Don't sweat it. Nothing major happened other than the edit. I do agree with some of the changes in the mod you wanted, but some of them sounded like they would change the goal of Minecraft (to get to The End and defeat the Ender Dragon).
If I must make a list on things I agree and disagree with, open the spoilers.
Responses to them are in italics.
Make his firebreath blue: And make it stronger if possible. If you want ideas for attack FX look at the Rival Rebels mod which has lasers and electric beams. Yeah, I've been talking about wanting to change that for a while. It looks all kinds of wrong to have Godzilla's Atomic Breath be a bunch of fireballs.
Multiplayer:
The rules of multiplayer are simple, last man standing. It's best that you get the Sync mod to circumvent that rule that if you die you lose.
For the first hundred of so minecraft days, it's a normal game of Voltz wars, then the Kaiju start to attack and who ever fired a nuke should beware. During the peacful phase, the one life rule is not implemented and players can go search for the transformation items and sleeping Kaiju they can befriend/tame.
Kaiju Apocalypse: Another idea for a game mode, the premise is simple. The Kaiju are already up and about and the world has been destroyed, your job now is to rebuild civilization
To win you must
Build a thriving city
Destroy all aggresive Kaiju
Mod/Game elements it should have
Minecraft Seasons: In Fall and Winter it is hard and impossible to grow crops, but in Spring, every thing grows super fast is almost all Biomes and normal in summer,meaning you have to plan, each season is sixty minecraft days.
Minecraft Comes Alive style NPCs: People have families and you can have one as well, each person has a job, however in this mod you have to make hard decisions, people will come to you to join your settlement, individuals, couples and families and chances are you cannot take on everyone. The more people you turn away the more marauders will spawn and no you can't just kill them. You will also have to deal with other villages who you can trade with or fight over resources with. People may steel from you and you may steel from them. In a mod with giant monster roaming around, surviving should be so simple, in Minecraft, after you survive that first night, chances are surviving becomes much easier. The first part of making a settlement is making a town hall.
Like before other mods/ modpacks like Voltz, tekkit or FTB should be used in conjunction.
Really unique! This would change Minecraft in a good way. Actually an idea like this could end up being it's own game!
Weapons: Stuff you can craft to fight Kaiju, because let's face it these guys probably will be overpowered.
Maser Tanks: Tanks you can ride and use to fight, just don't get close
Fighter planes:
The Garuda: Powerful, fast, not a lot of hp
The Super X: Not as fast but built like a tank, if time correctly can reflect monster attacks
Kiryu/Mechagodzilla: Which ever name you prefer, the only monster you can 'ride' into battle. Can be healed with electricity.
Satelite Bombardments: Shoot lasers, missiles and at the highest upgrade black hole bullets.
Oxygen destroyer: A placable bomb, it insta-kills everything in a biome and turns it into the Devastated Biome. This can be reduced if it is used in the water. Devastated blocks don't spawn... him if underwater.
YES, YES, YES!!! ADD ALL OF IT NOOOWWW!
Transformation
These allow the player to transform into a kaiju
Minilla: This derpy transformation is half the size of most Kaiju, can only shoot smoke rings and is not good in a fight, but if something attacks while you are using it, Godzilla will come and defend you.
Utsuno Ikusagami: The ultimate warrior, this require that you find three sacred objects in temples spawn all over the map, whoever gets them will be able to fight and slay monsters on their own. You can also fix any damage caused by them.
Ultraman: I have a whole nother Blog on that on Ultra Wiki, Here
Uhh... I'd much rather just have a gamemode that let you play as Godzilla as the military hunted you all the darn time as well as the ability to wreck cities and go into fights with other Kaiju, rather than just transforming into Minilla... seriously, Minilla be lame. 'least have it be Godzilla Junior that can absorb Radiation and mature into a fully grown Godzilla and then be able to wreck cities and go into fights with other Kaiju and have the military shoot at you which does absolutely nothing! Good idea though!
Mothra: Now this I got from KoopaGalaxian and I'm just adding to it.
Birth Island: A biome that generates in the ocean biome, there should only be one.
It is inhabited by a tribe, a unique village of NPCs who are neutral towards you. They will give you quests or you can trade with them to become more friendly and meet the Shobijin.
If you attack the tribe or the Shobijin, the tribe will attack you. You are given three Minecraft days before Mothra's egg hatches. If you befriends the fairies she will still spawn but will be friendly to you and only attack aggresive mobs..
At this stage she can
Shoot spider webs
An energy Beam (Ala Rebirth of Mothra)
Go invisible
A basic ram attack that sends you flying. Breaks blocks.
If you do attack, she will give you six or so minecraft days before she becomes an adult.
Her abilities would include.
Hurricane winds/a tornado
Her flight causes knock back
Create a cloud of pollen that stops electronics and causes blindness, poison and wither.
Energy Beams
Ram attack
Can restore blocks and clean up radiotactive spills and the effects of the Oxygen destroyer.
If you befriended her you will be given an item that calls her
If she dies another egg wll spawn.
I requested something fairly similar. I kinda like it, but I wish there was more to her. My Mothra idea focused more on having Mothra as a pet rather than as what you've said her to be like. Combining our ideas could lead to something better than them both, though.
My Godzilla would have 50,000 life points, be resistant to everything, including fire and to the point he could survive a nuclear or anti-matter, yes there are mobs for those, strike, he should have ridiculous regeneration, like 50 point every half a second. He should be able to survive anything like that, why so OPness...? We really don't need the King of Monsters to be even stronger. He can only be killed with the Oxygen Destroyer/Launcher any way.
Simple, Big G wouldn't spawn unless someone fired a nuke, which causes radiation, in the form of an area of effect or transformed blocks, all of which cause radiation poisoning. When that comes he will spawn and track down the player that fired the missile or used the explosive. Little dumb if you ask me, it's super player hostile and wouldn't make much sense other than the radiation making Godzilla come. What's with the whole nukes thing too? There are no nukes in this mod. You previously mentioned Rival Rebels, so that must be what you're coming off of.
Please note that everything in the second part of the Blog, is stuff I would personally want and not actually a suggestion, that was just me going on a rant, but looking back yes you are right, a lot of stuff was being unreasonable for Minecraft and modders.
Gosh, I can't stand this any more.
The newest updates where the mobs destroy terrain must be what is making them so laggy!
You want to know how bad it is?
Here I am trying to open a chest. It took me 12 seconds before it finally did, and the chest opening animation didn't play.
Here's a funny one, I'm flying around in survival mode.
Shooting a bow would cause the arrow to float in mid-air and take up to two minutes to begin moving.
Hey, Godzilla. Shouldn't you be attacking me?
Also, why are you standing so close to that unloaded chunk?
My memory appears to be fine...
Those are just some of the examples of what happens. Remember: they only begin happening when Monsters that can destroy terrain appear. This means that Kiryu, Xiliens and Dorats are totally clear of this issue. Unfortunately, the other ones (King Ghidorah, Godzilla/Burning Godzilla) cause this issue to happen whenever they spawn. It always goes away when you kill them, but when they spawn until you get so far away from them that they despawn, the lag will always be there causing serious issues like Unloaded Chunks, Mobs not moving and some of which I stated above.
The reason I believe the new terrain destruction is the cause of this horrible, horrible lag because when King Ghidorah and Godzilla didn't have the terrain destruction ability, no lag was ever generated from them.
It's not them being too big, it's not them being too high-quality, it's the terrain destruction feature.
This could be proven by The King in Orespawn. He's gargantuan, but when he isn't destroying blocks no lag ever happens when you're fighting him. The Hydra and Ur-Ghast from Twilight Forest can also be perfect examples of this.
I beg of you to fix this. The mod is unplayable with this lag.
It might be better on Multiplayer, but since I cannot find any servers that use the Godzilla Mod I will never know.
Rollback Post to RevisionRollBack
The reason Godzilla 2014 failed was because there was no Mothra in it.
Mothra is the only reason Godzilla is good. Mothra saved the movie industry. If Mothra never existed nobody would like movies. The reason many people hate Call of Duty is because it lacks Mothra.
I changed my name to MothraFanboy27.
Gosh, I can't stand this any more.
The newest updates where the mobs destroy terrain must be what is making them so laggy!
You want to know how bad it is?
They only begin happening when Monsters that can destroy terrain appear. This means that Kiryu, Xiliens and Dorats are totally clear of this issue. Unfortunately, the other ones (King Ghidorah, Godzilla/Burning Godzilla) cause this issue to happen whenever they spawn. It always goes away when you kill them, but when they spawn until you get so far away from them that they despawn, the lag will always be there causing serious issues like Unloaded Chunks, Mobs not moving and some of which I stated above.
The reason I believe the new terrain destruction is the cause of this horrible, horrible lag because when King Ghidorah and Godzilla didn't have the terrain destruction ability, no lag was ever generated from them.
But they always had the ability to destroy terrain.
But they always had the ability to destroy terrain.
Then I never noticed, probably because I usually play with mobGriefing turned off.
I think it checks so much for terrain to destroy that it causes the lag. I'll test the new version with mobGriefing turned off and see if it still has the lag issue.
CHECK #1:
So far, no lag. But I have't seen/heard any of the Kaiju yet, so I assume none of them have spawned.
CHECK #2:
Forced Godzilla and Kiryu into a fight, no lag at all. Then I spawned in King Ghidorah in a Forest and had Godzilla fight him there. Still no lag.
mobGriefing is the lag switch for this mod.
Rollback Post to RevisionRollBack
The reason Godzilla 2014 failed was because there was no Mothra in it.
Mothra is the only reason Godzilla is good. Mothra saved the movie industry. If Mothra never existed nobody would like movies. The reason many people hate Call of Duty is because it lacks Mothra.
I changed my name to MothraFanboy27.
I don't think it's the terrain destruction, because in the Pig Meteors mod, the giant pigs do it loads! The destroyed blocks even get replaced by flying entities!
Plus - Dorats, Xilien and Kiryu have low-quality entities.
When removing their textures (or using a low-res pack), the lag isn't improved a single bit. I'm not joking. It's not the textures.
If it isn't the terrain destruction causing it, then what is?
EDIT: HAHAHAHA! It is the terrain destruction feature!
Just checked, with mobGriefing turned off, the game doesn't lag a bit!
Now I can finally use this mod again!
I love you, Tihyo. Thank you. Not in that kind of way...
Rollback Post to RevisionRollBack
The reason Godzilla 2014 failed was because there was no Mothra in it.
Mothra is the only reason Godzilla is good. Mothra saved the movie industry. If Mothra never existed nobody would like movies. The reason many people hate Call of Duty is because it lacks Mothra.
I changed my name to MothraFanboy27.
/gamerule mobGriefing false
Put that in with Cheats on (cannot be used in Hardcore Mode) and no mobs can destroy blocks. This means Zombies cannot bust down doors, Creepers' explosions don't harm Blocks, Endermen cannot pick up blocks - so on so forth.
Unfortunately, if you don't put this in before a Kaiju spawns - it's over. The lag will practically take over your world and you'll have to get a new one.
EDIT:
Unfortunately, the lag-free experience was short lived. Even with mobGriefing turned off they still lag my game to no end.
I should try multiplayer, maybe it's just my Singleplayer mode.
Rollback Post to RevisionRollBack
The reason Godzilla 2014 failed was because there was no Mothra in it.
Mothra is the only reason Godzilla is good. Mothra saved the movie industry. If Mothra never existed nobody would like movies. The reason many people hate Call of Duty is because it lacks Mothra.
I changed my name to MothraFanboy27.
I think you should remove instant damage effect from burning godzilla,because I died with that effect and godzilla and burning godzilla should have a 15-16 defence and king ghidorah should have 13-14 defence and kiryu should have 20-21 defence.Lower godzilla's regeneration into 10 but when he had 5000 health he regens 20 and when he had 1000 or 3000 health he regens 30, same with BG.Lower the OD to 8000 but give wither,poison,slowness effect.Godzilla should use his atomic breath more often, like when he's opponent is 10-25 blocks away and when his opponent is flying,I mean that what godzilla did in Godzilla vs KG movie,when KG is about to fly away.
I think you should remove instant damage effect from burning godzilla,because I died with that effect and godzilla and burning godzilla should have a 15-16 defence and king ghidorah should have 13-14 defence and kiryu should have 20-21 defence.Lower godzilla's regeneration into 10 but when he had 5000 health he regens 20 and when he had 1000 health he regens 30, same with BG.Lower the OD to 8000 but give wither,poison,slowness effect.Godzilla should use his atomic breath more often, like when he's opponent is 10-25 blocks away and when his opponent is flying,I mean that what godzilla did in Godzilla vs KG movie,when KG is about to fly away.
What is the point of lowering his regen? Your sword deals 504-1004 damage per hit - his regen wouldn't help him all that much and a 10hp regen wouldn't help him at all. Everything else is fine tho.
I think you should remove instant damage effect from burning godzilla,because I died with that effect and godzilla and burning godzilla should have a 15-16 defence and king ghidorah should have 13-14 defence and kiryu should have 20-21 defence.Lower godzilla's regeneration into 10 but when he had 5000 health he regens 20 and when he had 1000 health he regens 30, same with BG.Lower the OD to 8000 but give wither,poison,slowness effect.Godzilla should use his atomic breath more often, like when he's opponent is 10-25 blocks away and when his opponent is flying,I mean that what godzilla did in Godzilla vs KG movie,when KG is about to fly away.
I disagree with absolutely everything except for the defensive part and Godzilla's Atomic Breath.
Godzilla's Atomic Breath is only used when he's low on HP (or 3,000) but because of his 1,500 HP per-second regen rate once he gets that low, nobody will beat him unless they are a Kaiju, but it does make sense that it's there.
That's another reason to use the Oxygen Launcher, folks!
You can't kill Godzilla.
Also, if the logic here is "remove this because I died" then remove the entire mod, because almost everything kills me.
Yeah, Tihyo should put up a Godzilla Mod server. I'd be on it every day! It'd be even cooler if the server used development versions of the mod so we can test stuff out!
I feel the Godzilla Mod goes extremely well with the Minecraft Comes Alive mod, because then he's not just blowing up stupid caveman squidwards that don't put up the slightest of a fight.
Rollback Post to RevisionRollBack
The reason Godzilla 2014 failed was because there was no Mothra in it.
Mothra is the only reason Godzilla is good. Mothra saved the movie industry. If Mothra never existed nobody would like movies. The reason many people hate Call of Duty is because it lacks Mothra.
I changed my name to MothraFanboy27.
What is the point of lowering his regen? Your sword deals 504-1004 damage per hit - his regen wouldn't help him all that much and a 10hp regen wouldn't help him at all. Everything else is fine tho.
I disagree with absolutely everything except for the defensive part and Godzilla's Atomic Breath.
Godzilla's Atomic Breath is only used when he's low on HP (or 3,000) but because of his 1,500 HP per-second regen rate once he gets that low, nobody will beat him unless they are a Kaiju, but it does make sense that it's there.
That's another reason to use the Oxygen Launcher, folks!
You can't kill Godzilla.
Also, if the logic here is "remove this because I died" then remove the entire mod, because almost everything kills me.
Some ideas for the mod
I don't expect all if any of these to be used but I'm just giving my advice to help with the mod.
G.D.F. Workbench:
-Recruitment papers: Spawn a soldier NPC you can give them armor and weapons and they always use the strongest you give them, right click to set them to follow or stay, right click them and then a spot to tell them where to go. Right click them and then a ridable object to get them in like horses, tanks, boats etc.
-Tanks: Slow but they fire rockets
-Fighter Planes:
-Vehicles: Perhaps large boats made of iron and with dispensors/cannons that fire, the Soldier's will automatically activate any free cannon when in range. One could even make an airship like the kind seen in Final Wars.
-Machine Guns: Can easily take down normal mobs, I suggest these because if this mod is going to be adding things like Zilla babies and other smaller Kaiju then rockets are going to be overkill.
-Psionic Generator/Monster Caller: From the Half-Centure-War comic, it basically has four settings, the first one calls one monster depending on the closest biome, the next summons two to three different monsters, the third summons several more kinds of monsters and the last calls all the possible monsters that spawn naturally. To keep it balanced it should have energy levels which deplete faster the higher the level. It should also be expensive to make.
-Plasma Generator: From Godzilla versus Megaguiras, used to recharge/repair vehicles and objects made in the workbench.
Xilien Workbench
-Laser Pistol: A basic laser gun, not enough to take down a kaiju but sort of a very fast bow and arrow that doesn't need reloading.
-Xillien Saucer: Basically a flying boat that can take you between planets, perhaps even dimensions.
-Space Titanium: From the first mechagodzilla movie, its could appear on Planet X and be used to forge the Xilien set.
Other Ideas
-M.O.G.U.E.R.A.: Forged in parts like Kiryu, but much weaker since it doesn't require you to kill a monster
-Jet Jaguar: Cause why not, he could be another forged monster since he is a robot, in normal mode he could serve as a chest/bodyguard and to turn giant he could run on something like diamonds, emeralds or redstone.
-Monster Lairs: To help control the number of Kaiju spawning, there could be places where they naturally spawn and only one at a time. Ghidorah's would be on planet X, Godzilla's in the ocean etc.
-Animations: I do hope in the future someone can give Godzilla a better walking animation, a swimming animation and Ghidorah a flying animation if possible.
when KG is in 2000 health KG would loss he's middle head and give KG a flying animation, having him fly like player in creative mode and give KG a 15 regeneration.
Please stop suggesting such great things. You're going to suck us all dry of ideas!
Only thing I was a little mixed on was the military dudes. It'd be cool to have them be Villagers so they fit in a little more in Minecraft and seeing them attack Kaiju would be cool, but what would be infinitely more fun than seeing the Military Villagers patrol the area and fight Kaiju?
Get blown up in tanks/helicopters and crash into buildings, toppling them in the process. Then Godzilla unleashes his mighty trademark roar and then shoots his Atomic Breath straight at you and your army, and all you can do is watch as you and your army are all decimated by the wrath of Godzilla!
But do you know what would be infinitely more fun that that?
Playing as Godzilla destroying tanks/helicopters and causing them to crash into building, toppling them in the process before charging up your Atomic Breath and firing it straight at a Tank/Submarine Army and Kiryu all coming for you at once and decimating them all with only one survivor!
Which was Kiryu... of course.
Rollback Post to RevisionRollBack
The reason Godzilla 2014 failed was because there was no Mothra in it.
Mothra is the only reason Godzilla is good. Mothra saved the movie industry. If Mothra never existed nobody would like movies. The reason many people hate Call of Duty is because it lacks Mothra.
I changed my name to MothraFanboy27.
Please note that everything in the second part of the Blog, is stuff I would personally want and not actually a suggestion, that was just me going on a rant, but looking back yes you are right, a lot of stuff was being unreasonable for Minecraft and modders.
The newest updates where the mobs destroy terrain must be what is making them so laggy!
You want to know how bad it is?
Here I am trying to open a chest. It took me 12 seconds before it finally did, and the chest opening animation didn't play.
Here's a funny one, I'm flying around in survival mode.
Shooting a bow would cause the arrow to float in mid-air and take up to two minutes to begin moving.
Hey, Godzilla. Shouldn't you be attacking me?
Also, why are you standing so close to that unloaded chunk?
My memory appears to be fine...
Those are just some of the examples of what happens. Remember: they only begin happening when Monsters that can destroy terrain appear. This means that Kiryu, Xiliens and Dorats are totally clear of this issue. Unfortunately, the other ones (King Ghidorah, Godzilla/Burning Godzilla) cause this issue to happen whenever they spawn. It always goes away when you kill them, but when they spawn until you get so far away from them that they despawn, the lag will always be there causing serious issues like Unloaded Chunks, Mobs not moving and some of which I stated above.
The reason I believe the new terrain destruction is the cause of this horrible, horrible lag because when King Ghidorah and Godzilla didn't have the terrain destruction ability, no lag was ever generated from them.
It's not them being too big, it's not them being too high-quality, it's the terrain destruction feature.
This could be proven by The King in Orespawn. He's gargantuan, but when he isn't destroying blocks no lag ever happens when you're fighting him. The Hydra and Ur-Ghast from Twilight Forest can also be perfect examples of this.
I beg of you to fix this. The mod is unplayable with this lag.
It might be better on Multiplayer, but since I cannot find any servers that use the Godzilla Mod I will never know.
The reason Godzilla 2014 failed was because there was no Mothra in it.
Mothra is the only reason Godzilla is good. Mothra saved the movie industry. If Mothra never existed nobody would like movies. The reason many people hate Call of Duty is because it lacks Mothra.
I changed my name to MothraFanboy27.
But they always had the ability to destroy terrain.
Then I never noticed, probably because I usually play with mobGriefing turned off.
I think it checks so much for terrain to destroy that it causes the lag. I'll test the new version with mobGriefing turned off and see if it still has the lag issue.
CHECK #1:
So far, no lag. But I have't seen/heard any of the Kaiju yet, so I assume none of them have spawned.
CHECK #2:
Forced Godzilla and Kiryu into a fight, no lag at all. Then I spawned in King Ghidorah in a Forest and had Godzilla fight him there. Still no lag.
mobGriefing is the lag switch for this mod.
The reason Godzilla 2014 failed was because there was no Mothra in it.
Mothra is the only reason Godzilla is good. Mothra saved the movie industry. If Mothra never existed nobody would like movies. The reason many people hate Call of Duty is because it lacks Mothra.
I changed my name to MothraFanboy27.
PACIFICRAFT: http://www.minecraft...64-pacificraft/
When removing their textures (or using a low-res pack), the lag isn't improved a single bit. I'm not joking. It's not the textures.
If it isn't the terrain destruction causing it, then what is?
EDIT:
HAHAHAHA! It is the terrain destruction feature!
Just checked, with mobGriefing turned off, the game doesn't lag a bit!
Now I can finally use this mod again!
I love you, Tihyo. Thank you.
Not in that kind of way...
The reason Godzilla 2014 failed was because there was no Mothra in it.
Mothra is the only reason Godzilla is good. Mothra saved the movie industry. If Mothra never existed nobody would like movies. The reason many people hate Call of Duty is because it lacks Mothra.
I changed my name to MothraFanboy27.
/gamerule mobGriefing false
Put that in with Cheats on (cannot be used in Hardcore Mode) and no mobs can destroy blocks. This means Zombies cannot bust down doors, Creepers' explosions don't harm Blocks, Endermen cannot pick up blocks - so on so forth.
Unfortunately, if you don't put this in before a Kaiju spawns - it's over. The lag will practically take over your world and you'll have to get a new one.
EDIT:
Unfortunately, the lag-free experience was short lived. Even with mobGriefing turned off they still lag my game to no end.
I should try multiplayer, maybe it's just my Singleplayer mode.
The reason Godzilla 2014 failed was because there was no Mothra in it.
Mothra is the only reason Godzilla is good. Mothra saved the movie industry. If Mothra never existed nobody would like movies. The reason many people hate Call of Duty is because it lacks Mothra.
I changed my name to MothraFanboy27.
I think you should remove instant damage effect from burning godzilla,because I died with that effect and godzilla and burning godzilla should have a 15-16 defence and king ghidorah should have 13-14 defence and kiryu should have 20-21 defence.Lower godzilla's regeneration into 10 but when he had 5000 health he regens 20 and when he had 1000 or 3000 health he regens 30, same with BG.Lower the OD to 8000 but give wither,poison,slowness effect.Godzilla should use his atomic breath more often, like when he's opponent is 10-25 blocks away and when his opponent is flying,I mean that what godzilla did in Godzilla vs KG movie,when KG is about to fly away.
What is the point of lowering his regen? Your sword deals 504-1004 damage per hit - his regen wouldn't help him all that much and a 10hp regen wouldn't help him at all. Everything else is fine tho.
I disagree with absolutely everything except for the defensive part and Godzilla's Atomic Breath.
Godzilla's Atomic Breath is only used when he's low on HP (or 3,000) but because of his 1,500 HP per-second regen rate once he gets that low, nobody will beat him unless they are a Kaiju, but it does make sense that it's there.
That's another reason to use the Oxygen Launcher, folks!
You can't kill Godzilla.
Also, if the logic here is "remove this because I died" then remove the entire mod, because almost everything kills me.
Yeah, Tihyo should put up a Godzilla Mod server. I'd be on it every day! It'd be even cooler if the server used development versions of the mod so we can test stuff out!
I feel the Godzilla Mod goes extremely well with the Minecraft Comes Alive mod, because then he's not just blowing up stupid caveman squidwards that don't put up the slightest of a fight.
The reason Godzilla 2014 failed was because there was no Mothra in it.
Mothra is the only reason Godzilla is good. Mothra saved the movie industry. If Mothra never existed nobody would like movies. The reason many people hate Call of Duty is because it lacks Mothra.
I changed my name to MothraFanboy27.
Even so, you can't just ask to nerf him all because he kicks your butt all the time.
As Tihyo says:
"Don't underestimate Kaiju!"
I don't expect all if any of these to be used but I'm just giving my advice to help with the mod.
G.D.F. Workbench:
-Recruitment papers: Spawn a soldier NPC you can give them armor and weapons and they always use the strongest you give them, right click to set them to follow or stay, right click them and then a spot to tell them where to go. Right click them and then a ridable object to get them in like horses, tanks, boats etc.
-Tanks: Slow but they fire rockets
-Fighter Planes:
-Vehicles: Perhaps large boats made of iron and with dispensors/cannons that fire, the Soldier's will automatically activate any free cannon when in range. One could even make an airship like the kind seen in Final Wars.
-Machine Guns: Can easily take down normal mobs, I suggest these because if this mod is going to be adding things like Zilla babies and other smaller Kaiju then rockets are going to be overkill.
-Psionic Generator/Monster Caller: From the Half-Centure-War comic, it basically has four settings, the first one calls one monster depending on the closest biome, the next summons two to three different monsters, the third summons several more kinds of monsters and the last calls all the possible monsters that spawn naturally. To keep it balanced it should have energy levels which deplete faster the higher the level. It should also be expensive to make.
-Plasma Generator: From Godzilla versus Megaguiras, used to recharge/repair vehicles and objects made in the workbench.
Xilien Workbench
-Laser Pistol: A basic laser gun, not enough to take down a kaiju but sort of a very fast bow and arrow that doesn't need reloading.
-Xillien Saucer: Basically a flying boat that can take you between planets, perhaps even dimensions.
-Space Titanium: From the first mechagodzilla movie, its could appear on Planet X and be used to forge the Xilien set.
Other Ideas
-M.O.G.U.E.R.A.: Forged in parts like Kiryu, but much weaker since it doesn't require you to kill a monster
-Jet Jaguar: Cause why not, he could be another forged monster since he is a robot, in normal mode he could serve as a chest/bodyguard and to turn giant he could run on something like diamonds, emeralds or redstone.
-Monster Lairs: To help control the number of Kaiju spawning, there could be places where they naturally spawn and only one at a time. Ghidorah's would be on planet X, Godzilla's in the ocean etc.
-Animations: I do hope in the future someone can give Godzilla a better walking animation, a swimming animation and Ghidorah a flying animation if possible.
when KG is in 2000 health KG would loss he's middle head and give KG a flying animation, having him fly like player in creative mode and give KG a 15 regeneration.
Please stop suggesting such great things. You're going to suck us all dry of ideas!
Only thing I was a little mixed on was the military dudes. It'd be cool to have them be Villagers so they fit in a little more in Minecraft and seeing them attack Kaiju would be cool, but what would be infinitely more fun than seeing the Military Villagers patrol the area and fight Kaiju?
Get blown up in tanks/helicopters and crash into buildings, toppling them in the process. Then Godzilla unleashes his mighty trademark roar and then shoots his Atomic Breath straight at you and your army, and all you can do is watch as you and your army are all decimated by the wrath of Godzilla!
But do you know what would be infinitely more fun that that?
Playing as Godzilla destroying tanks/helicopters and causing them to crash into building, toppling them in the process before charging up your Atomic Breath and firing it straight at a Tank/Submarine Army and Kiryu all coming for you at once and decimating them all with only one survivor!
Which was Kiryu... of course.
The reason Godzilla 2014 failed was because there was no Mothra in it.
Mothra is the only reason Godzilla is good. Mothra saved the movie industry. If Mothra never existed nobody would like movies. The reason many people hate Call of Duty is because it lacks Mothra.
I changed my name to MothraFanboy27.
Please... just... just no...