
Downloads : http://servertools.info/#!pages/download.md
Source Code: https://github.com/MCServerTools
IRC: #ServerTools on irc.esper.net (click here for webchat)
Twitter: @MattPrengerMC
But its a nice mod, maybe something like /butcher <range> for kill all entities in <range> ?
In the ServerTools.cfg, under the commands section you can disable any command you wish
I like the /butcher idea, Ill add it to my todo list
I have thought about implementing some kind of permissions system. It won't go as far as bukkit does, but maybe another config file where you could specify groups and permissions for groups.
My license explains my stand on modpacks. Basically it says for private modpacks this mod can be used, modpacks that are available to the public require advanced permission from me.
Added /butcher [range] command. Will kill all non-player entities within the range
I've also thought about this. It would be a lot harder to do because it would have to read from the player.dat file in the world save. I'll look into it, but no promises.
/butcher chunk - kills all entitires in the chunk where I use that command
/butcher chunk x z - kills all entities in that chunk (chunk coordiantes) if the chunk is loaded!
Added a 1.4.7 backport
Sorry for my hiatus for so long, college just started and it takes priority over modding.
Adding groups is still on my to do list, so look for it in the future!
Thanks,
Matt
Added:
/teleport [name]
/editteleport [set|delete] [name]
Adds the ability to set teleports, sometimes referred to as warp points, in the world. These are separate commands so that you can enable "RequireOPEditTeleport" in the config so that only server operators can create or delete teleports and users can still use them.
/home {set|clear}
You can set you home location and go to it using just /home. Use "/home set" to set it and "/home clear" to clear it
Right now $PLAYER$ is the only variable that can be used in the motd.txt file. And thanks!
P.S. I have been playing with implementing a permission system, but it will require Server Tools to become a coremod which is something that I have never done before, so it may be a little while before that happens.
/entitycount <all|type|overall>
- all would give you a listing of each type and their count
- type would just give that specified type
- overall would just give you an overall entity count, possibly this could be what's chosen if you give no args
Also, not sure how to say I want all passives, or horses.
I'm not sure what you mean by making a multiplayer server ingame. It has no gui, which allows it to be installed only on the server and not on clients as well. And no it is not bukkit