I get nothing.All U want was bound to R but nothing happened when I pressed it. In or out of inventory.So I tried binding it to 1 but no results. It's installed and shows up in Forge's list of mods.What can I try next?
Hover over a slot in your inventory and then press the key (default r). EDIT: 314th post to go with my avatar!Awww yeahhh!
Can anyone help me? I tried downloading this but it wont work, the first time it would work but when I tried to download forge with optifine, then when I tried redownloading AllUWantMod, It wont work Can anyone help me?!
EDIT:GOT IT WORKING ._. I WAS NOT USING THE RIGHT ONE..
Hey, so im on a server (as OP) and i try to use this, everything works fine until i finish, the item will revert to its original form if i try to do anything with it, from moving it in my inventory, to right clicking with it. I don't know whats causing this, any help?
I recently updated our Gulliver server to 1.6.2, and wanted to give the Tile Entity Editor a try. The standard Inventory portion works fine (great, love the gray background!), but in trying to following the instructions to create a new entity, it doesn't seem to work. I get the TIle Entity editor, or the Spawner Editor, and I can modify the values, but nothing appears before me. I know it's doing something, because if I try to create a spawner over an existing pig spawnerm the entity inside changes to the entity I selected in the menu (e.g., spider), but the spawner still spawns out pigs only).
I thought maybe it was a conflict with Gulliver since it also uses the R key, so mapped to the X key instead to no avail.
Our server is [forced] to use modloader and I have that patch installed, but still nothing. Not sure if this is something that has come up before, or if we simply will have to consider a near-future migration to Forge.
EDIT: Never mind, I checked and this works wonderfully in Singleplayer, so it's probably an issue with my server not allowing spawned tiled entities like that (although the regular inventory item editor still works). No big loss, as I often do maintenance on my world file online, and I could easily add the spawners I need during these sessions. ^^
The only part of the mod that works on multiplayer is the inventory editor. If you want the other parts to work you need to install the plugin, which I will update once I get everything else updated to 1.7.
Hey mister_person! There's a new tag in 1.7.2+ that dosen't allow items to break. It's shown in this video here:
Even though CrushedPixel created a MCEdit filter for it, can you make a button that adds the Unbreaking to the items/blocks when you release your 1.7.2 and above all-u-want inventory editor? That would be pretty sick!
Hey mister_person! There's a new tag in 1.7.2+ that dosen't allow items to break. It's shown in this video here: -snip- Even though CrushedPixel created a MCEdit filter for it, an you make a button that adds the Unbreaking to the items/blocks when you release your 1.7.2 and above all-u-want inventory editor? That would be pretty sick!
The goal is to add a button or field for every possible nbt tag. I will definitely add an unbreaking button.
MCP just came out for 1.7, so I can finally start updating. Yay! It will still be a while though.