Well, the Blizzard sword still has no texture. I really like this mod, but I find it disconcerting adding new swords while not fixing the other swords.
Well, the Blizzard sword still has no texture. I really like this mod, but I find it disconcerting adding new swords while not fixing the other swords.
Well, this is a serious bug, and no, I wasn't concerned at all about it. Next time if you find this sort of things go to the github of this mod and report it.
Thanks for liking my mod, but try not to blame me for trying to add new content for a mod which costs me more time than profit (promotion and wiki updating included):
Well, the Blizzard sword still has no texture. I really like this mod, but I find it disconcerting adding new swords while not fixing the other swords.
I'm sorry that I came off as accusatory and you thought I blamed you. I only noticed this and I'm far from the only one to comment on that issue. But I am glad to see you have indeed fixed the problem.
I know that it does take a lot of time and effort to maintain a mod; I've seen mods come and go that never really addressed certain issues, and some of them die off due to loss of interest or other tragic factors. (After what happened to BicBiomeCraft, I pretty much gave up on ever seeing it in 1.7.10, at least the original anyway.) Still I hope you can keep your enthusiasm to keep this mod alive and I wish you the best of luck. God Bless.
I'm sorry that I came off as accusatory and you thought I blamed you. I only noticed this and I'm far from the only one to comment on that issue. But I am glad to see you have indeed fixed the problem.
I know that it does take a lot of time and effort to maintain a mod; I've seen mods come and go that never really addressed certain issues, and some of them die off due to loss of interest or other tragic factors. (After what happened to BicBiomeCraft, I pretty much gave up on ever seeing it in 1.7.10, at least the original anyway.) Still I hope you can keep your enthusiasm to keep this mod alive and I wish you the best of luck. God Bless.
Thanks man, I should apologize too for my comment cause I've seen this issue for too long and I didn't exactly knew why they were still complaining for it when I spent for too long fixing the port from 1.6.4 to 1.7.10. There are certain things that an author shouldn't say to their public, and that was one of them.
So I would somehow compensate my fault telling you something that I should tell:
On the next update (which will be ready in some months) I'll make a new keybind for habilities and I'll make an hability for the Cyan Sword, that's the main content. If I figure out some kind of hability for a third upgrade (which are always the most difficult to figure out) I'll make them. Same (but less) happens to the mixtures (mixtures in fact can be easier to figure, because normally I only have to mix code and there you go, a new sword).
When I finally release this update, the next step will be porting tothe next minecraft version (1.8 or so).
Then, when all the 3rd upgrades are ready, I may get focused at releasing the mixings people request me (or I figure out) till i make all the possible mixings the mod has to offer.
When I get tired of this mod, I'll may just upgrade it to further versions or try to work on some other mods I just abandoned.
Aaaand that's all! Thanks for being tuned to further updates! (If you have any suggerence I'm all ears )
Hi! I am making a new mod (1.7.10) with swords. I am using MCreator, and I have some issues with Wither effect on my sword (I can't apply this effect) and I don't know how to use the "codes". I would realy like if you could help me! I am making just mod for me and my friends to play. THX for help!
I don't really remember how to use MCreator, but here's the line I use for the wither effect and any other potion effect on the swords. Hope you can find the .java archives of your mod and modify it:
(par2EntityLivingBase is the entity that will be hit, 1200 is the time in ticks the effect will be applied, 4 is the intensity the effect has. Test and modify at your own)
Hey, I think it would really benefit your mod to add a config file so that people can adjust sword damage/enchatability to how their modpack is. I am planning on using it in a modpack regardless of if you add config because it is a pretty cool mod, but config always helps.
Thank you so much really appreciate you sharing the video! Like I said great mod can't wait for updates!
cool
1.6.4 please!
It's on the downloads section, look at this link, you'll find it there: http://adf.ly/vGI0j
Well, the Blizzard sword still has no texture. I really like this mod, but I find it disconcerting adding new swords while not fixing the other swords.
Well, this is a serious bug, and no, I wasn't concerned at all about it. Next time if you find this sort of things go to the github of this mod and report it.
Thanks for liking my mod, but try not to blame me for trying to add new content for a mod which costs me more time than profit (promotion and wiki updating included):
https://github.com/MustangXPress7/Cyan-Warrior-Swords-Minecraft-Mod-/issues
Again, thanks for reporting this issue.
Check out this file and tell me if it's working: http://adf.ly/1JSgda
I'm sorry that I came off as accusatory and you thought I blamed you. I only noticed this and I'm far from the only one to comment on that issue. But I am glad to see you have indeed fixed the problem.
I know that it does take a lot of time and effort to maintain a mod; I've seen mods come and go that never really addressed certain issues, and some of them die off due to loss of interest or other tragic factors. (After what happened to BicBiomeCraft, I pretty much gave up on ever seeing it in 1.7.10, at least the original anyway.) Still I hope you can keep your enthusiasm to keep this mod alive and I wish you the best of luck. God Bless.
Thanks man, I should apologize too for my comment cause I've seen this issue for too long and I didn't exactly knew why they were still complaining for it when I spent for too long fixing the port from 1.6.4 to 1.7.10. There are certain things that an author shouldn't say to their public, and that was one of them.
So I would somehow compensate my fault telling you something that I should tell:
On the next update (which will be ready in some months) I'll make a new keybind for habilities and I'll make an hability for the Cyan Sword, that's the main content. If I figure out some kind of hability for a third upgrade (which are always the most difficult to figure out) I'll make them. Same (but less) happens to the mixtures (mixtures in fact can be easier to figure, because normally I only have to mix code and there you go, a new sword).
When I finally release this update, the next step will be porting tothe next minecraft version (1.8 or so).
Then, when all the 3rd upgrades are ready, I may get focused at releasing the mixings people request me (or I figure out) till i make all the possible mixings the mod has to offer.
When I get tired of this mod, I'll may just upgrade it to further versions or try to work on some other mods I just abandoned.
Aaaand that's all! Thanks for being tuned to further updates! (If you have any suggerence I'm all ears )
I don't really remember how to use MCreator, but here's the line I use for the wither effect and any other potion effect on the swords. Hope you can find the .java archives of your mod and modify it:
par2EntityLivingBase.addPotionEffect(new PotionEffect(Potion.wither.id, 1200, 4));
(par2EntityLivingBase is the entity that will be hit, 1200 is the time in ticks the effect will be applied, 4 is the intensity the effect has. Test and modify at your own)
Check out https://github.com/MustangXPress7/Cyan-Warrior-Swords-Minecraft-Mod-/blob/master/assets/cyanwarriorswords/lang/de_DE.lang and compare it to this one https://github.com/MustangXPress7/Cyan-Warrior-Swords-Minecraft-Mod-/blob/master/assets/cyanwarriorswords/lang/es_ES.lang to see what's missing.
If you don't know how to fork a project from github just downoad all the .zip file, edit it and send it to me.
Thanks for helping to improve this mod!
Did meet you Vegetta777?
Does the Cyan Warrior Swords for 1.7.10 have the vegetta sword?
Hey, I think it would really benefit your mod to add a config file so that people can adjust sword damage/enchatability to how their modpack is. I am planning on using it in a modpack regardless of if you add config because it is a pretty cool mod, but config always helps.
Aww man every cool mod i see is either for 1.7.10 or 1.6.4 or 1.8.9 not for 1.8
Was looking for this for my new 1.12.2 server, shame. Is there an update somewhere to this? Maybe someone else continued it