I enjoyed this mod very much and I am sorry to hear it is not compatible with the 1.8 or above. If I may ask what is exactly broken that this mod could not move forward? Call it curiosity or whatever you may but without knowing what exactly went wrong, how can we offer a fix? anyways have a nice day there comrade and I wish you the best of luck
The essential nature of this mod is not compatible with how 1.8 handles blocks. All the various possible shapes and such just don't work the same, if at all, with the change to block states. The mod would have to be almost entirely rewritten, from what I understand. I believe there is an alternative mod for 1.8 being worked on, but the name escapes me...
Once I have "hammered" a carpenter's block, I can't place another directly on it, unless I place a normal nearby to use it as support. Is it intended? It makes it harder to build without a "negative" as support.
You can't place carpenter blocks directly on other carpenter blocks? Is this only happening with specific shapes or all carpenter blocks?
Rollback Post to RevisionRollBack
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Released minor dev build release to fix a sneak right-click issue. My other changes with ladders is fairly buggy at the moment, and I'm not sure what I plan on doing with it at this moment.
Regarding the right-clicking block discussion, I'm not really sure what you're trying to do, or how you're trying to do it. The Carpenter's Block will default to the slab shape of adjacent pieces with a normal right-click, or override to the full shape with a sneak + right-click.
I think I found a bug, or at least a discrepancy in the documentation. According to the tutorial, a Carpenter's block is supposed to "mimic most of the donor block's properties including fire and explosion resistance, in addition to displaying it's texture." However, when I used fireproof Willow planks from Forestry as the donor block, the Carpenter's block turned out to still be flammable.
Forestry blocks usually use tile entities, which means you won't get the full functionality from them when used as a cover.
That's frustrating. I was hoping to set up some illuminated carpenter's blocks to blend in with the fireproof planks I'm using for my base, but I don't like losing their fireproof quality. Is there any way to make that work? Like maybe adding an option for using refractory wax as an overlay to fireproof the carpenter's block even when the donor block would otherwise be detected as being flammable?
So you mean that placing the blocks is being like placing a torch, instead of like a block?
A Carpenter's slab won't let me place a Carpenter's block on its sides. See pic attached.
I discovered a workaround: 1st, I hammer a Carpenter's slab to make it full block. 2nd, place a Carpenter's block. 3rd, hammer both the old and the new blocks into slabs.
Is there anyway you can add support for the malisis doors mod for the carpenter's door and trapdoor. This mod is so awesome and I'm sorry if you've already answered this. Great mod nice job.
A Carpenter's slab won't let me place a Carpenter's block on its sides. See pic attached.
I discovered a workaround: 1st, I hammer a Carpenter's slab to make it full block. 2nd, place a Carpenter's block. 3rd, hammer both the old and the new blocks into slabs.
Ok, I see the issue. I will try to have a fix in the next dev build.
Is there anyway you can add support for the malisis doors mod for the carpenter's door and trapdoor. This mod is so awesome and I'm sorry if you've already answered this. Great mod nice job.
It's been suggested before.. but my response is still "Not at this time."
Hey Mineshopper, I am wondering if it would be possible to release a support file for the mod "Archimede's Ships Plus". The author of the mod released an API to configure the rotation state of blocks, to make it possible to use blocks of other mods for your ships. I am waiting for this for a long time, to be able to sail my ship with Carpenter's Blocks.
After installing the Ship Mod you will find config files in this directory: .minecraft\config\MovingWorld\MetaRotation. You would then need to create a file for the Carpenter's Blocks like CarpentersBlocks.mrot which will contain these information here:
# blocknames/blockIDs; bitmask; 4 metadata values in the clockwise rotation order
I don't know if this is an easy task, but as long as there is no version for 1.8 which seems to solve this whole rotation issue, I really would like to sail my ship in 1.7.10.
Hey Mineshopper, I am wondering if it would be possible to release a support file for the mod "Archimede's Ships Plus". The author of the mod released an API to configure the rotation state of blocks, to make it possible to use blocks of other mods for your ships. I am waiting for this for a long time, to be able to sail my ship with Carpenter's Blocks.
Efforts have been made to add support for Achimede's Ships. The current development build added more rotation support, and corrected some rotation bugs.
couldn't find a solution and I think it's because of Carpenter's Blocks. I must reload my game very often because I can't walk through doors or go through two blocks high places. I think it has something to do with this mod and Smart Moving, but I'm not sure. Someone got a solution?
Thanks ;-)
Smart Moving has had issues in the past with this mod. In vanilla you may experience this with certain slope configurations. And keep in mind I'm (fairly) certain the tile has collision so it raises you slightly.
Hi I have been using this mod since 1.6.4 and I have to say this is a very innovative mod. Anyways I am here to ask if you could port this to 1.8.9 because the performance increase for 1.8.9 is INSANE! It would mean the world to me thank you in advance!
The essential nature of this mod is not compatible with how 1.8 handles blocks. All the various possible shapes and such just don't work the same, if at all, with the change to block states. The mod would have to be almost entirely rewritten, from what I understand. I believe there is an alternative mod for 1.8 being worked on, but the name escapes me...
java.lang.IndexOutOfBoundsException
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Affected level --
Details:
Level name: MpServer
All players: 0 total; []
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 0 total; []
Retry entities: 0 total; []
Server brand: ~~ERROR~~ NullPointerException: null
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 168175264 bytes (160 MB) / 329994240 bytes (314 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA CarpentersBlocks{3.3.8_dev_r7} [Carpenter's Blocks] (Carpenter's Blocks v3.3.8_dev_r7 - MC 1.7.10 (1).jar)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 355.82' Renderer: 'GeForce GT 730/PCIe/SSE2'
Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GT 730/PCIe/SSE2 GL version 4.5.0 NVIDIA 355.82, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported
The essential nature of this mod is not compatible with how 1.8 handles blocks. All the various possible shapes and such just don't work the same, if at all, with the change to block states. The mod would have to be almost entirely rewritten, from what I understand. I believe there is an alternative mod for 1.8 being worked on, but the name escapes me...
You can't place carpenter blocks directly on other carpenter blocks? Is this only happening with specific shapes or all carpenter blocks?
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
I can in certain situations, example: placing a full block on a full face of a slope block, but I can't place a full block on a slab or stair.
Watch this:
I can't continue from half-blocks. This forces me to lay down the whole pane with full blocks or use a guide/support made of normal block:
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
Released minor dev build release to fix a sneak right-click issue. My other changes with ladders is fairly buggy at the moment, and I'm not sure what I plan on doing with it at this moment.
Regarding the right-clicking block discussion, I'm not really sure what you're trying to do, or how you're trying to do it. The Carpenter's Block will default to the slab shape of adjacent pieces with a normal right-click, or override to the full shape with a sneak + right-click.
I can't place (right-click) a carpenter's block directly on a carpenter's slab/stairs, unless on their full-face sides.
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
I think I found a bug, or at least a discrepancy in the documentation. According to the tutorial, a Carpenter's block is supposed to "mimic most of the donor block's properties including fire and explosion resistance, in addition to displaying it's texture." However, when I used fireproof Willow planks from Forestry as the donor block, the Carpenter's block turned out to still be flammable.
Forestry blocks usually use tile entities, which means you won't get the full functionality from them when used as a cover.
So you mean that placing the blocks is being like placing a torch, instead of like a block?
That's frustrating. I was hoping to set up some illuminated carpenter's blocks to blend in with the fireproof planks I'm using for my base, but I don't like losing their fireproof quality. Is there any way to make that work? Like maybe adding an option for using refractory wax as an overlay to fireproof the carpenter's block even when the donor block would otherwise be detected as being flammable?
A Carpenter's slab won't let me place a Carpenter's block on its sides. See pic attached.
I discovered a workaround: 1st, I hammer a Carpenter's slab to make it full block. 2nd, place a Carpenter's block. 3rd, hammer both the old and the new blocks into slabs.
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
Is there any way to place a carpenter's tile underneath a bed? Including the carpenter's bed?
Is there anyway you can add support for the malisis doors mod for the carpenter's door and trapdoor. This mod is so awesome and I'm sorry if you've already answered this. Great mod nice job.
Ok, I see the issue. I will try to have a fix in the next dev build.
With the current hit boxes, no. I will have to adjust them in order for that to work.
It's been suggested before.. but my response is still "Not at this time."
Please tell me when it is out for 1.8 ! really want this mod !
OH MY GOD, IT'S A LLAMA!
Hey Mineshopper, I am wondering if it would be possible to release a support file for the mod "Archimede's Ships Plus". The author of the mod released an API to configure the rotation state of blocks, to make it possible to use blocks of other mods for your ships. I am waiting for this for a long time, to be able to sail my ship with Carpenter's Blocks.
After installing the Ship Mod you will find config files in this directory: .minecraft\config\MovingWorld\MetaRotation. You would then need to create a file for the Carpenter's Blocks like CarpentersBlocks.mrot which will contain these information here:
# blocknames/blockIDs; bitmask; 4 metadata values in the clockwise rotation order
I don't know if this is an easy task, but as long as there is no version for 1.8 which seems to solve this whole rotation issue, I really would like to sail my ship in 1.7.10.
G
Erik
Efforts have been made to add support for Achimede's Ships. The current development build added more rotation support, and corrected some rotation bugs.
Smart Moving has had issues in the past with this mod. In vanilla you may experience this with certain slope configurations. And keep in mind I'm (fairly) certain the tile has collision so it raises you slightly.
Hi I have been using this mod since 1.6.4 and I have to say this is a very innovative mod. Anyways I am here to ask if you could port this to 1.8.9 because the performance increase for 1.8.9 is INSANE! It would mean the world to me thank you in advance!
Until someone ports this legendary mod I am leaving the minecraft scene. http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/ArchitectureCraft/#mozTocId598776 I have watched too many legendary mods die and carpenters blocks sudden fallout out of mainstream made me cry. I realize the source is messy but some of the best mods from 1.6.4 and 1.7.10 were.
DO you at least have a link for this said mod?
I believe it's this: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2489461-architecturecraft-1-2-0-for-minecraft-1-8-0
Crash Report
Herobrine: The Return. WIP map at http://www.minecraftforum.net/forums/mapping-and-modding/maps/wip-maps/2429548-w-i-p-herobrine-the-return#c14
---- Minecraft Crash Report ----
// But it works on my machine.
Time: 1/14/16 5:24 PM
Description: Unexpected error
java.lang.IndexOutOfBoundsException
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Affected level --
Details:
Level name: MpServer
All players: 0 total; []
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 0 total; []
Retry entities: 0 total; []
Server brand: ~~ERROR~~ NullPointerException: null
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 168175264 bytes (160 MB) / 329994240 bytes (314 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA CarpentersBlocks{3.3.8_dev_r7} [Carpenter's Blocks] (Carpenter's Blocks v3.3.8_dev_r7 - MC 1.7.10 (1).jar)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 355.82' Renderer: 'GeForce GT 730/PCIe/SSE2'
Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GT 730/PCIe/SSE2 GL version 4.5.0 NVIDIA 355.82, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported
Herobrine: The Return. WIP map at http://www.minecraftforum.net/forums/mapping-and-modding/maps/wip-maps/2429548-w-i-p-herobrine-the-return#c14