hi kinglemming i have problem on this mod (well not that bad problem) the ingots have missing textures and i dont know how to fix them if theres a fix can you send it? please?
Given that other alloys in TE are 'crafted' by mixing the pulverized metals, rather than bars, should TE's *preferred* bronze recipe not be from mixing pulverized tin and copper.
I want to change the energy loss of the Energy Tesseract. I've seen many places say it's configurable. But I for the life of me can't find it in the Thermal Expansion config file.
Is Thermal Expansion getting an update for 1.6.2 or is it already compatible? I really want to play this with industrial craft and build craft.
Forge no longer uses coremods. So there is no chance of it working "as is" since it requires the CoFHCore . (Also i bet there are other changes that would also make it incompatible)
Forge no longer uses coremods. So there is no chance of it working "as is" since it requires the CoFHCore . (Also i bet there are other changes that would also make it incompatible)
Erm... Coremods are still a thing, they just have a single directory instead of two seperate ones.
But yeah. Minecraft changes its obfuscation almost every update, so when MCP changes the names around, all of the things that referenced those break. (Or at least that's my very basic understanding of roughly how it works. Modders, feel free to correct me.) On top of some Forge stuff, and changes in Forge from update to update.
I am getting this weird issue. I have a bunch of Forestry machines and I have liquid coming out of them and into tesseracts with liquiducts. When I logged off and back onto my server, I realized the liquiducts filled with water, preventing whatever processes were supposed to happen (I have it chunkloaded). I am wondering if this is a Thermal Expansion bug or a Forestry bug.
Water bees and any bee with the "Water" effect fill tanks with water. Put their apiary farther away or as recommended use an MFR liquid router to a void pipe for water.
I just asked Myrathi about the update a few minutes ago on his stream, he said that there IS an update in the works, but he doesn't know when it'll drop. Please be patient.
I just asked Myrathi about the update a few minutes ago on his stream, he said that there IS an update in the works, but he doesn't know when it'll drop. Please be patient.
thanks for the heads up. this is a really good mod
I just asked Myrathi about the update a few minutes ago on his stream, he said that there IS an update in the works, but he doesn't know when it'll drop. Please be patient.
Then I'm really going to hate myself for this, also, after the coming update, KL is apparently going to retire from modding and turn TE open source. Expect a bunch of forks from this.
Then I'm really going to hate myself for this, also, after the coming update, KL is apparently going to retire from modding and turn TE open source. Expect a bunch of forks from this.
I suspect it will end up like Buildcraft where most of the well known developers pitch in to keep it going.
Then I'm really going to hate myself for this, also, after the coming update, KL is apparently going to retire from modding and turn TE open source. Expect a bunch of forks from this.
darn then I hope it stays to one particular group or person and doesn't shuffle around too much. cause that is when you really start to confuse people
I've known for a looooong time. Like, months. He said it openly on IRC back in like March. I didn't repeat it because I didn't want to start a whine-fest in here.
I've known for a looooong time. Like, months. He said it openly on IRC back in like March. I didn't repeat it because I didn't want to start a whine-fest in here.
Well, you've got the skills---you can handle this one too.
http://i.imgur.com/9Q99o9Z.png
the missing textures is the thermal expansion's ingots (just ingots)
Is my question really that hard to answer? O.o
config > cofh > ThermalExpansion > I:EnergyFramework.Tesseract.Loss=25
Thanks. But that line isn't in my ThermalExpansion config file. I added it though and I'm going to test it out
Forge no longer uses coremods. So there is no chance of it working "as is" since it requires the CoFHCore . (Also i bet there are other changes that would also make it incompatible)
Minecraft Info - Game Requirements - Minecraft Screensaver - MCI Craft
Erm... Coremods are still a thing, they just have a single directory instead of two seperate ones.
But yeah. Minecraft changes its obfuscation almost every update, so when MCP changes the names around, all of the things that referenced those break. (Or at least that's my very basic understanding of roughly how it works. Modders, feel free to correct me.) On top of some Forge stuff, and changes in Forge from update to update.
Profile pic by Cheshirette c:
Water bees and any bee with the "Water" effect fill tanks with water. Put their apiary farther away or as recommended use an MFR liquid router to a void pipe for water.
I just asked Myrathi about the update a few minutes ago on his stream, he said that there IS an update in the works, but he doesn't know when it'll drop. Please be patient.
thanks for the heads up. this is a really good mod
Best news I've had all day. Thanks.
Then I'm really going to hate myself for this, also, after the coming update, KL is apparently going to retire from modding and turn TE open source. Expect a bunch of forks from this.
I suspect it will end up like Buildcraft where most of the well known developers pitch in to keep it going.
So, you know he's doing this too?
darn then I hope it stays to one particular group or person and doesn't shuffle around too much. cause that is when you really start to confuse people
I've known for a looooong time. Like, months. He said it openly on IRC back in like March. I didn't repeat it because I didn't want to start a whine-fest in here.
Well, you've got the skills---you can handle this one too.