Hey there, everyone seems to be having fun with this so I thought I'd give it a try. As a SolidWorks and AutoCAD user, techne seems pretty awful lol. Anyway, here's a quick mock-up of Destroyah:
(orthographics can be found at http://imgur.com/a/QmaVt)
What do you guys think so far? Obviously it needs some smoother transitions, but how is the scale? The bulkiness? If I've got to change the size of the whole thing I'd rather do that before adding all the claws
Hey there, everyone seems to be having fun with this so I thought I'd give it a try. As a SolidWorks and AutoCAD user, techne seems pretty awful lol. Anyway, here's a quick mock-up of Destroyah:
(orthographics can be found at http://imgur.com/a/QmaVt)
What do you guys think so far? Obviously it needs some smoother transitions, but how is the scale? The bulkiness? If I've got to change the size of the whole thing I'd rather do that before adding all the claws
Scale doesn't matter (in terms of how tall he is). I just increase it in code.
HI It's me again. Um If you remember that really long post I made on page 33 I was talking about a Zilla mob (Hes the 1998 Godzilla) and I got bored so I made my own model...the only thing is though I can't texture worth nothin XD
if anyone could texture it I'd like it to be like the Godzilla in Godzilla the series. Hope you guys like it
I know how about this zilla model is zilla jr model or baby zilla
If you were modelling somebody like... Destroyah, you'd name it ModelDestroyah.
o.o that's convenient. Though at the same time, now I have a lot of joints to move D: How do you make the model translucent like you had it in the video? I know I can just go off position but it would be nice to be able to see what I'm moving.
If you look at Zilla, his biggest spikes are at his shoulders, your model seems to have them on his hips. My own recommendation would be to move the spikes forward, make the legs longer and thicker, and make the tail thinner.
Looks good!
Scale doesn't matter (in terms of how tall he is). I just increase it in code.
Size doesn't matter, I increase it in code anyways.
Coming from the guy who made http://i.imgur.com/ByeN3c9.jpg, I take that as a huge compliment, thanks!
Good to know, and glad you like it!
o.o that's convenient. Though at the same time, now I have a lot of joints to move D: How do you make the model translucent like you had it in the video? I know I can just go off position but it would be nice to be able to see what I'm moving.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/2406492-1-7-10-mcprehistory-mod(Check this amazing mod out!!!)
If you look at Zilla, his biggest spikes are at his shoulders, your model seems to have them on his hips. My own recommendation would be to move the spikes forward, make the legs longer and thicker, and make the tail thinner.