I've seen copies of this mod pop up three times on PMC under three different authors, but not once have I seen someone on Minecraft Forums try to take credit for it.
Honestly, how much of a twit do you have to be to try to take credit for the hard work of someone else? I can only imagine the hours it must have taken the Prof to get these animations to be so fluid, and to add those extra bits like moving eyes and joint textures. It really erks me to imagine that someone would have the gall to try to claim his work.
Could you add support for battlegear 2 mod? I love this mod and battlgear, but it's weird when I see a bow floating behind my back or a second weapon moving through my arm.
Could you add support for battlegear 2 mod? I love this mod and battlgear, but it's weird when I see a bow floating behind my back or a second weapon moving through my arm.
Time: 19/07/14 13:21
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: thehippomaster/AnimationAPI/client/ModelObjRenderer
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:694)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:527)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: thehippomaster/AnimationAPI/client/ModelObjRenderer
at thehippomaster.AnimatedPlayer.client.RenderPlayer.<init>(RenderPlayer.java:46)
at thehippomaster.AnimatedPlayer.client.ClientProxy.registerRenderers(ClientProxy.java:34)
at thehippomaster.AnimatedPlayer.AnimatedPlayer.postInit(AnimatedPlayer.java:37)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:693)
... 10 more
Caused by: java.lang.ClassNotFoundException: thehippomaster.AnimationAPI.client.ModelObjRenderer
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 40 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
... 42 more
A detailed walkthrough of the error, its code path and all known details is as follows:
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Help me please
When I install the mod, I get the white and big eyes and white eyebrows also
Please help me
Your skin was created in an image editor that doesn't support transparency, instead storing the blank areas as completely white. Use an editor such as Paint.net and remove the white areas around your skin.
Could you add support for battlegear 2 mod? I love this mod and battlgear, but it's weird when I see a bow floating behind my back or a second weapon moving through my arm.
If you can and have the time to, please do this
I've discussed it with thehippomaster21. He's going to look into the BattleGear API at some point and see what he can do with it, but don't hold your breath on compatibility. It's well-noted that making two mods compatible is quite the difficult task.
I've discussed it with thehippomaster21. He's going to look into the BattleGear API at some point and see what he can do with it, but don't hold your breath on compatibility. It's well-noted that making two mods compatible is quite the difficult task.
Thanks
I have 1 more request. I saw the tutorial images on the original post and was able to make my skin support bending knees and elbows, but there was no image to explain how to texture the "butt":
Thanks
I have 1 more request. I saw the tutorial images on the original post and was able to make my skin support bending knees and elbows, but there was no image to explain how to texture the "butt":
It just uses your skin's default body_bottom area.
Hey guys, I know I kind of left everyone on a blind spot with no clear new instructions since the last update. Just wanna apologize, and I can't exactly give a better excuse than that I've just been busy with other things and other potential mods But anyways, I'm gonna try to take some time to fix up any problems with the mod itself or with the instructions given. Thanks for being patient. So in the mean time, are there any pressing bugs that absolutely must be fixed?
Hey guys, I know I kind of left everyone on a blind spot with no clear new instructions since the last update. Just wanna apologize, and I can't exactly give a better excuse than that I've just been busy with other things and other potential mods But anyways, I'm gonna try to take some time to fix up any problems with the mod itself or with the instructions given. Thanks for being patient. So in the mean time, are there any pressing bugs that absolutely must be fixed?
There are some rendering bugs with the left elbow and knee, the elbow mirrors the right elbow texture and the left knee is black. Also I would like to know if you were developing a compatibility mod so this works with battlegear 2, smartmoving, etc. or if Master_Hill_ is the only one working on this. This mod is amazing thank you for sharing it with us
There are some rendering bugs with the left elbow and knee, the elbow mirrors the right elbow texture and the left knee is black. Also I would like to know if you were developing a compatibility mod so this works with battlegear 2, smartmoving, etc. or if Master_Hill_ is the only one working on this. This mod is amazing thank you for sharing it with us
*Going to be working on.
I can't at the moment, due to other obligations and projects. And depending on how thehippomaster21 feels about it, I might have to use a whole lot of guesswork trying to get things to work instead of looking at his code to do it. I'll respect his decision if he doesn't want me sifting through his code to figure things out, since it must have taken quite a bit of work to get the mod to the point it's at, but either way I'm going to try to make this patch happen.
Looks like the exact same one, if the video shown is anything to go by. I'd report it. Link seems....suspicious.
Honestly, how much of a twit do you have to be to try to take credit for the hard work of someone else? I can only imagine the hours it must have taken the Prof to get these animations to be so fluid, and to add those extra bits like moving eyes and joint textures. It really erks me to imagine that someone would have the gall to try to claim his work.
If you can and have the time to, please do this
So it's not compatible?
/Crais
When I install the mod, I get the white and big eyes and white eyebrows also
Please help me
You didn't install the AnimationAPI. Go install that, then try again (it's on the first page).
You'll want to remove a certain place in your skin
Meaning, you want everything that isn't your skin to be transparent.
Here, it's my friend's but I'm using it as an example
Make the place marked remove transparent
Your skin was created in an image editor that doesn't support transparency, instead storing the blank areas as completely white. Use an editor such as Paint.net and remove the white areas around your skin.
I've discussed it with thehippomaster21. He's going to look into the BattleGear API at some point and see what he can do with it, but don't hold your breath on compatibility. It's well-noted that making two mods compatible is quite the difficult task.
That would be why the OP says that the Animation API is required in nice big letters.
Thanks
I have 1 more request. I saw the tutorial images on the original post and was able to make my skin support bending knees and elbows, but there was no image to explain how to texture the "butt":
It just uses your skin's default body_bottom area.
Name Skin : Ice Knight
link: http://www.minecraftskins.com/skin/3168176/ice-knight/
There are some rendering bugs with the left elbow and knee, the elbow mirrors the right elbow texture and the left knee is black. Also I would like to know if you were developing a compatibility mod so this works with battlegear 2, smartmoving, etc. or if Master_Hill_ is the only one working on this. This mod is amazing thank you for sharing it with us
*Going to be working on.
I can't at the moment, due to other obligations and projects. And depending on how thehippomaster21 feels about it, I might have to use a whole lot of guesswork trying to get things to work instead of looking at his code to do it. I'll respect his decision if he doesn't want me sifting through his code to figure things out, since it must have taken quite a bit of work to get the mod to the point it's at, but either way I'm going to try to make this patch happen.