Woooo, I see the physics part is already seperated now! That's nice.
I remember the functions are all in one jar when this mod is in 1.5 version.....
So sorry, maybe I don't need another extra work for this.
But still the frame is really nice and the decorated stuff is nice!
Maybe next time you can seperate them out!
Anyway, thank you very much for making this good mod!
Woooo, I see the physics part is already seperated now! That's nice.
I remember the functions are all in one jar when this mod is in 1.5 version.....
So sorry, maybe I don't need another extra work for this.
But still the frame is really nice and the decorated stuff is nice!
Maybe next time you can seperate them out!
Anyway, thank you very much for making this good mod!
Thanks, you can disable the ores, so the other blocks can't be crafted.
great mod! i love the water and windmills. i think it would be great to see the grindstone and maybe a sawmill type block to really bring in the old tech. especially if you could hook them all up directly. i know better than wolves has this, but that's literally all that i like about BTW. keep up the great work!
great mod! i love the water and windmills. i think it would be great to see the grindstone and maybe a sawmill type block to really bring in the old tech. especially if you could hook them all up directly. i know better than wolves has this, but that's literally all that i like about BTW. keep up the great work!
The Meaning of Life, the Universe, and Everything.
Join Date:
1/23/2014
Posts:
58
Member Details
SO I'm lost. Do you craft batteries, do you find them, what? Because none of your posts say how to craft them if you do indeed craft them and the video recipes don't work (the video says you need a battery to make a battery which makes absolute no sense.) Can I get some help here?
SO I'm lost. Do you craft batteries, do you find them, what? Because none of your posts say how to craft them if you do indeed craft them and the video recipes don't work (the video says you need a battery to make a battery which makes absolute no sense.) Can I get some help here?
I don't post crafting recipes, because everybody is using NEI Not Enough Items. If you really need them i could post some screenshots?
CreativeMD I love Crafting Manager, and this mod seems really good aswell. However, I wonder is there a posibility to get a set of split up mods, instead of the entire RandomAdditions? Say split into the 4 in your banner, Item Physics, Decoration, Ores, Enchantments. Myself I only really want the Item Physics / decoration extension. (My server pack is already cluttered as it is sadly, but Crafting Manager has helped me clear out a lot:D so thanks.)
CreativeMD I love Crafting Manager, and this mod seems really good aswell. However, I wonder is there a posibility to get a set of split up mods, instead of the entire RandomAdditions? Say split into the 4 in your banner, Item Physics, Decoration, Ores, Enchantments. Myself I only really want the Item Physics / decoration extension. (My server pack is already cluttered as it is sadly, but Crafting Manager has helped me clear out a lot:D so thanks.)
I can understand you, but it is really hard to split these things. The Item Physic is already separated, but it is almost impossible to separate Ores and Enchantments. You can disable the ores of my mod, so the enchantment doesn't work anymore. Only the decoration part would be still there. The is much more to come, probably i can separate this version, but this gets more an more complicated. I'm sorry for that :(.
Great mod. Thank you for it !
Love the Windmills, Minecraft is way to static and this brings it to life
Im planing on using this on my creative server ( a 1.6.2 version )
I wonder if it would be possible for you to change a few things ( offcourse from 1.6.2 forward ;-) )
I use a clean MC 1.6.2 + Forge 9.10.1.871 ( the last one that was released for 1.6.2)
1.
The "Trampolin" is almost impossible to remove, hitting the block is like punching right through it.
When i used TNT to remove the 4 Trampolin blocks they where removed, but two Ruby ores was left in the same place and a nerby Rotate engine connected to a windmill was changed to Ruby ore also! LOL
The windmill worked though ;-)
2.
Can you increase the view distance of the mills and waterwheel, right now its quite short ?
3.
Would it be possible to make the windmill a little bit wider, or have the option, like with lenght, like two blocks wide ?
4.
Since i only use this in a creative enviroment it would be nice if it was possible in the config file to hide the "energy" meter up in the left corner of the screen, please !!
5.
The steel lader is not possible to climb. ( works nice though as an iron fence )
6.
Suggestion, possibility to place things on the table like this mod (that sadly only works on the Modloader, not Forge Modloader)
I second the the thing some one wrote about grindstone and sawmill !
Great mod. Thank you for it !
Love the Windmills, Minecraft is way to static and this brings it to life
Im planing on using this on my creative server ( a 1.6.2 version )
I wonder if it would be possible for you to change a few things ( offcourse from 1.6.2 forward ;-) )
I use a clean MC 1.6.2 + Forge 9.10.1.871 ( the last one that was released for 1.6.2)
1.
The "Trampolin" is almost impossible to remove, hitting the block is like punching right through it.
When i used TNT to remove the 4 Trampolin blocks they where removed, but two Ruby ores was left in the same place and a nerby Rotate engine connected to a windmill was changed to Ruby ore also! LOL
The windmill worked though ;-)
Yes this is a bug, reload the world and everything is fine. I think the hitbox of the trampoline is a failure i will look for that
2.
Can you increase the view distance of the mills and waterwheel, right now its quite short ?
Yes, i also notice it, but i have no idea how to change this, i'm using the same system as the book of the vanilla enchantment table. I will search for a solution.
4.
Since i only use this in a creative enviroment it would be nice if it was possible in the config file to hide the "energy" meter up in the left corner of the screen, please !!
Yes i will add an ingame option or a command for this.
Also, i dont see the point in that the nuke is blowing away bedrock. Well the nuke doesnt really fit into the mod att all, but thats your choice ofcoure
Also, i dont see the point in that the nuke is blowing away bedrock. Well the nuke doesnt really fit into the mod att all, but thats your choice ofcoure
Yes, i remove the crafting recipe of the nuke, you only can use this for creative. I'm using this if i want to build a cave or something like that :).
I tried to use the latest version of item physics for 1.5.2 and this happens:
atm its looking like a conflict with applied entergistics because of this:
I think this is an blockID conflict:
java.lang.IllegalArgumentException: Slot 900 is already occupied by randomadditions.BlockRandom@74ed73fd when adding
I remember the functions are all in one jar when this mod is in 1.5 version.....
So sorry, maybe I don't need another extra work for this.
But still the frame is really nice and the decorated stuff is nice!
Maybe next time you can seperate them out!
Anyway, thank you very much for making this good mod!
Thanks, you can disable the ores, so the other blocks can't be crafted.
0.8.1 1mb
0.8.2 7mb
mb megabyte
=) big upd
Thanks, yes i planned to do something like that
This is caused by a sound file for the block of life (currently unused).
I don't post crafting recipes, because everybody is using NEI Not Enough Items. If you really need them i could post some screenshots?
I can understand you, but it is really hard to split these things. The Item Physic is already separated, but it is almost impossible to separate Ores and Enchantments. You can disable the ores of my mod, so the enchantment doesn't work anymore. Only the decoration part would be still there. The is much more to come, probably i can separate this version, but this gets more an more complicated. I'm sorry for that :(.
Great mod. Thank you for it !
Love the Windmills, Minecraft is way to static and this brings it to life
Im planing on using this on my creative server ( a 1.6.2 version )
I wonder if it would be possible for you to change a few things ( offcourse from 1.6.2 forward ;-) )
I use a clean MC 1.6.2 + Forge 9.10.1.871 ( the last one that was released for 1.6.2)
1.
The "Trampolin" is almost impossible to remove, hitting the block is like punching right through it.
When i used TNT to remove the 4 Trampolin blocks they where removed, but two Ruby ores was left in the same place and a nerby Rotate engine connected to a windmill was changed to Ruby ore also! LOL
The windmill worked though ;-)
2.
Can you increase the view distance of the mills and waterwheel, right now its quite short ?
3.
Would it be possible to make the windmill a little bit wider, or have the option, like with lenght, like two blocks wide ?
4.
Since i only use this in a creative enviroment it would be nice if it was possible in the config file to hide the "energy" meter up in the left corner of the screen, please !!
5.
The steel lader is not possible to climb. ( works nice though as an iron fence )
6.
Suggestion, possibility to place things on the table like this mod (that sadly only works on the Modloader, not Forge Modloader)
I second the the thing some one wrote about grindstone and sawmill !
Best regards
Michael
Sweden
Yes this is a bug, reload the world and everything is fine. I think the hitbox of the trampoline is a failure i will look for that
Yes, i also notice it, but i have no idea how to change this, i'm using the same system as the book of the vanilla enchantment table. I will search for a solution.
I will think about that, i currently have to problem that the textures of the windmill are stretched. I first have to fix this bug.
Yes i will add an ingame option or a command for this.
Yes, you installed PlayerAPI, i know this bug, hopefully i can make that compatible.
I thought about an invisible item frame. I will think more about this soon.
Also, i dont see the point in that the nuke is blowing away bedrock. Well the nuke doesnt really fit into the mod att all, but thats your choice ofcoure
Yes, i remove the crafting recipe of the nuke, you only can use this for creative. I'm using this if i want to build a cave or something like that :).
Already added, just enchant a emerald chestplate :).
I think this is an blockID conflict:
java.lang.IllegalArgumentException: Slot 900 is already occupied by randomadditions.BlockRandom@74ed73fd when adding
Oh, I must have missed it
it's definitely glich with cmd_randomadditions{0.9} [Random Additions] (Random Additions 0.8.2 mc1.6.4.zip)