thx ^^ for the answer
firework stars are important for me because i like making adventure maps and rpg stuff for fun ,and firework stars are the perfect runes for me..
*loving ur mod* *.*
Added the ability to edit firework stars and updated to 1.5.2!
#1: There are lots of mods and also the vanilla MC itself uses metadata(damage) values to list their blocks and/or items to take up less block/items IDs. Can you make it so that your mod lists all of the blocks that uses the metadata(damage) values as well?
- Soldjermon
It's easier now to see what the damage value does to the blocks, because if you change the damage in the text field every block in the list will render with that damage value. I hope this makes it easier to find all the block possibilities.
could you please increase the space for the favourites ? cause if you saved some items it gets really tight.... :/
i got another question.is it possible to make a sword with enchantments but without the enchanted effect(the glowing...) or maybe even hide all the enchantments just like putting potion effects on a waterbottle (which will be invisible cause the waterbottle is no real potion...)?
i hope u can understand what i want to say ... xF
I'll work on getting my scrollable box gui to work with a grid of items, that way you can have a lot more visible at a time.
Sorry, It's not possible to hide the enchantments even though I wish it was. The game checks if the tag "ench" is on an item to render the glowing effect, and there's no way to have enchantments without having the "ench" tag.
Well, for me it looks like a different version of TMI. But I heard some comments saying that this mod is good. Well, I'm going to stick to TMI because it doesn't require forge, but maybe I'll try this And btw good job
as i said above spawners are very complicate ,but u can change the spawned mob by changing the damage tag ,for mob ids: http://www.minecraft...lues#Entity_IDs just type in the id in the damage field...
ok thx
i am using TMI + this ,tmi for getting items and this for editing them. ^^ the big difference between TMI and All-U-Want is that u can heal urself and change gamemode with tmi ,but i like All-U-Want way more <3 cause of the endless enchantment and potion possibilities without using any third-party tools.
Wow that was surprisingly easy. There are now 7 items per row in the favorites box in 1.07.
By mob spawners, I think people mean these:
You can't edit those at all with my mod right now, because there's no way to get a vanilla item in your inventory that places anything besides pigs. My next mod (I think I'm going to call it All-U-Want entity editor) will be able to edit them, but not through items in your inventory.
Well, for me it looks like a different version of TMI. But I heard some comments saying that this mod is good. Well, I'm going to stick to TMI because it doesn't require forge, but maybe I'll try this And btw good job
My mod doesn't require forge; you can use modloader instead. Why is it that you don't want to use forge? If it's because of incompatibilities with another mod you use, either use modloader or tell me which mod it is and I'll make a standalone version of my mod that's compatible with it.
thx,but i know they mean these (the different mobs) and for me it works perfect ... ?_? if i put for example "60" in the damage box ,it becomes a silverfish spawner...
Edit: ok sry ,i think it was TMI :/ but thats quiete interesting ur mod changes the damage tag...and tmi makes it useful... ^^
and btw "All-U-Want inventoy editor 1.07.zip" *hrmrg* invenTOY ;D
That's interesting. I guess if you have TMI installed you can get custom spawners.
got some new ideas for improving the mod ^^
i really like version 1.07 cause of the bigger space for the favorites,but i think it would look better if it was like this :
[img][IMG]http://i.imgur.com/gXo7tQ6.png[/img]
just an idea... :3 more space for favorites...^^
aaaand u should put the player head tag to the place where u can edit potion effects and stuff.
Is it me or dont the gui resizes if i resize the window ?
I don't think there's enough room in the vertical axis for that many text fields and buttons... Also, written books need two text fields extra instead of just one for heads. However, I am going to take your suggestion and move the potion effects button over to where the player heads are, then stretch out the favorites.
The GUI should resize if you resize the window, just like every other GUI in minecraft.
When I try to get my potion time the length on the OP, it says it is not formatted correctly. Am I doing something wrong?
The number you put in the box has to be a number, it can't have a colon in it. The number is in ticks, where 20 ticks is one second. For example, if you put "100" in the box it will last 5 seconds. If you try to put "0:05" in the box it will say you formatted it wrong.
ok thx
yeah it resizes but if i resize for example TMI it shows more items,your mod always shows the same amount of items no matter how big the window is...
Ok now I understand... It does that because of how I handle resizing. I will probably change it sometime, but it would require big changes to the code I have. By 'sometime' I don't mean soon. If there's a different amount of items depending on how big the window is, I couldn't say "It's on page 3" when they asked where something was.
I like it! Any chance of having a custom spawner GUI? That would make this a nice all-in-one mapmaker's toolkit.
Definitely! I already have it started, and several people have asked about it so far. I think I'm going to call it "All-U-Want entity editor" and it will hopefully have the completeness that the inventory editor has, being able to edit every possible NBT tag that does anything.
this is actually not a bad idea its looks like its catered to the people that make maps and just like to screw around with the cool hidden features or items in the game over all really well done
one idea though make a tab for custom spawner's and properties
If you are in smp can you spawn in a diamond sword and kill a griefer
In order for this mod to work in smp you need to be in creative mode, where you could spawn one anyway. The point of this mod is to be able to give yourself stuff in creative that you couldn't normally, like a diamond sword with sharpness 1000.
The number you put in the box has to be a number, it can't have a colon in it. The number is in ticks, where 20 ticks is one second. For example, if you put "100" in the box it will last 5 seconds. If you try to put "0:05" in the box it will say you formatted it wrong.
Does that help?
Not quite, what I have been entering is 2147483648. Does there need to be spaces?
Added the ability to edit firework stars and updated to 1.5.2!
It's easier now to see what the damage value does to the blocks, because if you change the damage in the text field every block in the list will render with that damage value. I hope this makes it easier to find all the block possibilities.
Then I see all it's advanced features.
Well darn.
I'll work on getting my scrollable box gui to work with a grid of items, that way you can have a lot more visible at a time.
Sorry, It's not possible to hide the enchantments even though I wish it was. The game checks if the tag "ench" is on an item to render the glowing effect, and there's no way to have enchantments without having the "ench" tag.
Wow that was surprisingly easy. There are now 7 items per row in the favorites box in 1.07.
By mob spawners, I think people mean these:
You can't edit those at all with my mod right now, because there's no way to get a vanilla item in your inventory that places anything besides pigs. My next mod (I think I'm going to call it All-U-Want entity editor) will be able to edit them, but not through items in your inventory.
Thanks for answering peoples questions though!
My mod doesn't require forge; you can use modloader instead. Why is it that you don't want to use forge? If it's because of incompatibilities with another mod you use, either use modloader or tell me which mod it is and I'll make a standalone version of my mod that's compatible with it.
That's interesting. I guess if you have TMI installed you can get custom spawners.
And lol thanks sorry fixed.
I don't think there's enough room in the vertical axis for that many text fields and buttons... Also, written books need two text fields extra instead of just one for heads. However, I am going to take your suggestion and move the potion effects button over to where the player heads are, then stretch out the favorites.
The GUI should resize if you resize the window, just like every other GUI in minecraft.
The number you put in the box has to be a number, it can't have a colon in it. The number is in ticks, where 20 ticks is one second. For example, if you put "100" in the box it will last 5 seconds. If you try to put "0:05" in the box it will say you formatted it wrong.
Does that help?
My Minecraft Maps: coldfusionmaps.com
Ok now I understand... It does that because of how I handle resizing. I will probably change it sometime, but it would require big changes to the code I have. By 'sometime' I don't mean soon. If there's a different amount of items depending on how big the window is, I couldn't say "It's on page 3" when they asked where something was.
Definitely! I already have it started, and several people have asked about it so far. I think I'm going to call it "All-U-Want entity editor" and it will hopefully have the completeness that the inventory editor has, being able to edit every possible NBT tag that does anything.
one idea though make a tab for custom spawner's and properties
In order for this mod to work in smp you need to be in creative mode, where you could spawn one anyway. The point of this mod is to be able to give yourself stuff in creative that you couldn't normally, like a diamond sword with sharpness 1000.