Has the recipe for Magma Crucible changed? The wiki still shows that it requires a bucket, but the current recipe wants a Leadstone Energy Cell. I'm not sure if it's a bug, or a new recipe that hasn't gotten updated in the wiki yet.
Has the recipe for Magma Crucible changed? The wiki still shows that it requires a bucket, but the current recipe wants a Leadstone Energy Cell. I'm not sure if it's a bug, or a new recipe that hasn't gotten updated in the wiki yet.
It's a new recipe.
It's slightly harder to make now.
Rollback Post to RevisionRollBack
Proud member of Realcountry community
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Proud member of Ruins of Assyria community!
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Were you on easy difficulty?They only spawn at/above normal
No no, Normal. Though that does make me wonder - I'll try playing on Hard for a while. I'll edit this post with my results later.
-edit- No difference on Hard. Though I *can* spawn Blizz eggs and use the Soul Shards Reborn mod to create a Blizz cage that functions as intended.. Soul Shards 2 doesn't seem to work for me though, not sure why.
It's a harder recipe that I like, though, but not overly complex like GregTech. I do miss the tesseract recipes pre-1.6 - those seemed harder to make (and had the pretty colored corners for each type of tesseract. I also noticed that it can send/receive directly into a pipe/block now, rather than having a conduit/pipe attached. Now my quarry system will be even more SUPER-compact! (Tesseract, + QuarryPlus quarry/pump, which needs a better recipe, I think...)
Using item ducts with servos installed, the whitelist sometimes stops working. I will have to delete an item from the whitelist and then re add it to get it to work again.
Its in the middle of a chunk that is always loaded except during server restarts.
Anyone else using TE3 on a MCPC+ server with GriefPrevention? TE2 worked fine with GP but most of the machines are still accessible to everyone even when in a claim. GP displays the "you don't have perms blah blah blah" message but the GUI still opens. Just trying to see if anyone else experiences the same issue.
I have a server that a bunch of friends and I play on and this came up near the end of the startup sequence and it says to report it so I'm reporting it.
01:33:44 [INFO] Detected TE com.xcompwiz.mystcraft.tileentity.TileEntityBookBinder with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE com.xcompwiz.mystcraft.tileentity.TileEntityBookReceptacle with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE com.xcompwiz.mystcraft.tileentity.TileEntityBookstand with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE com.xcompwiz.mystcraft.tileentity.TileEntityLinkModifier with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE com.xcompwiz.mystcraft.tileentity.TileEntityStarFissure with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE erogenousbeef.bigreactors.common.tileentity.TileEntityRTG with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE hats.addons.hatstand.common.tileentity.TileEntityHatStand with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE ljdp.minechem.common.tileentity.TileEntityProxy with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE logisticspipes.blocks.LogisticsSecurityTileEntity with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE logisticspipes.blocks.crafting.LogisticsCraftingTableTileEntity with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE mekanism.common.tileentity.TileEntityObsidianTNT with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE mods.immibis.tubestuff.TileDuplicator with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE mods.immibis.tubestuff.TileIncinerator with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE mods.immibis.tubestuff.TileLiquidDuplicator with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE mods.immibis.tubestuff.TileLiquidIncinerator with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE mods.immibis.tubestuff.TileLogicCrafter with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE mods.immibis.tubestuff.TileMCT2 with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE net.machinemuse.powersuits.block.TileEntityTinkerTable with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE shipmod.blockitem.TileEntityGauge with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE tconstruct.blocks.logic.CraftingStationLogic with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE tconstruct.blocks.logic.PartBuilderLogic with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE vswe.stevescarts.TileEntities.TileEntityActivator with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Anyone else using TE3 on a MCPC+ server with GriefPrevention? TE2 worked fine with GP but most of the machines are still accessible to everyone even when in a claim. GP displays the "you don't have perms blah blah blah" message but the GUI still opens. Just trying to see if anyone else experiences the same issue.
You don't need grief prevention on TE3 machines, it has built in protections, you can tell players to set stuff to private. There is even a friends list they can config to allow them to share machines with friends only.
Rollback Post to RevisionRollBack
Used to run game servers. Makes textures. AMA about running game servers.
You don't need grief prevention on TE3 machines, it has built in protections, you can tell players to set stuff to private. There is even a friends list they can config to allow them to share machines with friends only.
Hmmm, not quite. Sure, tesseracts have that option, workbenches, chests. But the processing machines? Not so much.
Привет всем! Я нуждаюсь в помощи. Как в strongbox открыть доступ другу? (режим доступа ограниченный)
Tr.
Hi everyone! I need help. How to open the strongbox access your friend? (limited access mode)
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
It looks like there are two files for specifying ore generation, both CoFHWorld-Generation.cfg and WorldCustomGen.txt
... Does one override the other? If the same thing is in both, what happens?
How does the "replacement" of existing stuff work? Does it say "Lets wipe out all existing stuff, and then put stuff in as we think it should go"? If so, what about worlds such as mystcraft ages, or twilight forest's hollow hills, where there is special ground placement of ores that should not be replaced? What about metallurgy's very large amounts of new ore types -- are they all replaced, do they all need to be specified?
... For that matter, I don't see anything in cofh world for specifying which dimensions -- is it overworld only? (imagining nether ores, and wondering about placing stuff in dim -1, or in a mystcraft netherrack world ...)
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
How to open the strongbox access your friend? (limited access mode)
^ Bump for this question right here. Google has no answers for using the "restricted" mode, and the current wiki page for the strongbox is just empty space.
It's a new recipe.
It's slightly harder to make now.
------------------------------------
Proud member of Ruins of Assyria community!
------------------------------------
Member of Builder's League
No no, Normal. Though that does make me wonder - I'll try playing on Hard for a while. I'll edit this post with my results later.
-edit- No difference on Hard. Though I *can* spawn Blizz eggs and use the Soul Shards Reborn mod to create a Blizz cage that functions as intended.. Soul Shards 2 doesn't seem to work for me though, not sure why.
or unless you have a tardis
It's a harder recipe that I like, though, but not overly complex like GregTech. I do miss the tesseract recipes pre-1.6 - those seemed harder to make (and had the pretty colored corners for each type of tesseract. I also noticed that it can send/receive directly into a pipe/block now, rather than having a conduit/pipe attached. Now my quarry system will be even more SUPER-compact! (Tesseract, + QuarryPlus quarry/pump, which needs a better recipe, I think...)
Its in the middle of a chunk that is always loaded except during server restarts.
01:33:44 [INFO] Detected TE com.xcompwiz.mystcraft.tileentity.TileEntityBookBinder with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE com.xcompwiz.mystcraft.tileentity.TileEntityBookReceptacle with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE com.xcompwiz.mystcraft.tileentity.TileEntityBookstand with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE com.xcompwiz.mystcraft.tileentity.TileEntityLinkModifier with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE com.xcompwiz.mystcraft.tileentity.TileEntityStarFissure with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE erogenousbeef.bigreactors.common.tileentity.TileEntityRTG with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE hats.addons.hatstand.common.tileentity.TileEntityHatStand with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE ljdp.minechem.common.tileentity.TileEntityProxy with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE logisticspipes.blocks.LogisticsSecurityTileEntity with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE logisticspipes.blocks.crafting.LogisticsCraftingTableTileEntity with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE mekanism.common.tileentity.TileEntityObsidianTNT with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE mods.immibis.tubestuff.TileDuplicator with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE mods.immibis.tubestuff.TileIncinerator with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE mods.immibis.tubestuff.TileLiquidDuplicator with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE mods.immibis.tubestuff.TileLiquidIncinerator with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE mods.immibis.tubestuff.TileLogicCrafter with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE mods.immibis.tubestuff.TileMCT2 with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE net.machinemuse.powersuits.block.TileEntityTinkerTable with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE shipmod.blockitem.TileEntityGauge with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE tconstruct.blocks.logic.CraftingStationLogic with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE tconstruct.blocks.logic.PartBuilderLogic with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
01:33:44 [INFO] Detected TE vswe.stevescarts.TileEntities.TileEntityActivator with canUpdate set to true and no updateEntity override!. This is NOT good, please report to mod author as this can hurt performance.
OH. Sorry. yeah didn't read it enough I guess. Mystcraft then I suppose.
Thanks.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
You don't need grief prevention on TE3 machines, it has built in protections, you can tell players to set stuff to private. There is even a friends list they can config to allow them to share machines with friends only.
Hmmm, not quite. Sure, tesseracts have that option, workbenches, chests. But the processing machines? Not so much.
Tr.
Hi everyone! I need help. How to open the strongbox access your friend? (limited access mode)
Alright ...
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
It looks like there are two files for specifying ore generation, both CoFHWorld-Generation.cfg and WorldCustomGen.txt
... Does one override the other? If the same thing is in both, what happens?
How does the "replacement" of existing stuff work? Does it say "Lets wipe out all existing stuff, and then put stuff in as we think it should go"? If so, what about worlds such as mystcraft ages, or twilight forest's hollow hills, where there is special ground placement of ores that should not be replaced? What about metallurgy's very large amounts of new ore types -- are they all replaced, do they all need to be specified?
... For that matter, I don't see anything in cofh world for specifying which dimensions -- is it overworld only? (imagining nether ores, and wondering about placing stuff in dim -1, or in a mystcraft netherrack world ...)
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
^ Bump for this question right here. Google has no answers for using the "restricted" mode, and the current wiki page for the strongbox is just empty space.