Hi, thanks for the awesome video! It was a blast watching it! The items with no recipes are because I don't know how they work out in terms of game balance. Suggestions would be appreciated, if you have any ideas. Telekinesis catalysts can be chained as far as you want through loaded chunks. Details on the contents is a great idea for the build tool.
-Replaced client-side-only dependency in SimpleLoader. Gizmos should now work on client-less servers.
-Added dynamic wool, which changes colours in response to analog redstone signals
-Made the build tool's tooltip show info on what is inside
-Added luncher: Right-click with it to activate one of two functions: If you're not 100% full and the luncher isn't empty, it will transfer as much food as possible from its internal storage to your food bar. On the other hand, if there's no point feeding you, it will search your inventory for any foods and add as much as can fit to its internal storage.
-Centralized debug messages, and added one config property to turn them off.
What does the yellow block do? I forget what it is called
That is the Telekinesis Catalyst. Set it up like so:
The yellow blocks are the catalysts. You can have any number of them, with optionally up to 10 or so air between, but they must be in a straight line with your target block. The crafting table can be any block except chests - they limit accessing range to stop cheats and I haven't figured out how to bypass it. Right-click the face opposite the crafting table.