Started playing with Cool technology. Thanks for putting it back up ^.^ Although I couldn't help but notice the Remoter texture wasn't very pretty What do you think of this?
Started playing with Cool technology. Thanks for putting it back up ^.^ Although I couldn't help but notice the Remoter texture wasn't very pretty What do you think of this?
Hey one suggesting for Cool tech. A block that you can use the assigner to connect and that takes on the sides of the block... I find it incredibly difficult to have a "nice" looking room with AE imports and Power going to my machines at the same time. Just a recommendation!
Hey one suggesting for Cool tech. A block that you can use the assigner to connect and that takes on the sides of the block... I find it incredibly difficult to have a "nice" looking room with AE imports and Power going to my machines at the same time. Just a recommendation!
Light block placer is not a coremod anymore. Now works on key; configurable light level; can add block name parts to configuration. Changed screenshots.
Your Extended item information doesn't show the correct damage for weapons from BALKON'S WEAPONMOD
In fact, it most likely shows the wrong damage for weapons from mods.
Your Extended item information doesn't show the correct damage for weapons from BALKON'S WEAPONMOD
In fact, it most likely shows the wrong damage for weapons from mods.
That mod is not guaranteed to work with all mods because I have to tune it for some mods manually. I haven't played with Balkon's weapons so yes it's not working perfectly with it. Generally, it won't show damage for ranged weapon attacks.
I uploaded a new version of Fine technology. Added a Breaker, fixed remoter GUI and added an upgrade system for remoter. This version is recommended. Also uploaded a demonstration video.
Nice! You are back! I'm enjoying EIIP mod as well as the Tweak mod!
Cheers.
I made another EII+ update. It fixes a couple of bugs and I also merged Bright Block Placer into it. A new functionality - an experimental incremental fuel registry. It finds items which have original fuels in their recipes and makes them into fuels with a summary value of ingredient values. So one can burn items made of wood, coal, sticks and so on.
I didn't fully understand what you meant.
In fact, it most likely shows the wrong damage for weapons from mods.
Cheers.
I made another EII+ update. It fixes a couple of bugs and I also merged Bright Block Placer into it. A new functionality - an experimental incremental fuel registry. It finds items which have original fuels in their recipes and makes them into fuels with a summary value of ingredient values. So one can burn items made of wood, coal, sticks and so on.