This is probably an issue with your texture pack and not a bug. What texture pack do you use?
except default texture packs. i used soartex, better than default, will pack,traditional beauty and dokucraft.
it probably incompatible with connected texture mod.
except default texture packs. i used soartex, better than default, will pack,traditional beauty and dokucraft.
it probably incompatible with connected texture mod.
Well I use Soartex with custom textures for Carpenter's Blocks and have no issue. Once again this has to be on the side of the texture pack creator. The windows for the doors and hatch's are independent of the connected textures feature as the texture for the glass is included in this mod. For me to try and diagnose this I would need you to upload the texture pack your using so that I can download it and review how it is set up.
Well I use Soartex with custom textures for Carpenter's Blocks and have no issue. Once again this has to be on the side of the texture pack creator. The windows for the doors and hatch's are independent of the connected textures feature as the texture for the glass is included in this mod. For me to try and diagnose this I would need you to upload the texture pack your using so that I can download it and review how it is set up.
Well based on what you included it appears your using MCPatcher, many people have stated that this is not compatible with Carpenter's Blocks. Therefor I can only imagine that is the problem you are dealing with. I can assure you that it is not a bug within the mod itself.
Well based on what you included it appears your using MCPatcher, many people have stated that this is not compatible with Carpenter's Blocks. Therefor I can only imagine that is the problem you are dealing with. I can assure you that it is not a bug within the mod itself.
Both these mods have issues. I sent a message about MC Patcher and the code there is not at fault. It's something here that causes issues when you use CTM or HD (haven't tested others yet). Issue is on this end, and only hope that it will be resolved.
And please don't start the whole, choose one or turn one off. MC Patcher helps run almost 70% of the resource packs today...
This mod is absolutely amazing! I have totally endorsed and linked this mod at the top of my HarvestCraft mod post for all my downloaders to find it!
I admit, I had originally passed this mod up when it first started. Why do I need slopes of different 'block types'? Pssh.
You've added so much more! Now you can customize all sorts of blocks, getting rid of mods that add in say fences of all types or even dyed wooden blocks.
This mod is absolutely amazing! I have totally endorsed and linked this mod at the top of my HarvestCraft mod post for all my downloaders to find it!
I admit, I had originally passed this mod up when it first started. Why do I need slopes of different 'block types'? Pssh.
You've added so much more! Now you can customize all sorts of blocks, getting rid of mods that add in say fences of all types or even dyed wooden blocks.
I love this mod! <3
Score! that makes 2 mods you like that Mineshopper has made
This mod is absolutely amazing! I have totally endorsed and linked this mod at the top of my HarvestCraft mod post for all my downloaders to find it!
I admit, I had originally passed this mod up when it first started. Why do I need slopes of different 'block types'? Pssh.
You've added so much more! Now you can customize all sorts of blocks, getting rid of mods that add in say fences of all types or even dyed wooden blocks.
I love this mod! <3
Hi again! It's great to see you comment here, and thank you for the endorsement.
Both these mods have issues. I sent a message about MC Patcher and the code there is not at fault. It's something here that causes issues when you use CTM or HD (haven't tested others yet). Issue is on this end, and only hope that it will be resolved.
And please don't start the whole, choose one or turn one off. MC Patcher helps run almost 70% of the resource packs today...
Would love to help, but I'm totally clueless. I don't use MC Patcher or HD textures. If the problem doesn't present itself when using only Forge, it's probably not something I can fix without risk of breaking other things.
Is there a way to make something that looks like a chain link fence? All the mods that include chain link fences aren't updated right now. I'm desperate for chain link fences.
Rollback Post to RevisionRollBack
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I might as well get this off my chest before you update: would it be possible to change how transparent textures render behind each other? Let me explain in further detail: when you build a solid wall out of carpenter's barriers and insert glass in them, could they not render the glass between the wall sections. So it would be similar to how glass works as normal blocks. I might also ask if this rule could apply between different types of carpenter's blocks. It's sort of how it worked in 1.76 except more picky about what surfaces it skips. Of course, I can live with it as is; but if you were to do it, it would make things so much neater.
Oh, and before I forget, a quick bug report: I can't seem to flatten out the cornerposts in some walls 1 block high.
1. I've already augmented side render checks considerably over plain vanilla, and it's become a tad lengthy in the process. I can make it do more in-depth partial render checks, but I'm not sure its worth the effort just for.. glass.
2. Not sure what you mean. Corner posts are already a tad on the complicated side, and I would prefer not to mess with the code any further than I already have for the next update. If a post forms automatically then it can't be removed with the hammer.
I've got a couple bugs left to fix before a second round of bug-testing.
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updated to v1.77 and it crashed my game at startup. crash log follows...
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 8/18/13 4:37 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.VerifyError: (class: carpentersblocks/block/BlockBase, method: func_71903_a signature: (Lnet/minecraft/world/World;IIILnet/minecraft/entity/player/EntityPlayer;IFFF)Z) Incompatible argument to function
at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:698)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:232)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:506)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
Caused by: java.lang.VerifyError: (class: carpentersblocks/block/BlockBase, method: func_71903_a signature: (Lnet/minecraft/world/World;IIILnet/minecraft/entity/player/EntityPlayer;IFFF)Z) Incompatible argument to function
at carpentersblocks.CarpentersBlocks.init(CarpentersBlocks.java:253)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Hmm, it seems 1.77 isn't compatible with 1.6.2 for some reason. I'll let Mineshopper know.
Rollback Post to RevisionRollBack
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Hmm, it seems 1.77 isn't compatible with 1.6.2 for some reason. I'll let Mineshopper know.
Thanks. I really love this mod..added a whole new level to my creative process...cannot wait until whatever is going on with 1.77 to be corrected...been wanting doors for some time.
Hmm, it seems 1.77 isn't compatible with 1.6.2 for some reason. I'll let Mineshopper know.
First not sure why you said you will let him know, you don't know him. Second thom666 posted the issue on this thread thus letting mineshopper know. Third I am mineshoppers roommate so I let him know what thom666 said and Mineshopper said he will look into it sometime today or tomorrow.
You say it crashed after you added patterns - the mod will have indicated in the full log whether it encountered a problem loading a pattern. Take a close look at it, and ensure you're following instructions for adding patterns exactly as documented in the README.
except default texture packs. i used soartex, better than default, will pack,traditional beauty and dokucraft.
it probably incompatible with connected texture mod.
Well I use Soartex with custom textures for Carpenter's Blocks and have no issue. Once again this has to be on the side of the texture pack creator. The windows for the doors and hatch's are independent of the connected textures feature as the texture for the glass is included in this mod. For me to try and diagnose this I would need you to upload the texture pack your using so that I can download it and review how it is set up.
thanks. i checked again , also default texturepack is show purple glass. here is setting image : http://www.mediafire...332csa23lblla0s
Well based on what you included it appears your using MCPatcher, many people have stated that this is not compatible with Carpenter's Blocks. Therefor I can only imagine that is the problem you are dealing with. I can assure you that it is not a bug within the mod itself.
Both these mods have issues. I sent a message about MC Patcher and the code there is not at fault. It's something here that causes issues when you use CTM or HD (haven't tested others yet). Issue is on this end, and only hope that it will be resolved.
And please don't start the whole, choose one or turn one off. MC Patcher helps run almost 70% of the resource packs today...
I admit, I had originally passed this mod up when it first started. Why do I need slopes of different 'block types'? Pssh.
You've added so much more! Now you can customize all sorts of blocks, getting rid of mods that add in say fences of all types or even dyed wooden blocks.
I love this mod! <3
Score! that makes 2 mods you like that Mineshopper has made
Hi again! It's great to see you comment here, and thank you for the endorsement.
Would love to help, but I'm totally clueless. I don't use MC Patcher or HD textures. If the problem doesn't present itself when using only Forge, it's probably not something I can fix without risk of breaking other things.
Crashlog?
Well there is an option you can disable slopes if you personally don't want them but want to use the other blocks.
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1. I've already augmented side render checks considerably over plain vanilla, and it's become a tad lengthy in the process. I can make it do more in-depth partial render checks, but I'm not sure its worth the effort just for.. glass.
2. Not sure what you mean. Corner posts are already a tad on the complicated side, and I would prefer not to mess with the code any further than I already have for the next update. If a post forms automatically then it can't be removed with the hammer.
I've got a couple bugs left to fix before a second round of bug-testing.
// On the bright side, I bought you a teddy bear!
Time: 8/18/13 4:37 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.VerifyError: (class: carpentersblocks/block/BlockBase, method: func_71903_a signature: (Lnet/minecraft/world/World;IIILnet/minecraft/entity/player/EntityPlayer;IFFF)Z) Incompatible argument to function
at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:698)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:232)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:506)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
Caused by: java.lang.VerifyError: (class: carpentersblocks/block/BlockBase, method: func_71903_a signature: (Lnet/minecraft/world/World;IIILnet/minecraft/entity/player/EntityPlayer;IFFF)Z) Incompatible argument to function
at carpentersblocks.CarpentersBlocks.init(CarpentersBlocks.java:253)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_31, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 292436152 bytes (278 MB) / 533790720 bytes (509 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.04 FML v6.2.35.804 Minecraft Forge 9.10.0.804 23 mods loaded, 23 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{6.2.35.804} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge{9.10.0.804} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
herblore{2.1d} [Herblore] (1.6.2 Herblore.zip) Unloaded->Constructed->Pre-initialized->Initialized
musiccraft{2.3} [MusicCraft] ([1.6.2]MusicCraft 2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
cfm{2.9.2} [§bMrCrayfish's Furniture Mod] ([Forge]FurnitureModv2.9.2(FULL).zip) Unloaded->Constructed->Pre-initialized->Initialized
coralmod{1.6.2} [CoralReef Mod] ([MC1.6.2]CoralMod.zip) Unloaded->Constructed->Pre-initialized->Initialized
KeithyUtils{1.2} [Keithy Utils] (KeithyUtils_1.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
Aquaculture{1.2.4} [Aquaculture] (Aquaculture_1.2.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
ArchimedesShipsMod{1.6.2 v1.3.5} [Archimedes' Ships] (ArchimedesShips.zip) Unloaded->Constructed->Pre-initialized->Initialized
Backpack{1.12.15} [Backpack] (backpack-1.12.15-1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
BiblioCraft{1.4.0} [BiblioCraft] (BiblioCraft[v1.4.0].zip) Unloaded->Constructed->Pre-initialized->Initialized
CarpentersBlocks{v1.77} [Carpenter's Blocks] (Carpenter's Blocks v1.77 - MC 1.5+.zip) Unloaded->Constructed->Pre-initialized->Errored
craftguide{1.5.2} [CraftGuide] (CraftGuide-1.6.7.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
guilib{1.0.2} [GUI Library] (Forge_GuiLibv1.0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
PaintingSelGui{1.6.2.3} [PaintingSelectionGui] (Forge_PaintingSelectionGuiv1.6.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
More Bows{1.5_v1} [More Bows mod] (More bows 1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
MoreSwordsMod{2.5.2} [More Swords Mod] (More Swords Mod 2.5.3 For 1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
pamharvestcraft{1.0} [Pam's HarvestCraft Base] (Pam's HarvestCraft 1.6.2 v1.08.zip) Unloaded->Constructed->Pre-initialized->Initialized
pamtemperateplants{1.0} [Pam's TemperatePlants] (Pam's Temperate Plants 1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
pamweeeflowers{1.1} [Pam's Weee! Flowers] (Pam's Weee Flowers 1.6.2 v1.04.zip) Unloaded->Constructed->Pre-initialized->Initialized
camping{1.0.2e} [The Camping Mod] (TheCampingMod_1.0.2e.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_ZanMinimap{0.9.4} [Zan's Minimap] (ZansMinimap1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
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Don't click this link, HE is haunting it...
First not sure why you said you will let him know, you don't know him. Second thom666 posted the issue on this thread thus letting mineshopper know. Third I am mineshoppers roommate so I let him know what thom666 said and Mineshopper said he will look into it sometime today or tomorrow.
That error doesn't really lay blame anywhere. Perhaps the zip file was corrupt?
You say it crashed after you added patterns - the mod will have indicated in the full log whether it encountered a problem loading a pattern. Take a close look at it, and ensure you're following instructions for adding patterns exactly as documented in the README.
There's a README file in the pattern folder where the textures are. If you added patterns incorrectly it could likely cause the crash you posted.