Serving you since 2013, this mod is the ultimate builders tool when needing to create spectacular structures. Ordinary blocks like sand, dirt, and planks are used to cover this mod's blocks. Carpenter's blocks mimic whichever block you cover them with, but in entirely new shapes! This allows you to break free from blocks that have static styles and shapes, and to create a truly customized look.
The mod draws inspiration from many sources, including SuperSlopes and Dawn of the Modern World, while also adding unique new features to vanilla blocks you all know and love. An exhaustive list of available options is available in the tutorial section of the official website.
Very awesome mod! I've been trying to find a slopes mod ever since i saw kaveators slopes. The slopes work well but there appears to be texture problems with some of them.
Normal slopes, the slope side is fine, but the triangle sides (depending on orientation) have skewed textures and it doesn't line up with the surrounding blocks.
Corner slopes have a similar problem on their showing face
The formations i used to get these errors are as follows:
S=slope B=block
viewed from above the slopes connect the top of the blocks to the surrounding ground blocks below
SSSS
SBBS
SBBS
SSSS
viewed from above the slopes in the middle make a diamond shape
BBBB
BSSB
BSSB
BBBB
Viewed from below to make a vaulted ceiling look
BBBBBB
BSSSSB
BS__SB
BS__SB
BSSSSB
BBBBBB
Hope this helps, should be a simple fix!
edit - also maybe it's just my eyes but sometimes the slopes appear to have different lighting level then the surrounding blocks
I'm also using optifine, just thought maybe it could be screwing with the textures
also just noticed that the lighting doesn't seem to be a problem with vanilla textures but I'm using John Smith technicians remix texture pack and the slopes coloration difference is very noticable
more edits - ok i found out the problem with lighting, it's optifine setting "custom colors" if it is on, it doesn't match the colors of the block that is used in the carpenter slope, it uses the color of the slope to base the color. I guess there's no way to make the slope inherit the properties of the block cover?
Very awesome mod! I've been trying to find a slopes mod ever since i saw kaveators slopes. The slopes work well but there appears to be texture problems with some of them...
edit - also maybe it's just my eyes but sometimes the slopes appear to have different lighting level then the surrounding blocks
I'm also using optifine, just thought maybe it could be screwing with the textures
also just noticed that the lighting doesn't seem to be a problem with vanilla textures but I'm using John Smith technicians remix texture pack and the slopes coloration difference is very noticable
more edits - ok i found out the problem with lighting, it's optifine setting "custom colors" if it is on, it doesn't match the colors of the block that is used in the carpenter slope, it uses the color of the slope to base the color. I guess there's no way to make the slope inherit the properties of the block cover?
Thanks for the bug reports. I experience the same texture stretching issue on my laptop. The only problem is, I have no clue why it does this. The code works on my PC, but not my laptop, as if vertices are drawn in a different order (in only some cases). I will dig a little deeper into it and see if I can find the cause.
For Optifine related things, if I knew how it determines the block color, I could add the method that it needs so I can return the cover properties instead of the slope properties.
On quick testing I found out my fast-lighting grass coloration is broken. Frustrating, since it was working fine a few days ago. Expect something updated in the days to come.
Thanks for the bug reports. I experience the same texture stretching issue on my laptop. The only problem is, I have no clue why it does this. The code works on my PC, but not my laptop, as if vertices are drawn in a different order (in only some cases). I will dig a little deeper into it and see if I can find the cause.
For Optifine related things, if I knew how it determines the block color, I could add the method that it needs so I can return the cover properties instead of the slope properties.
On quick testing I found out my fast-lighting grass coloration is broken. Frustrating, since it was working fine a few days ago. Expect something updated in the days to come.
Just a guess here based on observation with optifine:
It appears it uses biome information and block type to "color" the blocks different tones, for example:
if you look at sand on the beach, it's the normal coloration, but sand in a desert has a more orange color
For the texture problems, i will have the 2 others that play on my server tell me if they see the same thing as i do
edit - checked more biomes with optifine settings and it certainly seems biome based. In a swampland the grass is almost brown purple in color, turn on the custom colors and the grass turns to a dark green.
yay for edit - just did a test, if i put a block of sand in the desert and a slope with sand on it, the slope is normal color and the sand is biome color. If i do the same test out in the grasslands both look the same.
If i do this test with grass, it changes color properly on the slope even if i change biomes. Hope this helps.
edit yet again - one more thing, is there some kind of restriction to the block types allowed in the slope? I tried using some blocks from mods and they won't take
yay for edit - just did a test, if i put a block of sand in the desert and a slope with sand on it, the slope is normal color and the sand is biome color. If i do the same test out in the grasslands both look the same.
edit yet again - one more thing, is there some kind of restriction to the block types allowed in the slope? I tried using some blocks from mods and they won't take
I found the way to correct for custom coloring, but I can't fix it. Optifine doesn't provide a way to access it's custom colorizer (unless I use some hacky method).
As for the blocks: as mentioned in the op, they aren't accepted as covers if there is any indication that they may not work correctly (tile entities, non-standard rendering).
I'm going to rewrite the render code so the textures don't stretch (seems related to certain graphics hardware and my implementation), and also so that it's more readable and easier to bugfix. After that, I'll look into adding a top and bottom pyramid piece.
No ETA on the update (could be a while). If you experience stretched textures, there's no fix for now.
Thanks for the spotlight - it's great. I will post the spotlights in the OP at some point. The stretchy texture issue is at the top of my list of bug fixing at the moment, and is a bit of an eyesore in the video I must admit (sorry).
I found the way to correct for custom coloring, but I can't fix it. Optifine doesn't provide a way to access it's custom colorizer (unless I use some hacky method).
As for the blocks: as mentioned in the op, they aren't accepted as covers if there is any indication that they may not work correctly (tile entities, non-standard rendering).
Oh well, at least the custom colors can be turned off in optifine to keep it looking consistent. I've noticed that some other mods blocks also have this problem and didn't realize it was the optifine custom coloring until now. (I also just noticed that custom colors are defined by the texture pack, so it might not even be optifine's fault but my texture pack)
I found a new problem with corners, if you place slopes on a wall, (instead of on the ground / ceiling like most applications) the corners don't connect at all.
I hope i'm not making too much work for you =) After all this time searching for a slopes mod I want to stick with this one. Keep up the great work!
Oh well, at least the custom colors can be turned off in optifine to keep it looking consistent. I've noticed that some other mods blocks also have this problem and didn't realize it was the optifine custom coloring until now. (I also just noticed that custom colors are defined by the texture pack, so it might not even be optifine's fault but my texture pack)
I found a new problem with corners, if you place slopes on a wall, (instead of on the ground / ceiling like most applications) the corners don't connect at all.
I hope i'm not making too much work for you =) After all this time searching for a slopes mod I want to stick with this one. Keep up the great work!
I gave it a second thought, and I may be able to get the custom color in Optifine working. It will still be "hacky," though.
I'm not sure what you mean by the slopes not connecting on walls... care to explain?
I'm not sure what you mean by the slopes not connecting on walls... care to explain?
I tried to make a pyramid, instead of it being on the floor, it was on the wall. When this is done, none of the corners attach as there is no orientation available for this (i even used the shift left click and none of them fit)
meh tried getting a picture but it won't display it.
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Spoiler tags are your friends when posting errors. USE THEM!
Serving you since 2013, this mod is the ultimate builders tool when needing to create spectacular structures. Ordinary blocks like sand, dirt, and planks are used to cover this mod's blocks. Carpenter's blocks mimic whichever block you cover them with, but in entirely new shapes! This allows you to break free from blocks that have static styles and shapes, and to create a truly customized look.
The mod draws inspiration from many sources, including SuperSlopes and Dawn of the Modern World, while also adding unique new features to vanilla blocks you all know and love. An exhaustive list of available options is available in the tutorial section of the official website.
Edit: Very nice mod!
As a single slope option, I may add this in the future since it would be really easy... and you're not alone in wanting this type of slope.
Thanks for the comments everyone.
Normal slopes, the slope side is fine, but the triangle sides (depending on orientation) have skewed textures and it doesn't line up with the surrounding blocks.
Corner slopes have a similar problem on their showing face
The formations i used to get these errors are as follows:
Hope this helps, should be a simple fix!
edit - also maybe it's just my eyes but sometimes the slopes appear to have different lighting level then the surrounding blocks
I'm also using optifine, just thought maybe it could be screwing with the textures
also just noticed that the lighting doesn't seem to be a problem with vanilla textures but I'm using John Smith technicians remix texture pack and the slopes coloration difference is very noticable
more edits - ok i found out the problem with lighting, it's optifine setting "custom colors" if it is on, it doesn't match the colors of the block that is used in the carpenter slope, it uses the color of the slope to base the color. I guess there's no way to make the slope inherit the properties of the block cover?
Thanks for the bug reports. I experience the same texture stretching issue on my laptop. The only problem is, I have no clue why it does this. The code works on my PC, but not my laptop, as if vertices are drawn in a different order (in only some cases). I will dig a little deeper into it and see if I can find the cause.
For Optifine related things, if I knew how it determines the block color, I could add the method that it needs so I can return the cover properties instead of the slope properties.
On quick testing I found out my fast-lighting grass coloration is broken. Frustrating, since it was working fine a few days ago. Expect something updated in the days to come.
Just a guess here based on observation with optifine:
It appears it uses biome information and block type to "color" the blocks different tones, for example:
if you look at sand on the beach, it's the normal coloration, but sand in a desert has a more orange color
For the texture problems, i will have the 2 others that play on my server tell me if they see the same thing as i do
edit - checked more biomes with optifine settings and it certainly seems biome based. In a swampland the grass is almost brown purple in color, turn on the custom colors and the grass turns to a dark green.
yay for edit - just did a test, if i put a block of sand in the desert and a slope with sand on it, the slope is normal color and the sand is biome color. If i do the same test out in the grasslands both look the same.
If i do this test with grass, it changes color properly on the slope even if i change biomes. Hope this helps.
edit yet again - one more thing, is there some kind of restriction to the block types allowed in the slope? I tried using some blocks from mods and they won't take
I found the way to correct for custom coloring, but I can't fix it. Optifine doesn't provide a way to access it's custom colorizer (unless I use some hacky method).
As for the blocks: as mentioned in the op, they aren't accepted as covers if there is any indication that they may not work correctly (tile entities, non-standard rendering).
can you add in a pyramid top to the carpenters slope? It would make my pyramid look better
I'm going to rewrite the render code so the textures don't stretch (seems related to certain graphics hardware and my implementation), and also so that it's more readable and easier to bugfix. After that, I'll look into adding a top and bottom pyramid piece.
No ETA on the update (could be a while). If you experience stretched textures, there's no fix for now.
Keep up the great work on this.
Oh well, at least the custom colors can be turned off in optifine to keep it looking consistent. I've noticed that some other mods blocks also have this problem and didn't realize it was the optifine custom coloring until now. (I also just noticed that custom colors are defined by the texture pack, so it might not even be optifine's fault but my texture pack)
I found a new problem with corners, if you place slopes on a wall, (instead of on the ground / ceiling like most applications) the corners don't connect at all.
I hope i'm not making too much work for you =) After all this time searching for a slopes mod I want to stick with this one. Keep up the great work!
I gave it a second thought, and I may be able to get the custom color in Optifine working. It will still be "hacky," though.
I'm not sure what you mean by the slopes not connecting on walls... care to explain?
I'll be using it myself once I move to 1.5.1.
I tried to make a pyramid, instead of it being on the floor, it was on the wall. When this is done, none of the corners attach as there is no orientation available for this (i even used the shift left click and none of them fit)
meh tried getting a picture but it won't display it.