I think the bigger question is will MachineMuse pull the Omniwrench code from there so that the power fist's omniwrench can actually handle dismantling of TE's and MFR's blocks.
Also the Crescent Hammer does wonders on blocks it was not made for.
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If you are satisfied and do what you feel you must do, no matter what that is... then you have reached perfection. -Metamoq, Corwid of the Free
Also the Crescent Hammer does wonders on blocks it was not made for.
That. It is the One Wrench To Wrench Them All. Works for just about everything except disassembling Bibliocraft furniture (for which there is the Bibliocraft screw gun) and dismounting IC2 machines (a task for which nine out of ten doctors ... er, Steves recommend the Gravitool).
I didn't see it pick up the Extra Util's drum, though the Power Tool did that quite nicely even though it couldn't pick up MFR's or TE's stuff. At least in Monster 1.0.5 it couldn't.
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If you are satisfied and do what you feel you must do, no matter what that is... then you have reached perfection. -Metamoq, Corwid of the Free
For some reason I can't craft anything with induction smelter. Whenever I try to look at induction smelter recipes it only shows a rotarycraft item's recipe. Does anyone know why it happens?
EDIT: My problem was caused by latest version of rotarycraft. Removing the latest version solves the problem.
I have a strange problem with ender buckets. I have Ender Forest from Reika and Tinkers' Construct. Their buckets of ender are listed in the fluid registry as being compatible with Thermal Expansion's resonant ender (i.e., they contain the same liquid, ender). However, if I try to use the buckets in the enderium blend recipe or in the fluid transposer, it does not support them.
A strange side effect is if I take resonant ender from Thermal Expansion and put it in a tank, it becomes ender liquid from Ender Forest rendering it impossible to use tanks to store any extra resonant ender. Sadly, Tinkers' Construct buckets also become ender forest's ender buckets. I have no item ID conflicts at all so I know that's not an issue.
whenever a blizz spawns, it crashes the world. pastbin here: http://pastebin.com/1RhjKsRU
i have tried to manually spawn a blizz in creative, with a crash also this error only seems to be persistent when Thermal Expansion and Thaumcraft 4 are installed at the same time. uninstalling one or the other solves the issue, as does playing on peaceful, but i would like to see a resolution to this error.
whenever a blizz spawns, it crashes the world. pastbin here: http://pastebin.com/1RhjKsRU
i have tried to manually spawn a blizz in creative, with a crash also this error only seems to be persistent when Thermal Expansion and Thaumcraft 4 are installed at the same time. uninstalling one or the other solves the issue, as does playing on peaceful, but i would like to see a resolution to this error.
Ok soooo.... I'm trying to use energized glowstone to create a kind of jet effect to make my build look like it's hovering.
Now the energized glowstone seems to be randomly solidifying. I'm only at around Y=100, so it wouldn't be? Right? It solidifies at 120?
D: HALP PLZ
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Ok I had to sign in to give my thanks for this awesome mod. Earlier in this thread or probably an older thread now closed, I expressed some negative and as it turns out, wrong opinions. I just didnt know what I liked about modded minecraft until I spent many many hours playing with them. Now, Im still stuck on 1.4.7 but as soon as this mod and a few others update Im moving on finally. What I have seen of thermal expansion 3 in direwolf's videos impresses me greatly. Its about time a tech mod sees the big picture and does what Azanor tries to do, which is give minecraft a true sense of progress and achievement beyond just building a nice house or crafting a machine just so you can craft a machine which will finally let you craft a machine. Even though flight and item transport has already been done, azanor did it his way and some people appreciate a cohesive experience. I hope for something akin to taint in future updates, aka industrial polution. I am looking forward to playing Minecraft within the well thought out rules and boundries Thaumcraft 4 and Thermal Expansion 3 sets for me.
If you want pollution, you should check out Minefactory Reloaded. most of the machines produce some sort of industrial waste that can be captured as a liquid and then used for a secondary usage or sprayed out and if you actually touch it, it causes all sorts of bad effects for the player. And it's easier to make a moat out of than lava.
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If you are satisfied and do what you feel you must do, no matter what that is... then you have reached perfection. -Metamoq, Corwid of the Free
As I understand it Energized Glowstone will Solidify if it can't flow, there is a config option to turn this off if I recall correctly.
That might be a part of the problem, but I just placed a bucket where it could flow to infinity and it solidified without even trying to spread.
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I posted a while back in the thread about why Blizzes don't spawn in my world. I was discussing with someone about not having free entity spots remaining and I needed to remove mods to remedy it. So, I did that - to the point where all I had left were Forge 965, Liteloader, TE 3.0.0.2, CoFHCore 2.0.0.2, MobiusCore 1.0.4 & Opis 1.1.2. I had an almost perfect seed to test Blizz spawns in, and at no point in 3 Minecraft days did I find a single blizz spawn in the two (three?) vanilla biomes where they can spawn. Spawn eggs worked fine, but no natural spawns. Also, I find that if I spawn in Blizz eggs they have a certain damage value, but when I log off and restart Minecraft, they have a different damage value and the old eggs are greyed out with some gibberish name instead. They spawn nothing, and I have to get new eggs. This is far more common in my heavily modded Minecraft instance (not FTB, but styled around it).
Nothing in the 'cofh' folder configs helps. I even got rid of MobiusCore & Opis and manually scoured the ground for blizzes for almost half an hour - nada. Anyone have any advice for me please?
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Anyone else have trouble with the pipes? I've noticed that the fluiducts supplying gas to my compression dynamos after a chunk unload will not let the fluid run all the way, it will stop at some point and you have to break and replace it to get the fuel to flow. I've also seen this behavior in some itemducts in my factory, where product from the macerators, set on a round robin export, will just kinda bounce around between the inputs till i break / replace it, then it will work. Power conduits, same thing.
I posted a while back in the thread about why Blizzes don't spawn in my world. I was discussing with someone about not having free entity spots remaining and I needed to remove mods to remedy it. So, I did that - to the point where all I had left were Forge 965, Liteloader, TE 3.0.0.2, CoFHCore 2.0.0.2, MobiusCore 1.0.4 & Opis 1.1.2. I had an almost perfect seed to test Blizz spawns in, and at no point in 3 Minecraft days did I find a single blizz spawn in the two (three?) vanilla biomes where they can spawn. Spawn eggs worked fine, but no natural spawns. Also, I find that if I spawn in Blizz eggs they have a certain damage value, but when I log off and restart Minecraft, they have a different damage value and the old eggs are greyed out with some gibberish name instead. They spawn nothing, and I have to get new eggs. This is far more common in my heavily modded Minecraft instance (not FTB, but styled around it).
Nothing in the 'cofh' folder configs helps. I even got rid of MobiusCore & Opis and manually scoured the ground for blizzes for almost half an hour - nada. Anyone have any advice for me please?
Were you on easy difficulty?
They only spawn at/above normal
It's now included in Redstone Arsenal. Look for the "Flux-Infused OmniWrench."
Also the Crescent Hammer does wonders on blocks it was not made for.
EDIT: My problem was caused by latest version of rotarycraft. Removing the latest version solves the problem.
No, it's not. Items are there. They are just not craftable.
A strange side effect is if I take resonant ender from Thermal Expansion and put it in a tank, it becomes ender liquid from Ender Forest rendering it impossible to use tanks to store any extra resonant ender. Sadly, Tinkers' Construct buckets also become ender forest's ender buckets. I have no item ID conflicts at all so I know that's not an issue.
i have tried to manually spawn a blizz in creative, with a crash also this error only seems to be persistent when Thermal Expansion and Thaumcraft 4 are installed at the same time. uninstalling one or the other solves the issue, as does playing on peaceful, but i would like to see a resolution to this error.
Please report this on their bugtracker. They're not going to find it here... https://code.google.com/p/thermalexpansion/issues/list
Now the energized glowstone seems to be randomly solidifying. I'm only at around Y=100, so it wouldn't be? Right? It solidifies at 120?
D: HALP PLZ
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better than u hahah
That might be a part of the problem, but I just placed a bucket where it could flow to infinity and it solidified without even trying to spread.
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Nothing in the 'cofh' folder configs helps. I even got rid of MobiusCore & Opis and manually scoured the ground for blizzes for almost half an hour - nada. Anyone have any advice for me please?
Were you on easy difficulty?
They only spawn at/above normal