I see people talk about Logistics Pipes and for autofactory needs I have never found something where an item filter wasn't enough.
TE itemducts cannot be used to actively keep an inventory stocked with a specific set of items, can they? An item filter only says passively "I accept these items if I am the closest available inventory" not "I seek out # of items X and # of items Y" (more like the old RP2 Filter rather than the RP2 Retrievers or Regulators). Is there a feature of the pneumatic servo-enabled item filter that I've missed?
Speaking of itemducts, I've seen some mentions on this forum of a certain bugginess in them (items getting stuck in them/failing to respond to a changed situation). I recently found that an itemduct that was set to actively pull from a hopper actually interfered with a vanilla Redstone comparator that was set next to the hopper (to detect when items were present in the hopper). The comparator would get stuck after a random number of events and would require a block update to fix. Placing a chest as a buffer between the hopper and the itemduct line fixed the problem, but is this the way itemducts are supposed to work?
I don't think you missed any feature, just that I've never built any autofactory that required that level of item balance. At least not yet. also nice bugfind, I'm pretty sure that's not supposed to happen. Can you put it as an issue on their tracker?
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If you are satisfied and do what you feel you must do, no matter what that is... then you have reached perfection. -Metamoq, Corwid of the Free
I don't know if it has been already asked, I am having a problem with itemducts.
First of all, I am using forge 9.11.1.953 for obviously minecraft 1.64 and the latest version of TE mods (TE 3.0, CoFHCore-2.0, RedstoneArsenal-1.0) with a bunch of other mods (i can post the list if it's necessary).
Every time i log in my quarry system has this problem:
In between of the itemduct and the diamond chest there was an itemduct, if i remove it, then the items continue to be pull out from the chest. Also, if there are some TE machines, the items stop their travel along the itemducts in front of the input slot of the machine and they will not be inserted.
To fix this i need to remove ALL the machine, the itemducts and the chest (and all of their config, a pain in the ass) and replace all of them, then all start to function as normal.
Several people are reporting the same problem, myself included. So far there's no word of a fix or workaround.
I hope this gets fixed soonish, like while TE for 1.6.4 is still being updated :\
My server just had to redo two networks, one small and one large, that were hit by this bug.
TE itemducts cannot be used to actively keep an inventory stocked with a specific set of items, can they? An item filter only says passively "I accept these items if I am the closest available inventory" not "I seek out # of items X and # of items Y" (more like the old RP2 Filter rather than the RP2 Retrievers or Regulators). Is there a feature of the pneumatic servo-enabled item filter that I've missed?
Speaking of itemducts, I've seen some mentions on this forum of a certain bugginess in them (items getting stuck in them/failing to respond to a changed situation). I recently found that an itemduct that was set to actively pull from a hopper actually interfered with a vanilla Redstone comparator that was set next to the hopper (to detect when items were present in the hopper). The comparator would get stuck after a random number of events and would require a block update to fix. Placing a chest as a buffer between the hopper and the itemduct line fixed the problem, but is this the way itemducts are supposed to work?
http://minecraftramblings.com
Good idea. I just checked the issue tracker and there's no mention of this one, so I'll submit it.
http://minecraftramblings.com
I hope this gets fixed soonish, like while TE for 1.6.4 is still being updated :\
My server just had to redo two networks, one small and one large, that were hit by this bug.
*Locked*