Is there any way to add a config file where you could add the ids of 2 different mods items that are interchangeable?
My example is that I recently installed a mod that adds unrefined steel ore, and has its own steel ingot, but I also have Railcraft. It would be cool if i could add the ids of the 2 ingots, and they would be able to work in the ForgeLexicon.
I find that the old thread for Thermal Expansion is more persuasive than this one, and attracts more attention. I suggest that you should adapt the information in the old thread into a new page of the wiki, which you will link in the OP, as it can generate interest for new users to check out the mod.
I don't think you should use the home page of the wiki for thermal expansion exclusively as well.
No idea what to tell you there, I've never seen that happen before. Have a link to the skin possibly? It's worked without issue with every other skin we have ever tried.
I find that the old thread for Thermal Expansion is more persuasive than this one, and attracts more attention. I suggest that you should adapt the information in the old thread into a new page of the wiki, which you will link in the OP, as it can generate interest for new users to check out the mod.
I don't think you should use the home page of the wiki for thermal expansion exclusively as well.
I agree, it's a work in progress. There's just a lot that needs to get done and not nearly enough time for it anymore.
No idea what to tell you there, I've never seen that happen before. Have a link to the skin possibly? It's worked without issue with every other skin we have ever tried.
Yeah, I just have it up on imgur. Just weird that the body loads fine but not the head. Here's the link: http://i.imgur.com/A3B3WcZ.jpg
The (TE) Liquid Transposer doesn't seem to work with Forestry cans/capsules anymore. I'm guessing that's an intentional balance change by SirSengir, but I just wanted to check out that it's not simply a bug or API mismatch instead. Any idea?
The (TE) Liquid Transposer doesn't seem to work with Forestry cans/capsules anymore. I'm guessing that's an intentional balance change by SirSengir, but I just wanted to check out that it's not simply a bug or API mismatch instead. Any idea?
Actually, there were some API changes in Forestry and it's quite likely just a mismatch. This is why the current build is flagged as beta - other mods didn't have proper APIs out yet and there was no way to test certain things.
I'm using ThermalExpansion-2.3.0.b7 with latest Gregtech and I noticed Gregtech is trying to overwrite Pulverizer recipe to make it harder as it does for Macerator. I'd love that because I think that ore doubling machine should be really expensive instead of really cheap, as it is now.
Anyway, I tried to change /config/cofh/ThermalExpansion.cfg to
B:Pulverizer.Override=true
.. but that didn't change the recipe in-game. What should I change in the config?
Thank you!
P.S. Your signature banner still links to the old thread.
What Gregtech is trying to do is overwrite recipes in the Pulverizer itself. Basically change what happens when you put something into it. If you want to make the Pulverizer harder, there are already config options to do that inside Thermal Expansion - notably the AddDiamonds one for the Pulverizer and Smelter. You can also require that all TE machines need Steel, and Gears instead of Ingots in the recipes.
So I was wondering if there will eventually be Thermal Expansion compatibility with Metallurgy 3 (once they release it). As in the Pulverizer will pulverize Metallurgy 3 ores into Metallurgy 3 dusts, equivalent metal dusts become interchangeable, and the Shiny to Platinum problem that occured with Metallurgy 2 is resolved?
So I was wondering if there will eventually be Thermal Expansion compatibility with Metallurgy 3 (once they release it). As in the Pulverizer will pulverize Metallurgy 3 ores into Metallurgy 3 dusts, equivalent metal dusts become interchangeable, and the Shiny to Platinum problem that occured with Metallurgy 2 is resolved?
Metallurgy 3 is being maintained by a different dev than Metallurgy 2, so there's certainly new possibilities - but he's been mostly focusing on Atum since Modjam, so it might take a while.
So I was wondering if there will eventually be Thermal Expansion compatibility with Metallurgy 3 (once they release it). As in the Pulverizer will pulverize Metallurgy 3 ores into Metallurgy 3 dusts, equivalent metal dusts become interchangeable, and the Shiny to Platinum problem that occured with Metallurgy 2 is resolved?
Honestly, I tried for a long long time to get them to implement TE integration on their end, and they just didn't get it right. Wish they had. :/ We'll see how this iteration goes.
There was never a Shiny <-> Platinum problem. They are meant to be equivalent.
Honestly, I tried for a long long time to get them to implement TE integration on their end, and they just didn't get it right. Wish they had. :/ We'll see how this iteration goes.
There was never a Shiny <-> Platinum problem. They are meant to be equivalent.
Yeah I heard they were supposed to be equivalent, just also remember reading complaints on it due to conversions, etc. Well I hope it goes through. Always found it funny that IC2 got compatibility, but not anything in regards to Buildcraft based mods.
Is there any way to add a config file where you could add the ids of 2 different mods items that are interchangeable?
My example is that I recently installed a mod that adds unrefined steel ore, and has its own steel ingot, but I also have Railcraft. It would be cool if i could add the ids of the 2 ingots, and they would be able to work in the ForgeLexicon.
~pugs
I don't think you should use the home page of the wiki for thermal expansion exclusively as well.
No idea what to tell you there, I've never seen that happen before. Have a link to the skin possibly? It's worked without issue with every other skin we have ever tried.
I agree, it's a work in progress. There's just a lot that needs to get done and not nearly enough time for it anymore.
Yeah, I just have it up on imgur. Just weird that the body loads fine but not the head. Here's the link: http://i.imgur.com/A3B3WcZ.jpg
Nvm..... changed it from .jpg to .png fixed it. Thought it was .png to begin with. Oops. Sorry for wasting your time, haha.
Actually, there were some API changes in Forestry and it's quite likely just a mismatch. This is why the current build is flagged as beta - other mods didn't have proper APIs out yet and there was no way to test certain things.
What Gregtech is trying to do is overwrite recipes in the Pulverizer itself. Basically change what happens when you put something into it. If you want to make the Pulverizer harder, there are already config options to do that inside Thermal Expansion - notably the AddDiamonds one for the Pulverizer and Smelter. You can also require that all TE machines need Steel, and Gears instead of Ingots in the recipes.
And I'll get the signature fixed, thanks.
Honestly, I tried for a long long time to get them to implement TE integration on their end, and they just didn't get it right. Wish they had. :/ We'll see how this iteration goes.
There was never a Shiny <-> Platinum problem. They are meant to be equivalent.
Cool. Used to run Nuttyprot's packs exclusively.
Sure thing:
https://dl.dropboxusercontent.com/u/57416963/Minecraft/Media/CapeTemplate.png
Please notice the tons of whitespace - that is important!!
It's surprising how much you can miss something as small as an Omnitool. Thanks for the updates.