Take your politics and shove it, seriously. Some of us are trying to have FUN.
I thought you were complaining about lack of realism? But now you're complaining that you can't kill a 60 meter lizard with a sword, and that a WMD that wipes out life actually wipes out life?
I still need to shift Ebirah upward before the model is usable. Otherwise, I think I'm finished. It'll still need a texture, but I can do that as well.
I still need to shift Ebirah upward before the model is usable. Otherwise, I think I'm finished. It'll still need a texture, but I can do that as well.
so when are you going to show us the complete model
Godzilla is crap compared to Mobzilla. Look at the fireballs and the lightning that he causes, and the awesome regeneration. Also, he's not impossible to kill like godzilla, and you can fight him well with big Bertha.
Then why are you still here? If you don't like this mod - just leave.
net.minecraft.client.renderer.StitcherException: Unable to fit: Godzilla:rocketl - size: 1000x1000 - Maybe try a lowerresolution texturepack?
at net.minecraft.client.renderer.texture.Stitcher.func_94305_f(Stitcher.java:79)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:100)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:57)
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:69)
at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(SourceFile:133)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SourceFile:99)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SourceFile:87)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:543)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:265)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.renderer.texture.Stitcher.func_94305_f(Stitcher.java:79)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:100)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:57)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/atlas/items.png
Texture object class: net.minecraft.client.renderer.texture.TextureMap
Stacktrace:
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:69)
at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(SourceFile:133)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SourceFile:99)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SourceFile:87)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:543)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:265)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
I think this is the best version. The current one's head is too small. The snout's length is what needed changed. You can probably find this one in the Techne backups.
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I am trying to use the mod for one of my mob battles. I have never seen the movie.
That and that are why you don't understand Godzilla. In any case, your reasoning for why Mobzilla is better is flawed. You like Mobzilla be he "can be killed", though the rest of that sentence is "with the weapon made to kill him". You will never ever ever see a video of someone killing Mobzilla using only vanilla weapons, it's only possible with the Ultimate weapons and Big Bertha, which was made specifically to take him down. Likewise, Godzilla isn't meant to be beaten by puny things. In the past 60 years, the only things that have killed the "real" Godzilla are that Oxygen Destroyer, and his cholesterol. If he wasn't so OP, he'd just be Zilla.
that thing is probably impossible to animate and to me it doesn't look like godzilla 2014
If I understand correctly, everything attached to a leg moves when the leg moves, so really if everything is linked correctly, it would just be 6 moving objects if all four limbs, as well as the head and the tail were animated. Dragon Mounts has kind of set the bar for me, those are probably the best animated mobs in all of Minecraft
I was wondering about the oxygen destroyer - can you increase Godzilla's and other's deffence so that OD can only deal 8000 damage to them, but give OD an after effect, like the one of Kiryu's Zero Cannon, so that they will be taking 200-400 dammage each second and eventually die from it? Not only the increase in kaiju's deffence will make battles between them last longer, but it will also make it more challanging to fight them with a G-sword. Also, can you increase the durability for the G-set? The deffence on it is fine but it breaks in 15 hits.
Once I fix it.
Then why are you still here? If you don't like this mod - just leave.
Looks kinda like Gorosaurus.
Well, his head needs to be a bit smaller, his jaws need to be thinner and his hands should have palms.
Yes, but his mouth is still too big. He needs to be about 3 times smaller. Everything else is good.
Didn't Tihyo say that the model's overall size doesn't matter a few pages back?
I think this is the best version. The current one's head is too small. The snout's length is what needed changed. You can probably find this one in the Techne backups.
.
The number of cuboids on that is amazing. Yeah the mouth is long, but it looks really good.
If I understand correctly, everything attached to a leg moves when the leg moves, so really if everything is linked correctly, it would just be 6 moving objects if all four limbs, as well as the head and the tail were animated. Dragon Mounts has kind of set the bar for me, those are probably the best animated mobs in all of Minecraft
I was talking about the size of his mouth.