wooby6, could you reproduce this bug with mod_moreEverything being the only mod in the game? Or at least with the minium amount of other mods.
Also I suspect it might have something to do with the version of Java, so if you could try different Java version that would be helpful as well.
If I use this mod (newest version 260 290) @ Minecraft 1.5.2
there are lots of lags and freezes. But I don't have a crash message, no errors in the log file.
Newest Forge version (188.8.131.528).
Only message in the logfile:
2013-07-03 19:02:36 [WARNING] [Minecraft-Server] Can't keep up! Did the system time change, or is the server overloaded?
2013-07-03 19:03:17 [INFO] [STDERR] Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: PermGen space
2013-07-03 19:03:20 [INFO] [STDERR] Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: PermGen space
I use a really good computer with 8GB RAM to java (also tried 1GB and 2GB RAM), so RAM is not the issue
I want to add thaumcraft aspects to missing stuff from ExtraBiomesXL, Biomes O Plenty and Natura. Where do I look up what I call said item?
like "item.xyz, -1, "wood", 5, "stone", 5"
item prefix is used for vanilla Minecraft item and block IDs.
Mods use the form mods.modname.itemname, you name additional items yourself as you load them from the mod configuration file.
Generally you first need to get an item ID from the mod configuration file, save it in a variable, and then use in APIs.
For example, to read IDs from Natura mod:
// use m for mods.modname to have a shortcut to write
// m.itemname instead of mods.modname.itemname each time
// Check if the mod is loaded
if (m = mods.natura)
// Load the configuration file and proceed if successful
// Generally, block IDs are exact and item IDs need to be increased by 256,
// but check ID in NotEnoughItems and compare to config file just to be sure.
m.foodItems = FindIntMatch(/I:"Food Items"=(\d+)/)+256;
m.barleySeeds = FindIntMatch(/I:"Barley Seed"=(\d+)/)+256;
m.cloud = FindIntMatch(/I:"Cloud Block"=(\d+)/);
m.sapling = FindIntMatch(/I:Sapling=(\d+)/);
m.door = FindIntMatch(/I:"Door Item"=(\d+)/)+256;
m.bloodwood = FindIntMatch(/I:"Bloodwood Block"=(\d+)/);
m.redwood = FindIntMatch(/I:"Redwood Block"=(\d+)/);
m.wood = FindIntMatch(/I:"Wood Block"=(\d+)/);
// add others similarly, as a parameter to FindIntMatch you generally need something
// like /config_line=(\d+)/ as per Forge config format, (\d+) captures the number
And then to use it in Thaumcraft API:
if (m = mods.natura)
// For items without metadata, use -1 as second parameter;
// For items with, look up the metadata value with NotEnoughItems
RegisterObjectTag(m.foodItems, 24, "plant", 1, "flower", 1);
Hi there I finally found a use for this mod! I found conflicting recipes now and I need your help... Okay I have 4 mods that all use the same recipes for some potions right... Well what I would like to know is how I change this using this mod???
You need to determine the item ID and metadata that you want to be able to craft and add a recipe for it using the AddRecipe() function.
For its usage see the mod scripts and configuration file.
Will this new recipe prevent or remove the old recipe? Because I have a custom recipe mod installed if that is what you mean... Also do potion Ids affect what ingredients the potions use? I noticed that these potions all used the potion id of 21.