The Meaning of Life, the Universe, and Everything.
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1/10/2015
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T1Cybernetic
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I have never used this mod before until today but because I just upgraded my game to 1.9.4 and moved some worlds over from older versions I though I should try out a few more good looking tools and safe to say it's working beautifully !!!
The mod is excellent although I did die a few times because I didn't put myself in a safe place
Hmm, I installed it correctly because it loads and shows all the new GUIs and stuff, but the mod isn't working for me properly (1.9.4 w/ forge).
I cast the rod into the water with plenty of space, and a fish shows up to bite. I let the mod be and reel in the fish itself, but it does not reel in the fish on time. It reels in maybe a second late, not giving me the loot. The mod still automatically recasts the rod, but I end up with no loot at all.
Is there a way to fix this issue? Because it is making the mod quite useless to me
Not a problem if you got yourself a hopper and chest under you ^^
On the contrary. I've been playing 1.10, and I have a fishing rod with the Mending enchantment (so it wouldn't run out of durability; it also has Unbreaking III and Luck of the Sea III), so if Autofish gets a 1.10 release (no rush) and I leave it running long enough, both the chest and my inventory could overflow (though I forget whether the hopper or my inventory gets items first when both have space).
Edit: I just spent some time testing in 1.9.4 with a similarly-enchanted rod in creative mode, and determined two things:
1. The fish and treasure go into my inventory first, even when I stand on the hopper.
2. After about an hour of fishing, only 13 slots were filled with caught items. Extrapolating that to 8 hours (which woudld mean leaving the fishing running overnight) gives around 104 slots, which could easily be done with 2 (or maybe 3 for extra safety) double chests with hoppers. Of course, that's using vanilla fishing loot tables. The only mod I'm aware of with extra fishing loot that has even been updated to 1.9.4 is Mariculture (Jenkins builds, not on Curseforge yet), and if I decided to use that, I'd probably also use some mods with item pipes or similar and extra storage capabilities.
Can this mod be used with force if so what is the way too make it work ?. since i never used lite loader before and all ways forge i have no clue lol.
LiteLoader has a nice installation flowchart in the first post of its thread, including how to install it alongside Forge: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1290155-liteloader
After that, installing liteloader mods is a lot like installing Forge mods (it's just a matter of dropping them in the mods folder in most cases), the main difference (from a player's perspective) is that they end in .litemod instead of .jar.
I was wondering if you would be willing to recompile the mod for Minecraft 1.10.2? From what I've seen, mods for 1.9.4 work perfectly on 1.10.0 but do not load at all on 1.10.2. I would really love to use this mod on the overcrowded server I play on where the afk-kicker can only be bypassed by auto-fish (hacking is allowed there, so it's perfectly fine for someone to AFK-auto-fish there)
1.9.4 mods will work for 1.10.0 but not for 1.10.2
Forge mods for 1.9.4 will sometimes work for 1.10.0 and 1.10.2 (I don't know how common it is, because I haven't tried that many, but I've been running 4 mods listed as 1.9.4 that worked in both 1.10 and 1.10.2, but I also know of one such mod that crashed in 1.10 until the author updated it for 1.10).
LiteLoader mods, such as Autofish, are a different story.
Can this mod be used with force if so what is the way too make it work ?. since i never used lite loader before and all ways forge i have no clue lol.
To use LiteLoader with Forge 1.10.2 I just chose "extract JAR" in the installer menu and dropped it into my mods folder. It appears to have loaded correctly but I haven't added any liteloader mods yet (it detected the 1.9.4 AutoFish.litemod in my mods folder but said it was incompatible)
I think there was a thing in some previous versions of LiteLoader where you had to place the LiteLoader extracted JAR in a subfolder of the mods folder named after the version of MC you are using tho.
I have never used this mod before until today but because I just upgraded my game to 1.9.4 and moved some worlds over from older versions I though I should try out a few more good looking tools and safe to say it's working beautifully !!!
The mod is excellent although I did die a few times because I didn't put myself in a safe place
So I'm blaming you for that
Signature removed by popular demand.
Hmm, I installed it correctly because it loads and shows all the new GUIs and stuff, but the mod isn't working for me properly (1.9.4 w/ forge).
I cast the rod into the water with plenty of space, and a fish shows up to bite. I let the mod be and reel in the fish itself, but it does not reel in the fish on time. It reels in maybe a second late, not giving me the loot. The mod still automatically recasts the rod, but I end up with no loot at all.
Is there a way to fix this issue? Because it is making the mod quite useless to me
*Edit* Fixed
Liteloader 1.10 is out So you never know it won't be too long.
Signature removed by popular demand.
Thanks for this awesome mod, OP. Can't wait for 1.10 if you decide to release it.
I drifted away from using this mod for a while, but I'm curious: was this option ever implemented? I don't see a mention of it in the changelog.
Not a problem if you got yourself a hopper and chest under you ^^
On the contrary. I've been playing 1.10, and I have a fishing rod with the Mending enchantment (so it wouldn't run out of durability; it also has Unbreaking III and Luck of the Sea III), so if Autofish gets a 1.10 release (no rush) and I leave it running long enough, both the chest and my inventory could overflow (though I forget whether the hopper or my inventory gets items first when both have space).
Edit: I just spent some time testing in 1.9.4 with a similarly-enchanted rod in creative mode, and determined two things:
1. The fish and treasure go into my inventory first, even when I stand on the hopper.
2. After about an hour of fishing, only 13 slots were filled with caught items. Extrapolating that to 8 hours (which woudld mean leaving the fishing running overnight) gives around 104 slots, which could easily be done with 2 (or maybe 3 for extra safety) double chests with hoppers. Of course, that's using vanilla fishing loot tables. The only mod I'm aware of with extra fishing loot that has even been updated to 1.9.4 is Mariculture (Jenkins builds, not on Curseforge yet), and if I decided to use that, I'd probably also use some mods with item pipes or similar and extra storage capabilities.
Can this mod be used with force if so what is the way too make it work ?. since i never used lite loader before and all ways forge i have no clue lol.
LiteLoader has a nice installation flowchart in the first post of its thread, including how to install it alongside Forge:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1290155-liteloader
After that, installing liteloader mods is a lot like installing Forge mods (it's just a matter of dropping them in the mods folder in most cases), the main difference (from a player's perspective) is that they end in .litemod instead of .jar.
I was wondering if you would be willing to recompile the mod for Minecraft 1.10.2? From what I've seen, mods for 1.9.4 work perfectly on 1.10.0 but do not load at all on 1.10.2. I would really love to use this mod on the overcrowded server I play on where the afk-kicker can only be bypassed by auto-fish (hacking is allowed there, so it's perfectly fine for someone to AFK-auto-fish there)
1.9.4 mods will work for 1.10.0 but not for 1.10.2
1.9.4 mods will work for 1.10.0 but not for 1.10.2
It didn't work for me.
What are you talking about?
Forge mods for 1.9.4 will sometimes work for 1.10.0 and 1.10.2 (I don't know how common it is, because I haven't tried that many, but I've been running 4 mods listed as 1.9.4 that worked in both 1.10 and 1.10.2, but I also know of one such mod that crashed in 1.10 until the author updated it for 1.10).
LiteLoader mods, such as Autofish, are a different story.
Well that makes sense; I meant that Forge mods for 1.9.4 usually work on 1.10 and I thought Liteloader would behave similarly... Whoopsie.
To use LiteLoader with Forge 1.10.2 I just chose "extract JAR" in the installer menu and dropped it into my mods folder. It appears to have loaded correctly but I haven't added any liteloader mods yet (it detected the 1.9.4 AutoFish.litemod in my mods folder but said it was incompatible)
I think there was a thing in some previous versions of LiteLoader where you had to place the LiteLoader extracted JAR in a subfolder of the mods folder named after the version of MC you are using tho.
Not 1.9.4 liteloader mods.
At least not any of those Ive tried, including autofish.
yeah it doesn't like cross-version mods it seems, my comment was more general for how one uses LiteLoader to run mods in the forge environment
Is there an ETA for the 1.10.2 version? I love this mod and miss the heck out it.