TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNERS - KingCold999, the original author of the MOD, and calebmanley, the maintainer of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNERS have full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNERS OF THIS MOD TAKE NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY OR MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNERS solely. All mirrors of this mod must have advance written permission from the OWNERS. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNERS may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNERS and may be subject to certain terms.
Changelog
13/04/2013 - 1.0b: Fixed java reflection code bug. 13/04/2013 - 1.0: Released for Minecraft 1.5.1.
Sorry, just figured out it doesn't work.
I didn't take into consideration the fact that the fields name that I was reflecting changes when obfuscated.
Ill upload a fix soon!
I think the only way you could do it in multiplayer is to watch for slime entities and record it in a kind of database.
That could get quite tricky.
It would have to listen for slimes spawning underground and record that chunk.
I'm not 100% sure how to do that, and I don't think it would be worth looking into at this point in time.
I really know absolutely nothing about modding Minecraft, but my guess would be that listening to packets could be a simple way of doing it. It could also end up being very effective : If you have Zombe's mods and enable critter view, you can see markers everywhere a mob is and if you fly up high above the ground just at the limit where mobs can spawn on the ground but automatically despawn, you can see that there are a LOT of mobs spawning and despawning immediately. The markers are also all color coded according to the kind of mob. So gathering data about slime chunk might not take as long as might be expected. Maybe you could talk to the guy who is doing Zombe's mods? He might have a good idea about how to do this. Or you could look into his code for critter view part if it's available.
I really know absolutely nothing about modding Minecraft, but my guess would be that listening to packets could be a simple way of doing it. It could also end up being very effective : If you have Zombe's mods and enable critter view, you can see markers everywhere a mob is and if you fly up high above the ground just at the limit where mobs can spawn on the ground but automatically despawn, you can see that there are a LOT of mobs spawning and despawning immediately. The markers are also all color coded according to the kind of mob. So gathering data about slime chunk might not take as long as might be expected. Maybe you could talk to the guy who is doing Zombe's mods? He might have a good idea about how to do this. Or you could look into his code for critter view part if it's available.
Thats a good idea, maybe ill have to have a chat to him to see if he wants to help.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
Can be decompiled for PERSONAL use.
You were not given permission to update this prior to this post, though I'm flattered someone actually cared enough to update it. Had I been around at the time there is the POSSIBILITY I might have approved you continuing, and gave you the source code, but I did neither of these things and to come back to find THIS is a slight annoyance. You did ask, but I did not reply, (or even see it until today) and being that there was ~12 minutes between your question and the post on my topic I would say you didn't even wait for a response. (10 minutes between your question and posting this topic I might add.)
Thirdly, slime chunks barely matter anymore, due to the fact you can find slimes inside swamp biomes now on the surface, and this tool only works in single player unless you own the server to begin with, so there was very little point in it actually being continued. Maybe if there was a way to catch the seed from multiplayer worlds without /seed it would be viable, but until then.. oh well.
You were not given permission to update this prior to this post, though I'm flattered someone actually cared enough to update it. Had I been around at the time there is the POSSIBILITY I might have approved you continuing, and gave you the source code, but I did neither of these things and to come back to find THIS is a slight annoyance. You did ask, but I did not reply, (or even see it until today) and being that there was ~12 minutes between your question and the post on my topic I would say you didn't even wait for a response. (10 minutes between your question and posting this topic I might add.)
Thirdly, slime chunks barely matter anymore, due to the fact you can find slimes inside swamp biomes now on the surface, and this tool only works in single player unless you own the server to begin with, so there was very little point in it actually being continued. Maybe if there was a way to catch the seed from multiplayer worlds without /seed it would be viable, but until then.. oh well.
I mainly updated it for personal use, since I still like making classic slime farms.
I just figured there were a few people that would still like it, and considering I knew you weren't going to reply, I figured it was somewhat fair to update it, give full credit, and share it with the very few people that downloaded it. (without an adfly link may I add)
I told you that if you wanted the source code you could have it, i'll get the thread deleted too.
I understand where you're coming from, but I thought this was fair. My bad.
TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNERS - KingCold999, the original author of the MOD, and calebmanley, the maintainer of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNERS have full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNERS OF THIS MOD TAKE NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY OR MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNERS solely. All mirrors of this mod must have advance written permission from the OWNERS. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNERS may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNERS and may be subject to certain terms.
I didn't take into consideration the fact that the fields name that I was reflecting changes when obfuscated.
Ill upload a fix soon!
Edit: Fixed!
I think you can install it onto servers.
But I don't see why you would want to. Its all used mainly client side anyway.
Spotlight for u
Thanks dude!
Nice spawned in slimes though.
That could get quite tricky.
It would have to listen for slimes spawning underground and record that chunk.
I'm not 100% sure how to do that, and I don't think it would be worth looking into at this point in time.
Thats a good idea, maybe ill have to have a chat to him to see if he wants to help.
Didn't think anyone used it.
I guess I could!
Ill update it sometime within a week then. Whenever I find the time!
First of all, original topic is here: http://www.minecraft...-modloader-301/
Second of all, this:
Can be decompiled for PERSONAL use.
You were not given permission to update this prior to this post, though I'm flattered someone actually cared enough to update it. Had I been around at the time there is the POSSIBILITY I might have approved you continuing, and gave you the source code, but I did neither of these things and to come back to find THIS is a slight annoyance. You did ask, but I did not reply, (or even see it until today) and being that there was ~12 minutes between your question and the post on my topic I would say you didn't even wait for a response. (10 minutes between your question and posting this topic I might add.)
Thirdly, slime chunks barely matter anymore, due to the fact you can find slimes inside swamp biomes now on the surface, and this tool only works in single player unless you own the server to begin with, so there was very little point in it actually being continued. Maybe if there was a way to catch the seed from multiplayer worlds without /seed it would be viable, but until then.. oh well.
I mainly updated it for personal use, since I still like making classic slime farms.
I just figured there were a few people that would still like it, and considering I knew you weren't going to reply, I figured it was somewhat fair to update it, give full credit, and share it with the very few people that downloaded it. (without an adfly link may I add)
I told you that if you wanted the source code you could have it, i'll get the thread deleted too.
I understand where you're coming from, but I thought this was fair. My bad.