The Minecraft World Gen Editor ____________________________
Photo Gallery :
Biomes O Plenty
- Configuration file to tweak various aspects of terrain generation. (Will try to bring back GUI)
- Up to 256 block high chunk generation, 2 times that of vanilla Minecraft!
I am not the original author of this mod. The author last updated it for version 1.2.5 so I took the liberty and made the mod compatible with 1.5.2 and beyond. Version 1.0 and beyond, and any related source files, may only be distributed via linking to this thread, thank you.
Can I use this in a mod pack? Yes but you must provide credit to me and the original author as well as linking back to this thread. Do not include an altered version of this mod in a mod pack.
Can I use code or features from this mod in another? Not without direct permission from me.
What happened to the caves? They're still there, but the real caves that go deep and have all the good stuff will continue to spawn at vanilla sea level (64 blocks). The ones higher up are mostly dead ends. Ravines are a good way to get down deeper when you are higher up.
What happened to the in game gui? The code for that was difficult to transfer over to 1.5.2, so I left it out. I am planning on eventually bringing this feature back however.
[1.6.2] Download and install forge.Currently requires v18.104.22.1684. To upgrade forge version, download and install new version then change the version number within Wedge-1.3.1.json file. Though, it is not recommended to use a version other than what is listed here.
Extract archive to your .minecraft folder. Create a new profile or edit an existing one inside the new launcher. Select release Wedge-1.3.1 for "use version" in profile properties. Add this to java arguments : "-Dfml.ignorePatchDiscrepancies=true", without quotes. If you have other stuff there for memory management such as "-Xms2048M -Xmx4096M", be sure to put a space in between like so : "-Xms2048M -Xmx4096M -Dfml.ignorePatchDiscrepancies=true" Play and enjoy!
Have an additional internally installed mod like optifine? No problem! Just drag and drop the contents of the mod into wedge-1.3.1.jar which will be located at : .minecraft/libraries/wedge/wedge/1.3.1 after installing Wedge 1.3.1 (do not confuse this with the one located in the versions folder!). Good idea to back up the original before doing this though. Also you should probably rename the folder and files within the versions directory after combining mods so you know what is installed.
Drag and drop archive contents into minecraft.jar after installing forge. Upon your first run a config file will generate inside the config folder within your .minecraft. Will not work if simply dropped into mods folder as archive. Play and enjoy!
Config Guide (work in progress) :
Config file is very technical and confusing at first. Below I will attempt to explain what I have discovered. Information may not be accurate and is subject to change. You must experiment with different options to fully grasp the editor.
Ocean is not the same as sea (water). Ocean refers to a biome that is completely submerged in vanilla but can be exposed with this mod.
Reset config file by deleting it and relaunching game.
1)Splotch Count : Maximum size of groups of a specified block/ore.
2)Splotch Rolls : Frequency of groups of a specified block/ore.
*Splotches/blobs refer to the generation of blocks/ores like gravel, coal and others do, in random groups.
*Block/ore generation changes will only affect vanilla biomes unless mod does not use custom files.
3)Populate Lava Lake Chance; Populate Water Lake Chance; Lava Above Ground Chance : Higher numbers result in LESS frequency.
4)Terrain Default Fill : Refers to the stone that lies underneath the top block (grass, sand etc) of biomes.
6)SeaLevel : Every 0.5 translates to 64 blocks. So it can be set from 0 to 2 (256 blocks)
7)Water Replace : Refers to non sea/lake water.
8)D2 Factor : Sheer Cliffs. Higher values cause sheer perpendicular cliffs to form throughout the land.
9)D2 Final Scale : Terrain Scale Inverse. Higher values raise the average ocean/river height and decrease the average land height, resulting in a larger height difference between the terrain and the sea/rivers.Smaller values level the terrain towards 128 (half max height).
10)D2 Scale : Land Scale. Higher Values raise the average land height and bring ocean closer to 100, which it cannot exceed. This limit may be derived from another variable.
10)D3 Block Scale : Terrain Scale. Higher values raise average land height and drop ocean/river height resulting in a larger height difference between the terrain and the sea/rivers. Smaller values level the terrain towards 128 (half max height).
11)D2 Subtract : Terrain Scale Negative. Opposite effect of Terrain Scale. Interestingly, the two do not negate or counter one another. Increasing both will create terrain that is higher in some places, and lower in others.
12)D3 Height Factor : Terrain Height Minimum. Higher values will increase the minimum terrain height, affecting both land and water. Rivers and the ocean will have no depth at all if value is too high. Minimum cannot be above 128, no matter how high a number you set.
13)D7 Clamp Scale : Terrain Coarseness. Higher values produce blocky terrain with less ocean. Lower values produce intricate terrain which causes more water to flood into the land.
14)Perlin Noise Octaves : Create randomness in the terrain8. When all values are set to 0, terrain is plain and flat with minimal variation in height, great for building but boring for exploring.
Updates & Notes:
Any updates to the main game file will also be updated in source code at the same time.
Some of the features in the "basic" and "block" catergories of the config guide are incompatible with Biomes O Plenty at the moment.
FIX 5/29/13 : Original source file was missing two files which I have now added.
UPDATE! 5/30/13 : No longer in beta! Major bug that caused biome meshing and grass discoloration is now fixed and mod resembles original!
UPDATE 5/31/13 (1.1) : Added more options to config file. These involve altering the way water and lava spawn in the world. Changed default generation settings to those of the original mod which they should have been to begin with. Water/lava default settings have been altered as well.
FIX 5/31/13 : Source code had a file from beta instead of updated one, now fixed.
UPDATE 6/3/13 (1.2) : Added more options to config file. These involve altering which blocks spawn in the world and customizing the spawning of dirt, sand, gravel, water & lava spouts. Block Id list included with download to easily change blocks.
UPDATE 6/4/13 (1.3) : Added more options to config file. These involve altering the way ores spawn. Compatibility issues with Biomes O Plenty (and perhaps similar mods) have been resolved. Credits : Toffie_of_Truth for compatibility fix.
UPDATE 7/10/13 (1.3.1) : Same as 1.3 but made to work with version 1.6.2 of the game.
FIX 7/16/13 : Version 1.3.1 compatibility issues with MC_1.6.2 fixed with new installation format.
UPDATE 7/26/13 (1.3.2) : Version 1.3.1 now compatible with Biomes O' Plenty. 1.3.2 uses a separate config file called WedgeBOP.cfg, specifically for the Biomes O Plenty world type.
UPDATE 7/28/13 (1.3.3) : Removed features from WedgeBOP.cfg (Biomes O Plenty config file) that could conflict with those from Wedge.cfg (normal config file), since both point to the same Biome Decorator atm. Changed default config (D2 Scale from 3 to 1) to lower land and adjusted heights of some biomes. Ocean, river, and swampland biomes are now lower and better submerged by water.Config changes will only take effect if you delete the old one and allow a new one to generate. The changes to terrain generation in this version will only affect new unloaded chunks.
FIX 7/29/13 : Version 1.3.3 had incorrect id in json file, now fixed. Block ID list properly included with download.
"Check out Pilots of Farwen server whose world is a Wedge generated world!"
Support This Mod :
If you like this mod consider donating, even a small amount, so that I can keep updating and patching it. ___________________________________________________ Copyright -04 March 2012 - UltraMoogleMan : Original Mod Author Copyright - 29 May 2013 - MineModder2000 : Update 1.0 and beyond _________________________________________________________
I really loved this mod when I tried the beta! I believe in more terrain variation in height.
With this said I did notice a few things that, in my opinion, would make it better:
(1) Flying pieces of terrain. I did find one that had a tree on it and looked like a flying island, however the others that I found annoyed me a bit to be honest - I feel the need to pile up and remove them! If it is in your interest to remove them, please do so, thank you very much for your work.
(2) Rivers got swallowed by the height increase! I tried a map I played before (Mojang) and the river that passes near spawn completely disappeared with exception to a few ponds here and there, on the valley that the river used to be. Could you please, again, if it's in your best interest, fix this? I would certainly appreciate it!
(3) I installed the beta in my Toshiba and my brother tried to install it on his MAC, however the mod didn't appear on the mod list at the beginning of the game and we couldn't play in a LAN like this! We both love the idea, please oh please help us. I'll give you all the information you need, if need be.
Regarding the mod not appearing, happened to me now with the new version - haven't been able to install it again. I'm quite tired and in need to sleep, so I'll try again tomorrow.
Thank you very much for your work, please keep at it if you can we're loving it!