Better Item Despawning (1.0.5)for Minecraft 1.6.4
This mod changes the way items despawn, so that instead of removing the item it is going to place it down as a block.
This can come in handy if you are too lazy to plant trees after you cut them down, because you can just leave the saplings on the ground and they will be planted after 5 minutes (or your preferred despawn time).
Now very customizable via the config file.
Mod Spotlight by CaptainSours (many thanks!)
Additional Videos
Features:
place blocks instead of despawning them (now with checks for plants!)
list of affected blocks configurable
configurable despawn time
To-Do:
make a banner (and some more screenshots?)
add despawn behaviours to items such as bone->skeleton spawn, etc.
make the config file more user-friendly
make a nice readme
add an option in the config file to use different despawn times for different items
Changelog
v1.0.5 for 1.6.4
*updated for 1.6.4
v1.0.5
* updated for 1.6.2
* fixed despawn-time now only affecting specified blocks (or all if set to affectAllBlocks)
v1.0.4
+ added checks for most blocks, which need them (e.g. saplings, cacti, dead bushes, grass, mushrooms)
- removed overrideWeakBlocks, was causing too much damage for no real use
* corrected behaviour on edges
* minor fixes and improvements
v1.0.3 for 1.5.2
* updated for 1.5.2
v1.0.3
* fixed a bug with negative items at negative coordinates (being rounded to 0 instead of negative infinity)
v1.0.2
* option to change despawn time now works correctly (turned off in creative)
v1.0.1
+ now generates config file on first launch
+ option to place all items from one stack (with despawn time inbetween)
+ option to override "weak blocks" (place item even if sapling/snow/torch is already there)
+ option to restrict despawn-placing to certain blocks (e.g. saplings)
+ option to change despawn time (currently only working for stacks)
Neat idea, but does it place down each block in a stack?
Not yet, currently it would only place down one of them and then let the stack despawn.
Actually I already thought about this, but couldn't really find any uses for it. But I think I'm gonna implement it and make it available as an option in the config file.
Well, what should I show off with the screenshots?
It's not that I would be adding some kind of new block or mob.
But I guess I'm still gonna make some for people like you.
Not yet, currently it would only place down one of them and then let the stack despawn.
Actually I already thought about this, but couldn't really find any uses for it. But I think I'm gonna implement it and make it available as an option in the config file.
Not yet, will be coming in a future version, though (maybe even until tommorow)
Well, what should I show off with the screenshots?
It's not that I would be adding some kind of new block or mob.
But I guess I'm still gonna make some for people like you.
I guess he wants you to put a picture of a tree sapling haha.
On "popular request" I now added screenshots to the first post
Also v1.0.2 is now up, which now enables you to set the despawn time for items (only in survival).
Found a bug. When saplings fall near the edge of a grass block on a ledge, sometimes instead of planting itself on the grass block, it will plant itself in the air instead. Same thing happens with other blocks, but with saplings it looks weirdest imo. Other than that, everything with this mod's great
Found a bug. When saplings fall near the edge of a grass block on a ledge, sometimes instead of planting itself on the grass block, it will plant itself in the air instead. Same thing happens with other blocks, but with saplings it looks weirdest imo. Other than that, everything with this mod's great
Thanks for the bug report! I did some testing and found a quite nasty bug which actually caused all items with negative coordinates to be misplaced. Not 100% but mostly sure that this was the cause of that bug. Uploading a new version now
you also should add that bones will be like right click in the ground with bone meal
I will look into that, when I have some time again, though I would rather add this feature to bonemeal and not to bones.
This brought me to another idea though. Maybe I will make it so that if bones despawn they have a chance of spawning a skeleton.
Same would go for Rotten Flesh -> Zombies, Ender Pearls -> Enderman, Gunpowder -> Creeper, Eggs->Chicken (etc.)
Main post has been updated with another mod review by SuperMinepod.
Also added another thing on my to-do list. I won't have time to implement any new features in the next few weeks, though.
If there is a bug or you have a suggestion, you guys can still post them and I will fix it/add it to the to-do list.
Would it be possible to have a config option so that items (either specific ones or all) disappear faster than 5 minutes or don't drop at all?
I'm trying to find a mod that'll work prevent a player from looting drops from another player. I know there's bukkit plugins that allow this but I'd prefer not to have to run a bukkit server. Thanks.
Would it be possible to have a config option so that items (either specific ones or all) disappear faster than 5 minutes or don't drop at all?
I'm trying to find a mod that'll work prevent a player from looting drops from another player. I know there's bukkit plugins that allow this but I'd prefer not to have to run a bukkit server. Thanks.
Yeah, there is an option in the config file -> "I:despawnTime=6000" which is the amount of ticks it waits before despawning (20 ticks = 1 second). If you set this to a really low value, they will despawn faster. This could be not the right thing for your intentions though as this will cause ALL items to despawn that fast (when mining, cutting trees, etc.)
This mod changes the way items despawn, so that instead of removing the item it is going to place it down as a block.
This can come in handy if you are too lazy to plant trees after you cut them down, because you can just leave the saplings on the ground and they will be planted after 5 minutes (or your preferred despawn time).
Now very customizable via the config file.
Mod Spotlight by CaptainSours (many thanks!)
Additional Videos
Features:
To-Do:
Changelog
v1.0.5 for 1.6.4
*updated for 1.6.4
v1.0.5
* updated for 1.6.2
* fixed despawn-time now only affecting specified blocks (or all if set to affectAllBlocks)
v1.0.4
+ added checks for most blocks, which need them (e.g. saplings, cacti, dead bushes, grass, mushrooms)
- removed overrideWeakBlocks, was causing too much damage for no real use
* corrected behaviour on edges
* minor fixes and improvements
v1.0.3 for 1.5.2
* updated for 1.5.2
v1.0.3
* fixed a bug with negative items at negative coordinates (being rounded to 0 instead of negative infinity)
v1.0.2
* option to change despawn time now works correctly (turned off in creative)
v1.0.1
+ now generates config file on first launch
v1.0.0F
* Now compatible with Forge
v1.0.0
* Initial release
Download (current version: 1.0.5 for 1.6.4)
Preferred Alternative
Requires Forge Modloader
I highly recommend The Timber Mod in combination with this mod.
Old Versions
1.6.2
v1.0.5
Preferred Alternative
v1.0.4
Preferred Alternative
v1.0.3
Preferred Alternative
v1.0.3
Preferred Alternative
v1.0.2
Preferred Alternative
v1.0.1
Preferred Alternative
v1.0.0F
Preferred Alternative
v1.0.0
Preferred Alternative
Modpack Permissions
You may use this mod in your modpack, but you need to mention the following things in your thread (main post)/on your website:
I would be very happy about reading your feedback and wishes for additional features.
It will just despawn the normal way
Also: Forge compatible version coming today! Will be ready for download soon.
Not yet, currently it would only place down one of them and then let the stack despawn.
Actually I already thought about this, but couldn't really find any uses for it. But I think I'm gonna implement it and make it available as an option in the config file.
Not yet, will be coming in a future version, though (maybe even until tommorow)
Well, what should I show off with the screenshots?
It's not that I would be adding some kind of new block or mob.
But I guess I'm still gonna make some for people like you.
I guess he wants you to put a picture of a tree sapling haha.
A video would work better don't you think?
Well with the current version (which I just uploaded) you are able to choose between two options:
On "popular request" I now added screenshots to the first post
Also v1.0.2 is now up, which now enables you to set the despawn time for items (only in survival).
Thank you very much for your great review, I added it to the main post
Thanks for the bug report! I did some testing and found a quite nasty bug which actually caused all items with negative coordinates to be misplaced. Not 100% but mostly sure that this was the cause of that bug. Uploading a new version now
I will look into that, when I have some time again, though I would rather add this feature to bonemeal and not to bones.
This brought me to another idea though. Maybe I will make it so that if bones despawn they have a chance of spawning a skeleton.
Same would go for Rotten Flesh -> Zombies, Ender Pearls -> Enderman, Gunpowder -> Creeper, Eggs->Chicken (etc.)
directly into minecraft.jar, or the /mods folder?
Better World Generation 4
I recommend using the Magic Launcher, but I think both extracting into minecraft.jar, as well as placing into the mods folder should work.
Also added another thing on my to-do list. I won't have time to implement any new features in the next few weeks, though.
If there is a bug or you have a suggestion, you guys can still post them and I will fix it/add it to the to-do list.
I'm trying to find a mod that'll work prevent a player from looting drops from another player. I know there's bukkit plugins that allow this but I'd prefer not to have to run a bukkit server. Thanks.
Yeah, there is an option in the config file -> "I:despawnTime=6000" which is the amount of ticks it waits before despawning (20 ticks = 1 second). If you set this to a really low value, they will despawn faster. This could be not the right thing for your intentions though as this will cause ALL items to despawn that fast (when mining, cutting trees, etc.)