---- Minecraft Crash Report ----
// Oh - I know what I did wrong!
Time: 8/6/15 9:38 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: com.tihyo.godzilla.common.mod_Godzilla
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: com.tihyo.godzilla.common.mod_Godzilla
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:440)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
... 10 more
Caused by: java.io.FileNotFoundException: C:\Users\new user\Desktop\GAAAAH! RUUUUN!! (The system cannot find the file specified)
at java.util.zip.ZipFile.open(Native Method)
at java.util.zip.ZipFile.<init>(Unknown Source)
at java.util.zip.ZipFile.<init>(Unknown Source)
at java.util.jar.JarFile.<init>(Unknown Source)
at java.util.jar.JarFile.<init>(Unknown Source)
at sun.net.www.protocol.jar.URLJarFile.<init>(Unknown Source)
at sun.net.www.protocol.jar.URLJarFile.getJarFile(Unknown Source)
at sun.net.www.protocol.jar.JarFileFactory.get(Unknown Source)
at sun.net.www.protocol.jar.JarURLConnection.connect(Unknown Source)
at sun.net.www.protocol.jar.JarURLConnection.getJarFile(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:145)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
I want u to bring back all the old features in this mod, like kiryu, and the G.D.F. crafting table, Planet X, the G.D.F suit made from the Daitokage mob, the grenades and rocket launcher, and PLEASE keep updating this mod its really epic I love it, and ADD MORE MONSTERS, ARMORS AND WEAPONS. Thx Tihyo your awesome!!!!
Can just make a suggestion for this mod? Maybe you could in a future update you could add more complicated machines to make this like a tech mod or something, it is just an idea.
I want u to bring back all the old features in this mod, like kiryu, and the G.D.F. crafting table, Planet X, the G.D.F suit made from the Daitokage mob, the grenades and rocket launcher, and PLEASE keep updating this mod its really epic I love it, and ADD MORE MONSTERS, ARMORS AND WEAPONS. Thx Tihyo your awesome!!!!
they're working on it and kiryu is getting a new model
Dang I can remove most mods and Orespawn takes up so much that I can't have this one anymore like I did in 1.6.4, I even remove AoA and Godzilla can't come in as it uses a lot of entries. But who needs that when you have Mobzilla (and some command blocks that allow you to control a mechanical Godzilla)? Still disappointed, though nice mod :(!
Dang I can remove most mods and Orespawn takes up so much that I can't have this one anymore like I did in 1.6.4, I even remove AoA and Godzilla can't come in as it uses a lot of entries. But who needs that when you have Mobzilla (and some command blocks that allow you to control a mechanical Godzilla)? Still disappointed, though nice mod :(!
wt other major mods do u have like the custom npcs superheros unlimited wildycraft etc or even lycanite's mobs mod
Yeah, Lycanites, Orespawn, Mo Creatures, +5-6 more, listing all these will be a pain but most of the entity ID are used, since I have Anti ID Conflict it tells me how many are left. I don't know the minimum entity ID for this one if someone can tell me I'll see if I can replace any for Godzilla.
As of the entity count, about to remove mods and use Anti ID Conflict to check, I assume each boss part takes an entity ID and I can't afford that with only 19 slots left.
UPDATE: Well, I sacrificed Treeores (Ores in trees and some bosses; 11 more entity ID open), which unlocked enough slots for the 25 entities in Godzilla. Perhaps the Treeores version without bosses will unlock the potential of still having it.
FINAL UPDATE: Didn't get rid of anything for this mod :), outdate 4.5 1.7.10 Treeores works without taking up entity ID.
Doesn't work well with Just Another Spawner, will spawn bosses like crazy even at 1-1-0-1 (ex 4 Godzilla), however, I can make them spawn in a specific biome/dimension to fix that where I am ready to farm them off. If only the bosses didn't step and destroy their own spawner, then I would just use a ruin generation.
Can you change the models of the g-set and g-sword back to it's original textures and make the burning g-set similar to the original g-set but redder. Also can you make the battra and rodan set look like the original texture form but like superheroes unlimited or can you make a texture pack or skin pack for the godzilla mod but I mean you don't have to the mod is cool but my OCD is like " dude it needs to look as vanilla as possible " anyways great mod and good job to the people working on this mod.
Has anyone written MineTweaker scripts to implement the ore dictionary for this mod before I have to invest the time in learning MineTweaker's scripting syntax and doing all the typing and what not?
Here's why I think the armor in this mod should have upgrades and/or more potion effects. My opinion is that you deserve more powerful armor than what we get now, because the bosses in the Godzilla mod are OP and difficult to take down.
Here's why I think the armor in this mod should have upgrades and/or more potion effects. My opinion is that you deserve more powerful armor than what we get now, because the bosses in the Godzilla mod are OP and difficult to take down.
The whole premise of the Mod, besides putting Godzilla characters/Kaiju into Minecraft, is to raise the overall difficulty of survival.
There are also no bosses in the Godzilla Mod, now before you disagree listen to me. A boss is meant to be a test, an exam to show that your skill at the game, or in RPGs your character's level are up to a certain level, before you pass to the next part of the game. They are a challenge you undertake and then you get rewards. With a boss, facing them is a choice, you go to where they spawn and if you have sense, one prepares for facing them. Just putting a boss bar on a really strong mob that spawns like normal mobs is not a boss fight, nor is 'fair'. This is something some Mods and Mod creators forget/don't understand.
In the Godzilla Mod, mobs so strong they are compared to Bosses, roam the lands, the various biomes. They spawn regardless of your play level and you most likely encountered them most likely on your first day, when you were not ready to face them. When you do kill them, with a one shot weapon that is somewhat difficult to construct, you get drops to craft items that often barely let you survive fighting one of these mobs, hand to hand.
Maybe the armor and weapons could do with some upgrading, retweakings or even personal enchants to help them in keeping you alive, but the Godzilla mobs are suppose to feel overpowering, you are basically a human fighting GIANT MONSTERS, hand-to-hand...
---- Minecraft Crash Report ----
// Oh - I know what I did wrong!
Time: 8/6/15 9:38 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: com.tihyo.godzilla.common.mod_Godzilla
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: com.tihyo.godzilla.common.mod_Godzilla
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:440)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
... 10 more
Caused by: java.io.FileNotFoundException: C:\Users\new user\Desktop\GAAAAH! RUUUUN!! (The system cannot find the file specified)
at java.util.zip.ZipFile.open(Native Method)
at java.util.zip.ZipFile.<init>(Unknown Source)
at java.util.zip.ZipFile.<init>(Unknown Source)
at java.util.jar.JarFile.<init>(Unknown Source)
at java.util.jar.JarFile.<init>(Unknown Source)
at sun.net.www.protocol.jar.URLJarFile.<init>(Unknown Source)
at sun.net.www.protocol.jar.URLJarFile.getJarFile(Unknown Source)
at sun.net.www.protocol.jar.JarFileFactory.get(Unknown Source)
at sun.net.www.protocol.jar.JarURLConnection.connect(Unknown Source)
at sun.net.www.protocol.jar.JarURLConnection.getJarFile(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:145)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_11, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 207562832 bytes (197 MB) / 314761216 bytes (300 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1492 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UC mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UC FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1492-1.7.10.jar)
UC Forge{10.13.4.1492} [Minecraft Forge] (forge-1.7.10-10.13.4.1492-1.7.10.jar)
UE godzillamod{1.6.6} [Godzilla Mod] (Godzilla Mod-1.7.10-1.6.6.jar.zip)
GL info: ' Vendor: 'Intel' Version: '3.1.0 - Build 9.17.10.2932' Renderer: 'Intel(R) HD Graphics 2000'
I re-dl'ed the mod & tried a clean folder again, just to see....aaaaaaaand it crashed again. X/
Figured I'd post the crash report this time, so maybe it can shed some light on this.... :/
GET OFF MAH LAWN.
What's going on guys? It's been a while since I have been here.
really well theres not much going on right now.Other than wait for the next update
I WANT ANOTHER UPDATE, THIS MOD IS SO EPIC!!!!!!!!!!!!!!
I want u to bring back all the old features in this mod, like kiryu, and the G.D.F. crafting table, Planet X, the G.D.F suit made from the Daitokage mob, the grenades and rocket launcher, and PLEASE keep updating this mod its really epic I love it, and ADD MORE MONSTERS, ARMORS AND WEAPONS. Thx Tihyo your awesome!!!!
Can just make a suggestion for this mod? Maybe you could in a future update you could add more complicated machines to make this like a tech mod or something, it is just an idea.
they're working on it and kiryu is getting a new model
do u have any idea when is kiryu is coming out for the next update
ummmm kiryu is coming out in the next update
Dang I can remove most mods and Orespawn takes up so much that I can't have this one anymore like I did in 1.6.4, I even remove AoA and Godzilla can't come in as it uses a lot of entries. But who needs that when you have Mobzilla (and some command blocks that allow you to control a mechanical Godzilla)? Still disappointed, though nice mod :(!
Mod & Coder Overlordi mean the time of the next update the date
wt other major mods do u have like the custom npcs superheros unlimited wildycraft etc or even lycanite's mobs mod
Yeah, Lycanites, Orespawn, Mo Creatures, +5-6 more, listing all these will be a pain but most of the entity ID are used, since I have Anti ID Conflict it tells me how many are left. I don't know the minimum entity ID for this one if someone can tell me I'll see if I can replace any for Godzilla.
As of the entity count, about to remove mods and use Anti ID Conflict to check, I assume each boss part takes an entity ID and I can't afford that with only 19 slots left.
UPDATE: Well, I sacrificed Treeores (Ores in trees and some bosses; 11 more entity ID open), which unlocked enough slots for the 25 entities in Godzilla. Perhaps the Treeores version without bosses will unlock the potential of still having it.
FINAL UPDATE: Didn't get rid of anything for this mod :), outdate 4.5 1.7.10 Treeores works without taking up entity ID.
Mod & Coder OverlordRead the title.
Doesn't work well with Just Another Spawner, will spawn bosses like crazy even at 1-1-0-1 (ex 4 Godzilla), however, I can make them spawn in a specific biome/dimension to fix that where I am ready to farm them off. If only the bosses didn't step and destroy their own spawner, then I would just use a ruin generation.
Mod & Coder OverlordCan you change the models of the g-set and g-sword back to it's original textures and make the burning g-set similar to the original g-set but redder. Also can you make the battra and rodan set look like the original texture form but like superheroes unlimited or can you make a texture pack or skin pack for the godzilla mod but I mean you don't have to the mod is cool but my OCD is like " dude it needs to look as vanilla as possible " anyways great mod and good job to the people working on this mod.
Has anyone written MineTweaker scripts to implement the ore dictionary for this mod before I have to invest the time in learning MineTweaker's scripting syntax and doing all the typing and what not?
Thanks.
Here's why I think the armor in this mod should have upgrades and/or more potion effects. My opinion is that you deserve more powerful armor than what we get now, because the bosses in the Godzilla mod are OP and difficult to take down.
The whole premise of the Mod, besides putting Godzilla characters/Kaiju into Minecraft, is to raise the overall difficulty of survival.
There are also no bosses in the Godzilla Mod, now before you disagree listen to me. A boss is meant to be a test, an exam to show that your skill at the game, or in RPGs your character's level are up to a certain level, before you pass to the next part of the game. They are a challenge you undertake and then you get rewards. With a boss, facing them is a choice, you go to where they spawn and if you have sense, one prepares for facing them. Just putting a boss bar on a really strong mob that spawns like normal mobs is not a boss fight, nor is 'fair'. This is something some Mods and Mod creators forget/don't understand.
In the Godzilla Mod, mobs so strong they are compared to Bosses, roam the lands, the various biomes. They spawn regardless of your play level and you most likely encountered them most likely on your first day, when you were not ready to face them. When you do kill them, with a one shot weapon that is somewhat difficult to construct, you get drops to craft items that often barely let you survive fighting one of these mobs, hand to hand.
Maybe the armor and weapons could do with some upgrading, retweakings or even personal enchants to help them in keeping you alive, but the Godzilla mobs are suppose to feel overpowering, you are basically a human fighting GIANT MONSTERS, hand-to-hand...
Hyeeeeeeee kityu in next update
My Face http://images.designntrend.com/data/images/full/60239/five-nights-at-freddys-4-nightmare-freddy.jpg?w=780
You know it No real but it is