Sweet, thanks, that is awesome. I had issue with Twilight Forest's Uncrafting Table for that reason. Good to know it will work on my mod items. Did you have to do anything fancy to return partial recipes for damaged armor? I have armor in my mod, and it would be good to know if it will return the same as vanilla armor.
I tried the 1.6.2 version with my mod, but it didn't work. I recompiled my mod for 1.6.4 and that one worked. I like it.
Sweet, thanks, that is awesome. I had issue with Twilight Forest's Uncrafting Table for that reason. Good to know it will work on my mod items. Did you have to do anything fancy to return partial recipes for damaged armor? I have armor in my mod, and it would be good to know if it will return the same as vanilla armor.
Yes I do, If an item is damaged, it gets the percent of damage taken by the tool rounded down, and removes that percent of the recipe; for example, if a sword has 30/100 uses left, you only get back 1 item, but if it has 67 uses left, you get two items back.
Yes I do, If an item is damaged, it gets the percent of damage taken by the tool rounded down, and removes that percent of the recipe; for example, if a sword has 30/100 uses left, you only get back 1 item, but if it has 67 uses left, you get two items back.
Cool. Way to stay on top of things. I was using the 1.6.2 version, but the jar wouldn't show up in Forge. I had to unpack it and Zip it to get it to work. I'm not sure if that matters.
Cool. Way to stay on top of things. I was using the 1.6.2 version, but the jar wouldn't show up in Forge. I had to unpack it and Zip it to get it to work. I'm not sure if that matters.
No, what happened is that there should be an empty line at the end of the MANIFEST.MF in META-INF in the deconstruction jar, but something happened with dropbox, and decided to remove it one day.
NOTE* Didn't read the thread so may have already been reported.
While using this on 1.6.4 with Dartcraft and NEI installed the Deconstruction Table shows up as "Liquid Force" in NEI. Its stil craft-able mind you, and still apparently works, just just odd that you can't "find" it unless you know what your looking for.
For some reason the Download link for 1.6.2 doesnt work, i dont know if its just for me but ive never had this before, and i really like the looks of this mod would love to install it.
Thanks for letting me know; ill look into it tonight, I will let you know when it gets fixed.
I may add a way to do this In 1.7, What mod is not working?
SimpleOres 2, MrCrayfish's furniture, slabcraft and staircraft.
I don't have them installed right now cuz they haven't updated but BetterFarming and MoCreatures also have their own recipes that I might like to deconstruct with this mod.
Would it be difficult to add support for crafting, with multiple outcomes?
Some mods add recipes that are the same as other items from other mods. Can you add a function to cycle through the different items that matching recipes make?
For instance:
"ppp",
"ppp",
'p', paper
might make a cardboard box in one mod, but parchment in another, etc.
I think you get what I mean.
So, I was just browsing my favorite modlist, and came across your mod! It seems to have a lot of promise, I've seen mods like this but none of them added an actual table that gives you back every single item. Definitely gonna give it a shot. Kudos
Rollback Post to RevisionRollBack
If you say "plz" because it is shorter than "please", I will say no because it is shorter than yes.
GFX: AMD/ATI Radeon Mobility HD 7130(x2 and no overclock)
CPU: AMD E1-1200(1400 MHZ and no overclock)
RAM: 2.5 GB DDR3 400MHZ
OS: Window 7 Home Premium 32-bit
TheCountChuckula's Mods on CurseForge
Yes I do, If an item is damaged, it gets the percent of damage taken by the tool rounded down, and removes that percent of the recipe; for example, if a sword has 30/100 uses left, you only get back 1 item, but if it has 67 uses left, you get two items back.
Were you using the 1.6.2 version of decon table?EDIT: This is a bug, and has since been fixed;
(see: https://code.google.com/p/decon-table/issues/detail?id=6 for more details)
TheCountChuckula's Mods on CurseForge
No, what happened is that there should be an empty line at the end of the MANIFEST.MF in META-INF in the deconstruction jar, but something happened with dropbox, and decided to remove it one day.
Glad to hear you like it!
While using this on 1.6.4 with Dartcraft and NEI installed the Deconstruction Table shows up as "Liquid Force" in NEI. Its stil craft-able mind you, and still apparently works, just just odd that you can't "find" it unless you know what your looking for.
Thanks for letting me know; ill look into it tonight, I will let you know when it gets fixed.
I may add a way to do this In 1.7, What mod is not working?
SimpleOres 2, MrCrayfish's furniture, slabcraft and staircraft.
I don't have them installed right now cuz they haven't updated but BetterFarming and MoCreatures also have their own recipes that I might like to deconstruct with this mod.
Some mods add recipes that are the same as other items from other mods. Can you add a function to cycle through the different items that matching recipes make?
For instance:
"ppp",
"ppp",
'p', paper
might make a cardboard box in one mod, but parchment in another, etc.
I think you get what I mean.
TheCountChuckula's Mods on CurseForge
hope you like it!
Here ya go:
Hope you like it! If you do, I'd absolutely love to see it on this post! =)
Thanks for the amazing mod! Have a fancytastic day! =D
EDIT:
owh, its ok now... stupid laptop *smack Laptop*
CPU: AMD E1-1200(1400 MHZ and no overclock)
RAM: 2.5 GB DDR3 400MHZ
OS: Window 7 Home Premium 32-bit