Liquid Energy is an addon to some of the most famous mods IndustrialCraft² and BuildCraft.
Our scientists have been working on this for over a year now, and they finally made it.
Liquid Energy!
Now you can save it in Tanks aswell, no need for all the machines anymore.
Simply get the Liquid Energy Liquid Producer and you’re ready to go.
Want to convert it backwards? No problem.
Our scientists even worked on that method.
Simply rightclick it whilst sneaking and the Liquid Producer will change it’s mode to the Power Producer.
This trick also works vice-versa, keep that in mind.
Recipes
Our scientists made some nice blueprints on how to create such a machine.
“If you have BuildCraft installed, but not IndustrialCraft², you have to use this blueprint.”, (Johnson, Thomas – 24th May 2013)
“There is also a blueprint for the situation, that IndustrialCraft² been installed, but BuildCraft isn’t.”
“As third blueprint that has to be used, you need to have both of these addons installed.”
Changelog
Beta 5:
Changed Recipes.
Requires Tesla Coil instead of Lapotron in the IC Recipes now (makes more sense though)
Beta 4:
Fixed config bug (ID override)
Beta 3:
Fixed texture bugs
BuildCraft:
- New Refinery Recipe:
Liquid Energy -> Refined Liquid Energy
- New Combustion Engine Fuel:
Refined Liquid Energy (4 MJ/t - lasts for 2000 ticks)
Beta 2:
Initial Release
Found bugs?
Even our scientists can do mistakes.
It's the best idea to tell them about the found mistakes in this topic
or by writing a private message to me. (In this case I will forward it to the scientists)
Spotlights
Beta 5
by Narvy
Modpacks
You can use this mod in your modpacks, as far as you give credits and don't make money with it.
Downloads
As always, they can be found on the crew page I'm working in:
"There is also a blueprint for the situation, that you BuildCraft has been installed, but IndustrialCraft² isn’t." are supposed to be "There is also a blueprint for the situation, that your IndustrialCraft² has been installed, but BuildCraft isn't."
"There is also a blueprint for the situation, that you BuildCraft has been installed, but IndustrialCraft² isn’t." are supposed to be "There is also a blueprint for the situation, that your IndustrialCraft² has been installed, but BuildCraft isn't."
It should be that kind of expensive, though it's mode can simply be changed by sneak-rightclicking the energy / liquid producer. That's why I put 2 different kind of items in it - Tank, Refinery, Gears, Wrench (to change the mode, makes sense actually), ...
u should have different recipes for the energy producer and the liquid creator, it's very expensive to use the same device for both things.
u could have the liquid energy maker be more expensive then the energy creator
If I had to guess as to the reason this isn't the case, it's probably so that you just need one machine. When you have a surplus of energy you set it to liquid producer to fill your tank. When you need to use the energy you set it to energy producer to send it the other way, back out into your system.
If I had to guess as to the reason this isn't the case, it's probably so that you just need one machine. When you have a surplus of energy you set it to liquid producer to fill your tank. When you need to use the energy you set it to energy producer to send it the other way, back out into your system.
Actually it's 1:1 (Liquid to Energy / Energy to Liquid)
Beta 3 arrived!
Changelog:
- Fixed texture derpness
BuildCraft:
- New Refinery Recipe: Liquid Energy -> Refined Liquid Energy
- New Combustion Engine Fuel: Refined Liquid Energy (4 MJ/t - one bucket lasts 2000 ticks)
Just tried to load in Beta 3 into my main instance, and got a failed to start game error. Here's the log if you want to look at it. http://pastebin.com/cQxLtbyM
Beta 2 was working great, other than the missing textures. But other than that, I'm really loving the mod! It's going to come in wicked handy for not wasting energy.
Beta 2 was working great, other than the missing textures. But other than that, I'm really loving the mod! It's going to come in wicked handy for not wasting energy.
Something changed at the config, I'm sorry for that.
Just remove the config and let it generate again, then it should work
//EDIT: Yup, something messed up my code, it generates with the wrong ID...
Uhm, I'm going to upload beta 4, small bugfix at the config...
Excellent. Also, I commend you on updating your mod promptly and as often as necessary as far as bugfixes go. More than I can say for some mod devs I know of.
Our scientists made some nice blueprints on how to create such a machine.
“There is also a blueprint for the situation, that IndustrialCraft² been installed, but BuildCraft isn’t.”
“As third blueprint that has to be used, you need to have both of these addons installed.”
Beta 3:
Fixed texture bugs
BuildCraft:
- New Refinery Recipe:
Liquid Energy -> Refined Liquid Energy
- New Combustion Engine Fuel:
Refined Liquid Energy (4 MJ/t - lasts for 2000 ticks)
Beta 2:
Initial Release
But if you have both, it can input from both EU and MJ and output to both EU and MJ
"There is also a blueprint for the situation, that you BuildCraft has been installed, but IndustrialCraft² isn’t."
are supposed to be
"There is also a blueprint for the situation, that your IndustrialCraft² has been installed, but BuildCraft isn't."
If I had to guess as to the reason this isn't the case, it's probably so that you just need one machine. When you have a surplus of energy you set it to liquid producer to fill your tank. When you need to use the energy you set it to energy producer to send it the other way, back out into your system.
Beta 3 arrived!
Changelog:
- Fixed texture derpness
BuildCraft:
- New Refinery Recipe: Liquid Energy -> Refined Liquid Energy
- New Combustion Engine Fuel: Refined Liquid Energy (4 MJ/t - one bucket lasts 2000 ticks)
//EDIT:
@prodotes:
If you give credits it's ok.
Works with most of the mods
Beta 2 was working great, other than the missing textures. But other than that, I'm really loving the mod! It's going to come in wicked handy for not wasting energy.
Just remove the config and let it generate again, then it should work
//EDIT: Yup, something messed up my code, it generates with the wrong ID...
Uhm, I'm going to upload beta 4, small bugfix at the config...