If I said to you that I want to make a map to explain the history of the Cyan Warrior, and using this mod as the main complement of it, would you play the map?
Do you mean like some sort of adventure map? I'd probably play it, if you don't have a story maybe it would have to do with the elements being disrupted or something by some villain. And what else do you think the ice sword should do? I think slowing is fine, but it could also summon 4 pillars of ice around the player as well for a sort of makeshift protection, and it could be made combining earth&water. Since eventually the ice would melt and become similar to the water sword, I think that is a fitting idea.
Do you mean like some sort of adventure map? I'd probably play it, if you don't have a story maybe it would have to do with the elements being disrupted or something by some villain. And what else do you think the ice sword should do? I think slowing is fine, but it could also summon 4 pillars of ice around the player as well for a sort of makeshift protection, and it could be made combining earth&water. Since eventually the ice would melt and become similar to the water sword, I think that is a fitting idea.
I have more or less planned how to do the ice sword. When I have made the texture of the sword maybe I code it... I have to fix damage counters when using an hability and enhance damage above entities.
Returning to the map, I have an story plotted for the map, and it would be like "you" (The player) are trapped on an island, you escape swimming to another big island where is an enormous temple where there's a master who teaches you how to use the swords, ... and the story of the cyan warrior...
- Enhanced +2 the damage of each sword on entities.
- Added damage when right-clicking with a sword.
- New (and first) Mixed Sword: Thunder Sword + Wind Sword = ???
Thanks! I'll be some time (maybe a week or so) off with this mod by two reasons:
1. I am building the Ice Sword (and it's so difficult to code), and need time to rest, clear my mind to code my ideas better.
Also I'm out of textures...
2. I am on a HUGE project with some guys for a TRON Mod (I am more or less the modeller):
So I finally made the textures for the 8 new swords of the next update (So in total you'll have 20 swords!)
The only thing I have to do by now is to sit and code (which will take me a while but worth it...)
Thanks to SBCraftables and his awesome mod review I discovered a bug related to damages, so maybe I will force the update earlier that I expected
That means that only two of the sword textures I showed you, by now the two most voted, will come on that update, the other six swords will have to wait...
All of those swords look amazing. I'm guessing the first one is beast, the second to last on the first row is meteorite thunderstorm. The others are tough to guess
Hey! 1.5.2 is out!
So I think it's time to update the mod to its respective version...
BUT as forge is not already out we will have to wait...
I have good and bad news:
- Good News: I am now building the mod in 1.5.2 and will be released (maybe) today!
- Bad news: Forge has changed most of the sentences I used on my swords, so it may be slightly different from what it was...
- Good News: I am now building the mod in 1.5.2 and will be released (maybe) today!
- Bad news: Forge has changed most of the sentences I used on my swords, so it may be slightly different from what it was...
More bad news: Forge has made such a lot of changes on the texture's code, so the update will have to wait a bit more...
Thanks Munchken, now I am trying to find code for the ice sword, I don't only want to "slow down" entities...
I have more or less planned how to do the ice sword. When I have made the texture of the sword maybe I code it... I have to fix damage counters when using an hability and enhance damage above entities.
Returning to the map, I have an story plotted for the map, and it would be like "you" (The player) are trapped on an island, you escape swimming to another big island where is an enormous temple where there's a master who teaches you how to use the swords, ... and the story of the cyan warrior...
Fixes:
- Enhanced +2 the damage of each sword on entities.
- Added damage when right-clicking with a sword.
- New (and first) Mixed Sword: Thunder Sword + Wind Sword = ???
Uploading...
Thanks! I'll be some time (maybe a week or so) off with this mod by two reasons:
1. I am building the Ice Sword (and it's so difficult to code), and need time to rest, clear my mind to code my ideas better.
Also I'm out of textures...
2. I am on a HUGE project with some guys for a TRON Mod (I am more or less the modeller):
http://www.minecraftforum.net/topic/1428476-gridcrafttron147wip-soon-to-be-16777216-colors-of-light-vehicles/
So anyone if you could apport some ideas or vote your favourite you'd help me a lot...
Regards.
Well don't worry, I'll try to update the mod as soon as possible, but I'll need some time, that's what I tried to warn...
The only thing I have to do by now is to sit and code (which will take me a while but worth it...)
Can You guess the textures?
Mixes:
Upgrades:
That means that only two of the sword textures I showed you, by now the two most voted, will come on that update, the other six swords will have to wait...
So I think it's time to update the mod to its respective version...
BUT as forge is not already out we will have to wait...
I have good and bad news:
- Good News: I am now building the mod in 1.5.2 and will be released (maybe) today!
- Bad news: Forge has changed most of the sentences I used on my swords, so it may be slightly different from what it was...
More bad news: Forge has made such a lot of changes on the texture's code, so the update will have to wait a bit more...
http://adf.ly/OIzeG
I will update the post soon...
Horray!
In which version? 1.3 or 1.4? (I knew it on 1.3, and I tested on 1.4 and doesn't make the same now)