The Herbology Mod is a new way to approach medicine and brewing in Minecraft! Plant lovers will finally be able to make some powerful new medicines and hunt down and harvest for a large number of ingredients. And with over 16 new herbs to find, there's plenty to explore and try out before finding something that works for you!
Features:
New Content
Herbs
Herbs are the focal point of the Herbology Mod, and are capable of being grown and harvested for ingredients. To get started, you'll need to find some seeds for those herbs, which can be found in tall grass just like normal seeds (don't worry, you'll recognize them right away.) There are currently 7 herbs that you can grow and harvest.
There are also two new mushrooms to be found (or made!) in your Minecraft world: the Glowcap and the Amanita.
These mushrooms are harder to find then their more mundane counterparts, but if you're having trouble, you can also make them using normal mushrooms. An Amanita mushroom can be made using a red mushroom and dandelion yellow. A glowcap, as it's name implies, glows in the dark, albeit faintly, and is crafted using a brown mushroom and a speck of glowstone dust.
New Tools
Of course, working with new plants requires some new items to use, right? The two you'll be wanting to make are the Mortar & Pestle and a pair of Tweezers.
Using the tweezers on a matured herb will allow you to collect ingredients from it, depending on the herb: each herb yields a random ingredient with each harvest and will need time to mature again. If you're lucky, an herb will drop an ingredient unique to that plant!
Tweezers can be used to pluck ingredients from:
Any Herb (returns either an herbal root, herbal leaves, or ingredient unique to that herb)
Grassy Dirt (Lizard Tail)
Stone (Granite Salts)
Sand (Seashell)
Leaves (Honeycomb)
Dirt (Earthworm)
Mossy cobblestone (Dungeon Moss)
You can also use tweezers on certain blocks to gather up more unique ingredients to be used in concocting herbal medicines... but more on that in a bit.
Once you have ingredients at the ready, you can use a Mortar & Pestle to grind them into a variety of powders. Using the mortar & pestle with herbal leaves will offer you seasonings to be used with your foods, and using Sage leaves will give you a special seasoning, which can improve rarer foods with new abilities. And grinding up ginseng berries, juniper berries and jasmine petals will give you a very strange herbal powder. This magic powder is said to be so deliciously potent that it can make even the most inedible foods tasty once again...
Herbal Medicine
The natural world is full of many interesting and beneficial ingredients, if you know where to look. Most of these ingredients are unusable with a standard brewing stand, but there is another way to reap their potent effects: herbal powders and medicine. There are over 30 of them to be found in the world, and most are acquired using your trusty tweezers.
Making an herbal medicine requires a mortar & pestle along with 3 ingredients of any combination to be placed in a crafting space. Each ingredient possesses a pair of beneficial effects that can show up in your herbal medicine, but mixing them haphazardly will only yield an unhealthy, poisonous mixture that will make your head spin.
To make a more helpful mixture, you'll have to experiment with various combinations of ingredients. If you use two ingredients that offer that same type of effect, they will show up in your herbal medicine. If two ingredients have the same effect, the resulting herbal mixture will be a bit healthier, taking on the combined matching attributes of those two ingredients... but the bitter taste will still leave you a bit dizzy. However, if you're really good with your ingredients, you'll be able to match your ingredients so that the herbal medicine takes on the effects matched by all three ingredients! Which combination yields the best result? Well, you're the herbologist! That's up to you to find out!
List of Current Ingredients
(To see how to acquire ingredients, see the Tweezers section for a list of pluckable blocks or the recipes section for crafted ingredients)
Herbal Leaves (Brewable)
Herbal Root (Brewable)
Ginseng Berries (Brewable)
Juniper Berries (Brewable)
Buckthorn Berries (Brewable)
Sage Leaves (Brewable)
Jasmine Petals (Brewable)
Lavender Petals (Brewable)
Seashell
Lizard's Tail
Honeycomb
Ender Salts
Granite Salts
Crushed Lapis
Rose Petals
Dandelion Petals
Earthworm
Bottled Spirit
Dungeon Moss
Egg Yoke
Cactus Juice
Fish Scales
Brewing & and the Brewing Stand
The Herbology Mod offers a new way to craft a brewing stand (see image below). Herb seeds and ingredients plucked from herbs can be used to brew up new potions for use, although they cannnot substitute everything brewable using Vanilla ingredients.
Cooking/Seasoning
Mother Nature's kitchen cabinet is chock full of goodies, if you know how to use them right. Grinding leaves into a fine seasoning will allow you to enhance already delicious foods into something even better tasting! And if you're lucky enough to get your hands on some Sage leaves, you can make some very special seasoning, granting you the ability to enhance rarer foods into very helpful treats. And while you wait for your food to cook, why not sit back with a nice warm bowl of herbal tea to wash away the troubles of the mining day?
Recipe List
===Crafted Ingredients===
Crushed Lapis = Lapis Lazuli + Empty Bowl
Rose Petals = Rose + Empty Bowl
Dandelion Petals = Dandelion + Empty Bowl
Ender Salts = Ender Pearl + Empty Bowl
Cactus Juice = Glass bottle + Cactus
Fish Scales = Raw Fish
Egg Yoke = Chicken Egg
(Old Versions)
1.1.1 - Link Removed
1.1.0 - Link Removed
1.0.3 - Link Removed
1.0.2 - Link Removed
1.0.1 - Link Removed
1.0.0 - Link Removed
How to install:
Here's how to get the Herbology Mod working for you!
Install Forge
Download the .zip from the link above
Place the .zip in your Minecraft mods folder.
Enjoy!
Changelog:
Version 1.1.2
-herbal ingredients list reduced
-Wooden Tweezers added (crafted like normal tweezers, uses 1 wooden plank and 2 sticks)
-herbs behave more like Vanilla crops, now drop seeds and items when broken instead of plucked using tweezers
-seeds, plants and crop items for tomato, grape and cotton plants added for testing purposes, tomatoes and grapes currently unusable outside of acquiring more seeds, cotton clumps make string and wool blocks when crafted
-herbal medicine system re-coded, fewer item IDs used
-ingredients now show medicine properties when right clicked and if previously used to craft medicine
Version 1.1.1
-new herbal medicine system
-Buckthorn and Lavender added, Glowcap and Amanita added (with craftable recipes and overworld spawning)
-new ingredients added
-Tweezers durability increased, functionality expanded (now allows for ingredient harvesting from Vanilla blocks)
Version 1.1.0
-Herbs now plantable and growable, seeds found in tall grass, no longer found naturally (may change...)
-Tweezers added
-Foods added
-Herbal medicine re-worked (currently still in development a little)
-Ingredients re-coded, brewing mechanics changed
Version 1.0.3
-Fixed mortar and pestle durability glitch
-Config file fixed, item IDs can be edited
Version 1.0.2
-Config file added
-Herbal medicine code updated (duplicated effects issue should be solved... again)
Version 1.0.1
-all herb ingredients now brewable
-crafting herbal medicine should no longer overwrite the effects of other herbal medicines currently in player inventory
-adjusted duration times for various medicines
-herbal medicine made with rosemary no longer craftable with juniper berries
-herbal medicines made with valerian and myrrh no longer craftable with ginseng berries
Version 1.0.0
-Official release!
To-do List:
-adjust herb spawning
-make herb ingredients give status effects on consumption (or remove ability to be eaten)
-add in subtext for herbal medicine effects
Known Issues/Future Add-ons:
Issues:
-herbal medicines use excessive amounts of Item IDs, will be reduced
Planned:
-Herbologists Field Guide will be craftable, display information for all available ingredients -New Knife Tool! It slices! It dices! It makes julian fries, noodles, chopped onions, pickle chips, chopped parsley, tomato slices, honeycombs...
-Edible ingredients (considering further reducing the use of ingredients in brewing, still being decided)
-Breaking mandrakes without shears or tweezers will have a chance of exploding
-Full-fledged growable crops, extra foods and uses to include them. Potential candidates so far: celery, beets, dragon fruit, cotton, beans, rice, cabbage, squash, tomatoes, sweet potatoes, cranberries, blueberries, kiwi, clovers, garlic, grapes
-A wiiiiiiiiiide variety of new foods to make, from all the corners of the world.
-Compatibility with Forestry and other nature mods planned
-More plants with wider range of uses. Current list of potential plants includes:
Lava Lily - extremely hot plant, direct contact will set player on fire, slow to mature and seeds are inedible, but can be used as an efficient, renewable furnace fuel source. Has an exceptionally rare chance of yielding blaze powder, seeds can be crafted with a stick to produce a blaze rod.
Pitcher Plant - matures extremely fast, but has no edible ingredients. Roots are extremely absorbent, nutrient rich water collects in the plant's basin, can be used to fill water bottles once full
Solflower - Surface flower that, when mature, emits considerable amounts of light. Seeds can be toasted and eaten, or planted for more solflowers. Helpful in lighting up gardens without torches
Leather-leaf Herb - yields extremely thick leaves when plucked. Cooking the leaves dry produces a nice substitute for leather.
Bogberry Bush - this mucky bush produces soggy, mushy green berries, which bear a very close resemblance to the residue of a certain slimy monster...
Bird of Paradise - a beautiful white plant, the petals on this herb share a similar design with common feathers. Perhaps they could be a helpful substitute...?
The Gaia Wart - An enormous mushroom that yields a random number of other mushrooms when broken.
Secret Berry Bush - Shhh! This rare bush is said to yield berries that come straight from another dimension...!
-New and Improved Cauldron: Herbology 2.0 is going to add a bunch of new berries of various sorts, as well as grapes. Juices will be mixable in the cauldron, and on consumption will restore some health, hunger and give a short status effect. But if you toss in some sugar, you'll get a delicious ale, which extends the effect the juice would normally give. The trade-off is it'll make you dizzy and light-headed, so please, drink responsibly.
The cauldron will also take on the role of mixing together ingredients to get an alchemical herbal brew, which changes the effects it grants depending on what you've tossed in. Each ingredient offers 3 varying effects, and the cauldron can only hold so much, but being a good botanist, you'll be able to figure them out on your own, right? Beehives - Every good gardener knows the importance bees have in helping plants flourish. So let's put those hard working insects to use for you! Make yourself a bit of honey, use it to build yourself a hive, then sit back and let the bees go to it! Plants within the vicinity of this honeyed home will get a growth boost over time thanks to the bees and their efforts.
Disclaimer/Legal Stuff:
This mod (plugin, a patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of http://www.minecraft.net/copyright.jsp is sole property of the Mod author (, henceforth "Owner" or "The Owner"). By default it may only be distributed on minecraftforums.net, mcmodcenter.net. It may only be mirrored or reposted with advance written permission of the Owner. Electronic Mail is fine if you wait for a response. URL shorteners or other attempts to make money off The Owner's Mod are strictly forbidden without advance written permission.
Mod Pack Usage
You're free to use the Herbology Mod in any sort of mod pack or whatever else you have conjured up regarding mods (websites, videos, etc.), I'm not very tight-fisted about how my work gets shared. And if you'd be so kind as to give a nod my way to indicate "This guy made it. You might wanna check him out, if you have the time." I'd appreciate that as well. Have fun with it!
Spread the word!
If you know someone who can't get enough plantlife, how about sharing it with them, or hanging this lovely banner somewhere on your signature? With a concept like this, there's always room for expansion! Look, I even simplified things for you! Just copy this code into your signature and BAM!
Cool Mod if you ever need help with development I'm happy to help. Also I just started a YouTube a few days ago and I'm going to make a mod review tomorrow after work and hopefully it will be up by Wednesday morning.
Geez, you guys are fast! Thanks so much for the great reviews, the main post has been updated to include your excellent work.
To the rest of you, THANK YOU for showing this mod such attention. The positive feedback is encouraging, and of course, suggestions for changes or bug reports are always welcome. I get to them as fast as I can!
Keep crafting, everyone!
I often play with a friend who's into herbology in the real world, so I know she's gonna get a kick out of this! Time to add it to my world so we can play with it together. This is one amazing mod!
This looks like it could be interesting, may I suggest a more in-depth system for the Herbologist's Field Guide, such as a gui in which information about each herb is recorded as you discover it?
Oh this is so fantastic!! Every single time I'd see that "Herblore" mod I'd get so excited thinking there was an actual mod released that is like this one... only to be disappointed when I realized it was that weed mod. So you have officially just fulfilled my desire for this kind of mod. So thank you. Thank you so much.
You honestly have no idea how excited I am right now to give this a try.
Rollback Post to RevisionRollBack
[quote=Kasudain]Well, all major religions have a 'Hell' with flying jellyfish that throw fireballs. Duh.
As an ecologist, and as a person who loves using natural cures, I am completely enamored by the idea, but, to be honest, some of the effects seem to be a tad bit OP, (basing it off of Antvenom's showcase), like the extended increased potency medicines. If it was toned down slightly, maybe making an increased potency reduce the duration, and vice versa, like in vanilla, I would download it in an instant.
This looks like it could be interesting, may I suggest a more in-depth system for the Herbologist's Field Guide, such as a gui in which information about each herb is recorded as you discover it?
That would be a nice touch.
Rollback Post to RevisionRollBack
Your brain is so powerful, it would take a state of the art computer the size of a factory to come even close to matching the processing power.
Wow... I did not expect such results when I made this mod. It makes me wish I'd put a bit more into the official release. Reviews by some big names like AntVenom and XerainGaming are a pretty big deal, considering I haven't been out modding all that long. I've updated the main post with their reviews, feel free to check them out.
Oh this is so fantastic!! Every single time I'd see that "Herblore" mod I'd get so excited thinking there was an actual mod released that is like this one... only to be disappointed when I realized it was that weed mod. So you have officially just fulfilled my desire for this kind of mod. So thank you. Thank you so much.
You honestly have no idea how excited I am right now to give this a try.
Funny enough, I started this mod having seen the Herblore mod and being shocked that is was actually about weed, not herbs. And having seen a number of folks state how sad they were to find the same, I thought I'd fill in the niche and make a mod to suit those tastes. I certainly hope you enjoy it.
For those wondering, yes, most of the herbs are supposed to be brewable, but due to learning how the code for brewing works in the process of trying to make them brewable, a large number of them can only be used for making awkward, mundane or thick potions. My apologies on this oversight, I'll get to work fixing that as soon as I can.
Speaking of the code for brewing, it can go jump in a well. Seriously, I was practically pulling my hair out trying to make heads and tails of it (I'm not as hot a programmer as some other mod makers, though I do my best). In fact, it was such an exercise in frustration that I eventually gave up, set most of the herb ingredients to mimic their Vanilla counterparts (most of the ingredients were meant to ) and delved into making the medicine crafting system currently in the mod. As a result, some of the ingredient code may be left somewhat incomplete.
In fact, there are still 4 more plants and their ingredients (Geranium, Hibiscus, Nettle and Opium) still sitting in the code from where I stopped, which were some of the more negative status effects, largely intact. If folks really want, I can go back and add them into the mod for the next update, but they'll really only have a use in brewing potions, since I haven't conjured up a way to make throwable herbal powders yet.
In any case, thanks for all the support, guys. It's a big boon to know folks are interested in the work I put out; it motivates me to make them the best they can be, and rewarding to know you guys are having fun with it.
Yes! I've always wanted a mod that added herbs and stuff for potions. The vanilla potion system is harder to work with but... I dunno I like the idea of having to venture out and collect rare (or not so rare) herbs to create your remedies.
Wow! Another excellent mod made by my favorite mod maker! I've always wondered why they haven't already made a mod like this! You always do an excellent job at everything you do!
The Herbology Mod is a new way to approach medicine and brewing in Minecraft! Plant lovers will finally be able to make some powerful new medicines and hunt down and harvest for a large number of ingredients. And with over 16 new herbs to find, there's plenty to explore and try out before finding something that works for you!
Features:
New Content
There are also two new mushrooms to be found (or made!) in your Minecraft world: the Glowcap and the Amanita.
These mushrooms are harder to find then their more mundane counterparts, but if you're having trouble, you can also make them using normal mushrooms. An Amanita mushroom can be made using a red mushroom and dandelion yellow. A glowcap, as it's name implies, glows in the dark, albeit faintly, and is crafted using a brown mushroom and a speck of glowstone dust.
New Tools
Using the tweezers on a matured herb will allow you to collect ingredients from it, depending on the herb: each herb yields a random ingredient with each harvest and will need time to mature again. If you're lucky, an herb will drop an ingredient unique to that plant!
Tweezers can be used to pluck ingredients from:
Once you have ingredients at the ready, you can use a Mortar & Pestle to grind them into a variety of powders. Using the mortar & pestle with herbal leaves will offer you seasonings to be used with your foods, and using Sage leaves will give you a special seasoning, which can improve rarer foods with new abilities. And grinding up ginseng berries, juniper berries and jasmine petals will give you a very strange herbal powder. This magic powder is said to be so deliciously potent that it can make even the most inedible foods tasty once again...
Herbal Medicine
Making an herbal medicine requires a mortar & pestle along with 3 ingredients of any combination to be placed in a crafting space. Each ingredient possesses a pair of beneficial effects that can show up in your herbal medicine, but mixing them haphazardly will only yield an unhealthy, poisonous mixture that will make your head spin.
To make a more helpful mixture, you'll have to experiment with various combinations of ingredients. If you use two ingredients that offer that same type of effect, they will show up in your herbal medicine. If two ingredients have the same effect, the resulting herbal mixture will be a bit healthier, taking on the combined matching attributes of those two ingredients... but the bitter taste will still leave you a bit dizzy.
However, if you're really good with your ingredients, you'll be able to match your ingredients so that the herbal medicine takes on the effects matched by all three ingredients! Which combination yields the best result? Well, you're the herbologist! That's up to you to find out!
List of Current Ingredients
Brewing & and the Brewing Stand
Cooking/Seasoning
Recipe List
Crushed Lapis = Lapis Lazuli + Empty Bowl
Rose Petals = Rose + Empty Bowl
Dandelion Petals = Dandelion + Empty Bowl
Ender Salts = Ender Pearl + Empty Bowl
Cactus Juice = Glass bottle + Cactus
Fish Scales = Raw Fish
Egg Yoke = Chicken Egg
===Herbal Recipes===
Seasoning = Herbal Leaves + Mortar & Pestle
Special Seasoning = Sage Leaves + Mortar & Pestle
Magic Herbal Powder (Invisibility) = Ginseng + Juniper + Jasmine + Mortar & Pestle
Gunpowder = Mandrake + Mortar & Pestle
===Food===
Seasoned Steak/Porkchop/Chicken/Fish = Seasoning + Cooked Steak/Porkchop/Chicken/Fish
Seasoned Potato = Baked Potato + Seasoning
Herbal Salad = Bowl + Herbal Leaves + Rose + Dandelion + Red Mushroom + Brown Mushroom
Carrot Soup = Bowl + Carrot + Seasoning
Potato Soup = Bowl + Potato + Seasoning
Improved Stew = Mushroom Stew + Seasoning
Special Carrot = Carrot + Special Seasoning
Special Potato = Potato + Special Seasoning
Steak = Rotten Flesh + Magic Herbal Powder
Potato = Poisonous Potato + Magic Herbal Powder
Herbal Tea = Water Bottle + Jasmine + Mortar & Pestle
Mod Reviews:
Old Reviews:
BrockHD (aka Porpoise)
YinTaiYang
AntVenom
XerainGaming
CommanderAdz
ApplePlaysMinecraft
GizzyGazza
Download Links:
(Old Versions)
1.1.1 - Link Removed
1.1.0 - Link Removed
1.0.3 - Link Removed
1.0.2 - Link Removed
1.0.1 - Link Removed
1.0.0 - Link Removed
How to install:
-herbal ingredients list reduced
-Wooden Tweezers added (crafted like normal tweezers, uses 1 wooden plank and 2 sticks)
-herbs behave more like Vanilla crops, now drop seeds and items when broken instead of plucked using tweezers
-seeds, plants and crop items for tomato, grape and cotton plants added for testing purposes, tomatoes and grapes currently unusable outside of acquiring more seeds, cotton clumps make string and wool blocks when crafted
-herbal medicine system re-coded, fewer item IDs used
-ingredients now show medicine properties when right clicked and if previously used to craft medicine
Version 1.1.1
-new herbal medicine system
-Buckthorn and Lavender added, Glowcap and Amanita added (with craftable recipes and overworld spawning)
-new ingredients added
-Tweezers durability increased, functionality expanded (now allows for ingredient harvesting from Vanilla blocks)
Version 1.1.0
-Herbs now plantable and growable, seeds found in tall grass, no longer found naturally (may change...)
-Tweezers added
-Foods added
-Herbal medicine re-worked (currently still in development a little)
-Ingredients re-coded, brewing mechanics changed
Version 1.0.3
-Fixed mortar and pestle durability glitch
-Config file fixed, item IDs can be edited
Version 1.0.2
-Config file added
-Herbal medicine code updated (duplicated effects issue should be solved... again)
Version 1.0.1
-all herb ingredients now brewable
-crafting herbal medicine should no longer overwrite the effects of other herbal medicines currently in player inventory
-adjusted duration times for various medicines
-herbal medicine made with rosemary no longer craftable with juniper berries
-herbal medicines made with valerian and myrrh no longer craftable with ginseng berries
Version 1.0.0
-Official release!
To-do List:
-make herb ingredients give status effects on consumption (or remove ability to be eaten)
-add in subtext for herbal medicine effects
Known Issues/Future Add-ons:
-herbal medicines use excessive amounts of Item IDs, will be reduced
Planned:
-Herbologists Field Guide will be craftable, display information for all available ingredients
-New Knife Tool! It slices! It dices! It makes julian fries, noodles, chopped onions, pickle chips, chopped parsley, tomato slices, honeycombs...
-Edible ingredients (considering further reducing the use of ingredients in brewing, still being decided)
-Breaking mandrakes without shears or tweezers will have a chance of exploding
-Full-fledged growable crops, extra foods and uses to include them. Potential candidates so far: celery, beets, dragon fruit, cotton, beans, rice, cabbage, squash, tomatoes, sweet potatoes, cranberries, blueberries, kiwi, clovers, garlic, grapes
-A wiiiiiiiiiide variety of new foods to make, from all the corners of the world.
-Compatibility with Forestry and other nature mods planned
-More plants with wider range of uses. Current list of potential plants includes:
The cauldron will also take on the role of mixing together ingredients to get an alchemical herbal brew, which changes the effects it grants depending on what you've tossed in. Each ingredient offers 3 varying effects, and the cauldron can only hold so much, but being a good botanist, you'll be able to figure them out on your own, right?
Beehives - Every good gardener knows the importance bees have in helping plants flourish. So let's put those hard working insects to use for you! Make yourself a bit of honey, use it to build yourself a hive, then sit back and let the bees go to it! Plants within the vicinity of this honeyed home will get a growth boost over time thanks to the bees and their efforts.
Disclaimer/Legal Stuff:
Mod Pack Usage
You're free to use the Herbology Mod in any sort of mod pack or whatever else you have conjured up regarding mods (websites, videos, etc.), I'm not very tight-fisted about how my work gets shared. And if you'd be so kind as to give a nod my way to indicate "This guy made it. You might wanna check him out, if you have the time." I'd appreciate that as well. Have fun with it!
Spread the word!
If you know someone who can't get enough plantlife, how about sharing it with them, or hanging this lovely banner somewhere on your signature? With a concept like this, there's always room for expansion! Look, I even simplified things for you! Just copy this code into your signature and BAM!
Link Removed
Come on, just click that subscribe button! I promise ya, you won't regret it
Thanks for the mod friend, it was really fun to play with.
Come on, just click that subscribe button! I promise ya, you won't regret it
Geez, you guys are fast! Thanks so much for the great reviews, the main post has been updated to include your excellent work.
To the rest of you, THANK YOU for showing this mod such attention. The positive feedback is encouraging, and of course, suggestions for changes or bug reports are always welcome. I get to them as fast as I can!
Keep crafting, everyone!
Website: http://lightningpig333.com
You honestly have no idea how excited I am right now to give this a try.
That would be a nice touch.
Funny enough, I started this mod having seen the Herblore mod and being shocked that is was actually about weed, not herbs. And having seen a number of folks state how sad they were to find the same, I thought I'd fill in the niche and make a mod to suit those tastes. I certainly hope you enjoy it.
For those wondering, yes, most of the herbs are supposed to be brewable, but due to learning how the code for brewing works in the process of trying to make them brewable, a large number of them can only be used for making awkward, mundane or thick potions. My apologies on this oversight, I'll get to work fixing that as soon as I can.
Speaking of the code for brewing, it can go jump in a well. Seriously, I was practically pulling my hair out trying to make heads and tails of it (I'm not as hot a programmer as some other mod makers, though I do my best). In fact, it was such an exercise in frustration that I eventually gave up, set most of the herb ingredients to mimic their Vanilla counterparts (most of the ingredients were meant to ) and delved into making the medicine crafting system currently in the mod. As a result, some of the ingredient code may be left somewhat incomplete.
In fact, there are still 4 more plants and their ingredients (Geranium, Hibiscus, Nettle and Opium) still sitting in the code from where I stopped, which were some of the more negative status effects, largely intact. If folks really want, I can go back and add them into the mod for the next update, but they'll really only have a use in brewing potions, since I haven't conjured up a way to make throwable herbal powders yet.
In any case, thanks for all the support, guys. It's a big boon to know folks are interested in the work I put out; it motivates me to make them the best they can be, and rewarding to know you guys are having fun with it.
Come on, just click that subscribe button! I promise ya, you won't regret it
Come on, just click that subscribe button! I promise ya, you won't regret it