Animated PlayerBy thehippomaster21 New compatibility test update and more (check changelist)! If your player is invisible, download AnimationAPI v1.2.2_b!
Do you love Minecraft's default animations? Are you obsessed with the way the Minecraft player looks and acts? Do you wish Minecraft's player would forever look the same way? Well if you do, then this isn't the mod for you!
After countless hours of working (it wasn't that long), Professor HippoMaster now introduces to you the Animated Player Mod! This mod completely replaces and reanimates the player model by adding more joints and better animations. Also, it's completely client-based, which means it works for servers too (just don't install it into the server)!
Now with rounded curves!
Animations
Currently this mod replaces animations for walking, running, swimming, jumping, sneaking, flying, riding, bow-aiming, blocking, climbing, hitting, eating, and drinking!
Face Expression
The player now has his own face! It has the following features that can be configured. Check out the custom textures section for more information on configuring. This features:
Moving eyes depending on where the player is looking.
Opening mouth when the player is panting.
Eyebrows that become sad when hungry and confident/angry when aggressive!
Hats
Hats now render each pixel individually to make it look better! This can be toggled in the config file.
Custom Textures Check out DalekSlayer's Skin Library for animated-player-supported skins!
Feel free to contribute by writing on his page as well, and remember to thank him!
Your own textures work with the mod too! Just color in the right areas specified below, then upload your texture to minecraft.net! Also, make sure not to use pitch black or pure white as your colors, or else they may be ignored. However, if you want to change your offline player look, check out the features inside the configuration file in .minecraft/config/AnimatedPlayer.cfg.
Face
Color in the Eye Overlay 1 to replace the skin at Eye Replacement 1 with animated eyes.
Color in the Eye Overlay 2 to replace the skin at Eye Replacement 2with animated eyes.
Color in the Eye Overlay 3 to replace the skin at Eye Replacement 3with animated eyes.
(AKA you can make 2x2 eyes or 2x3 eyes)
Color in the Eyebrows to give the player animated eyebrows above the eyes.
Color in the Mouth to give the player an animated mouth and teeth.
Arm
Leg
Compatibility and Bugs
Compatibility is in the midst of being fixed with some things already working. For example, here's me using a Farlanders mod hat and Battlegear mod armor!
Bugs:
Still testing the compatibility issues
Changelist
v1.5.0:
* added simple flying animation
* added compatibility with modded hats/helmets
* attempted to fix armor compatibility issues
* fixed better hats sometimes messing up
* custom textures section for eyes, mouth, etc must not be completely pure white
* simplified some internal code
v1.4.1:
* fixed armor boots being too small
* fixed up texture to make curved joint lighting look more normal
* added curved bottom joint (still testing too)
* slightly changed block breaking/placing animation
v1.4.0:
* updated to mc1.7.2
* changed config and added new animateFace option so people having trouble can turn it off
* added round joints! for arms and legs (still in test mode)
* mod now depends on AnimationAPI
v1.3.0:
~updated to mc1.6.4
~added longer eyes support
~fixed cape bug
~slightly change custom textures implementation
~added a possible compatibility function
~fixed helmets being overly large
~removed some repetitive forge hooks
~made sneaking transition slightly quicker
~added standing pose
~changed jumping animation
~greatly improved block hitting and mob hitting animation
~added separate block hitting animation for tools (pickaxes, axes, hoes, etc)
~improved breathing animation to look more natural
v1.2.1:
~updated to mc1.6.2
~readded some forge hooks to the new RenderPlayer class
~fixed sneaking backwards not looking proper
~minor fixes
v1.2.0:
~fixed bug where wearing blocks (pumpkins, etc) on player's head positions funnily
~fixed bug where helmet doesn't render
~made hats in player model render each pixel separately
~made swimming animation a bit more realistic by rotating entire body when swimming up and down (thanks to LOLCaatz)
~remade sneaking animations to look more like actual sneaking
v1.1.1:
~updated to mc1.5.2
~improved joints in the player model
v1.1.0:
~added climbing animation
~added sleeping animation
~added eating animation
~added drinking animation
~made eyebrows only look angry when attacking, sneaking, aiming, etc
~made player only open mouth for a period of time when exhausted
~attempted to fix issue where model doesn't load again
~fixed bottom of top arm loading the wrong texture
~improved performance overall by separating animations more distinctly (only in code, the result looks the exact same)
~made blocking animation smoother when just stopped blocking
v1.0.2:
~fixed bug where eyebrow still appeared even when set blank in texture
~attempted to fix capes rendering backwards
v1.0.1:
~fixed player animations not working for server players
~attempted to fix model not working at all for some people
~slightly change the texture format for the face animations
~made face animations not render if the texture isn't filled in (also don't use all pure black)
~fixed shooting the player with arrows screwing up animations
~fixed left leg texture not flipping properly
~fixed head screwing up when riding a pig
~fixed capes not working
~UPDATE: face animation configurations in the config file now only apply to default textures
v1.0.0:
~initial release
FAQ
Q: The game crashes with with java.lang.ClassNotFoundException: mods.AnimatedPlayer.AnimatedPlayer. What do I do?
A: Don't extract the zip file! Put the whole zip into the mods folder.
Q: Can you update the mod to the latest minecraft version?
A: If the mod isn't already updated, that means I'm working on it. Please don't bother me telling me to update.
Q: Can I make a texture pack that supports your mod?
A: Of course! Go ahead
Q: Can I create a video of your mod?
A: Of course! Go ahead
Q: Can I make a modpack with your mod inside?
A: If it's a private modpack, go ahead. Please don't use this in public modpacks and don't PM me asking for permission.
Death_Dealer: For providing the wavefront objects for the rounded curves.
LOLCaatz: For giving me bugfixes.
SelectedLime and DalekSlayer: For working on the deceased skin library.
Master_Hill_, Alvoria, and many others: For constant monitoring of people's posts.
I may have missed you, send me a message if you want
Thanks guys!
Copyright
I really like this mod then i updated my mc to 1.7.10 and it didnt work please update it to 1.7.10:mellow:
Man this is ing awesome! God job man
Though i have 1 request...
Kinda do what smart moving did and actually BEND the knee and elbow instead of having a big crack where the second part goes up blablabla etc you get my point.
Man this is ing awesome! God job man
Though i have 1 request...
Kinda do what smart moving did and actually BEND the knee and elbow instead of having a big crack where the second part goes up blablabla etc you get my point.
They do bend if you edit your skin in the way it says in the main post. (I took that screenshot while playing around with other mods like Ars Magica)
Marty_Smartie: update to 1.7.10 pls I really like this mod but it would be super nice if it was for 1.7.10
(also, I have a bug with the eyes where there are black moving eyes under my skin eyes)
pikachuboy9: update animated player mod to 1.7.10 ok
MrPoPo_10: I can only play in 1.7.10 plz update then my minecraft will be PERFECT
The creator is currently working on mod compatibility in 1.7.2 then will begin to update the animation api (which this mod uses) then this one and mutant creatures since he made all three. He hasn't posted anything in a while though, but he is still probably updating it (which is his decision anyway).
Update Please
Look at my previous post (above yours) please.
Look at my previous post.
My previous post says to look at my previous post before it.
unfortunately no
http://files.minecraftforge.net/fml/1.8
at least I think that's the correct FML version.
I like PIE.
Thats because its a 1.8 skin, only skins 1.7.10 and under will work
When life gives you lemons, make lime juice and sit back and let the whole world wonder how you did it.
You know it's gonna be a bad day when you fall out of bed and you miss the floor.
I'm having a mod made called Hero's Destiny, previously known as the Why Not mod. Please show support!
Jokes are like cheese; sometimes the best ones stink the most.
Though i have 1 request...
Kinda do what smart moving did and actually BEND the knee and elbow instead of having a big crack where the second part goes up blablabla etc you get my point.
They do bend if you edit your skin in the way it says in the main post. (I took that screenshot while playing around with other mods like Ars Magica)
(also, I have a bug with the eyes where there are black moving eyes under my skin eyes)
pikachuboy9: update animated player mod to 1.7.10 ok
MrPoPo_10: I can only play in 1.7.10 plz update then my minecraft will be PERFECT
The creator is currently working on mod compatibility in 1.7.2 then will begin to update the animation api (which this mod uses) then this one and mutant creatures since he made all three. He hasn't posted anything in a while though, but he is still probably updating it (which is his decision anyway).
For some reason the quotes messed up..