Is it possible to have an agressive mode where the wolves automatically attack monsters in certain range, and an attack target mode by pointing a monster with some sort of a wand ?
Is it possible to have an agressive mode where the wolves automatically attack monsters in certain range, and an attack target mode by pointing a monster with some sort of a wand ?
Will it ever be possible to have a version compatible with Wolf Armor on older MC versions?
Unfortunately It's unlikely to happen. Firstly previous versions of Wolf Armor mod haven't got a proper API to make it able, and it looks like it will not be implemented.
Secondly I haven't got enough time to spent it on backports. I prefer to work on a new AI features instead of it.
Traditional Chinese translation (made by flyinglimao)
Spanish and Spanish (Mexico) translation (made by violetasdev)
Moved wolves registration to preInit(for better compatibility)
Added a way to get info about pet seller villager from mod API
Is there a config option for health yet? I'm putting together a mod pack with really tough monsters and being able to set the health of the dog might be helpful. Also, is there an option for dog death, not being permanent? I know Doggy Talents has an option for dogs going disabled when their health reaching 1/2 a heart. They basically can't do anything accept follow the player and can be healed when they get back to their bed.
Is there an option for dog death, not being permanent? I know Doggy Talents has an option for dogs going disabled when their health reaching 1/2 a heart. They basically can't do anything accept follow the player and can be healed when they get back to their bed.
Does Sophisticated Wolves work with Biomes o' Plenty? Because I've been playing them together for quite some time and have only come across normal, grey wolves (vanilla skin) and the black skinned ones. No wolves spawn in deserts or other biomes other than the normal ones. Do I have to turn a command on maybe? Anyways, great mod! I love having wolves that don't try to kill themselves
Hi, I saw on the website that there was a link for a texture pack there so I thought maybe I should let you know that I did some textures in sphax bdcraft style (64x): Sphax SW Textures (64x)
I also had a quick suggestion, if possible. The kennel feels really small compared to the actual wolves, is there any way to increase the kennel to a 2x2 or something rather than a single block to match better?
I can't wait to try this mod. The creeper-avoidance behaviour is something I've wished for! And self-healing by feeding is both convenient and balanced.
Sophisticated Wolves 3.13.0 has been released.
Changes:
Hendrik(ACGaming) made German translation.
Sophisticated Wolves 3.13.2
Changes:
New version of the Sophisticated Wolves mod(3.13.3) fully compatible with "Wolf Armor" mod
Awesome mod.
Is it possible to have an agressive mode where the wolves automatically attack monsters in certain range, and an attack target mode by pointing a monster with some sort of a wand ?
Will it ever be possible to have a version compatible with Wolf Armor on older MC versions?
Hmm. Target designator ...
maybe give the dogs "turret ai" ? borrow from better turrets? Maybe there has to be an item in your invintory for them to think you safe...
Unfortunately It's unlikely to happen. Firstly previous versions of Wolf Armor mod haven't got a proper API to make it able, and it looks like it will not be implemented.
Secondly I haven't got enough time to spent it on backports. I prefer to work on a new AI features instead of it.
New version of the Sophisticated Wolves mod(3.13.4) has been released.
Changes:
Sophisticated Wolves has been updated to 3.13.5
Changes:
Is there a config option for health yet? I'm putting together a mod pack with really tough monsters and being able to set the health of the dog might be helpful. Also, is there an option for dog death, not being permanent? I know Doggy Talents has an option for dogs going disabled when their health reaching 1/2 a heart. They basically can't do anything accept follow the player and can be healed when they get back to their bed.
Sophisticated Wolves has been updated to 3.13.6
Changes:
No, there isn't such feature in my mod.
One of the grave stone mods used to cross impliment with this to give the dog a grave and revive it as well.
Sophisticated Wolves has been updated to 3.13.7
Changes:
Does Sophisticated Wolves work with Biomes o' Plenty? Because I've been playing them together for quite some time and have only come across normal, grey wolves (vanilla skin) and the black skinned ones. No wolves spawn in deserts or other biomes other than the normal ones. Do I have to turn a command on maybe? Anyways, great mod! I love having wolves that don't try to kill themselves
http://sophisticated-wolves.nightkosh.com is not working when I go to it.
Maybe you can add a line in the config to make your pet invulnerable. I had some jumping in lava the other day.
Hi, I saw on the website that there was a link for a texture pack there so I thought maybe I should let you know that I did some textures in sphax bdcraft style (64x): Sphax SW Textures (64x)
I also had a quick suggestion, if possible. The kennel feels really small compared to the actual wolves, is there any way to increase the kennel to a 2x2 or something rather than a single block to match better?
Thank you for the great mod!!
I can't wait to try this mod. The creeper-avoidance behaviour is something I've wished for! And self-healing by feeding is both convenient and balanced.
Ah... I'm dumb and misread the latest update as 2020 instead of 2019, so I can't try it. Never mind.