The Meaning of Life, the Universe, and Everything.
Join Date:
4/9/2012
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It looks pretty nice, but I think that there should be more randomly generated structures, such as bandit camps, and wrecks of caravans. It'd be cool if some of the mobs were tied to specific structures (kinda like how Wither Skeletons are in vMC, but not quite as rare)
It looks pretty nice, but I think that there should be more randomly generated structures, such as bandit camps, and wrecks of caravans. It'd be cool if some of the mobs were tied to specific structures (kinda like how Wither Skeletons are in vMC, but not quite as rare)
Of course, these are just suggestions.
All stuff that's planned =P
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Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Hi. I know this is only an alpha, but I've found a bug. I have this mod and Twilight Forest installed, and when I entered this dimension, there were Twilight Forest mobs everywhere. I'm not sure if this is a bug from this mod or the other, or even if its just an id conflict, but I thought I'd tell you about it.
Hi. I know this is only an alpha, but I've found a bug. I have this mod and Twilight Forest installed, and when I entered this dimension, there were Twilight Forest mobs everywhere. I'm not sure if this is a bug from this mod or the other, or even if its just an id conflict, but I thought I'd tell you about it.
This mod is awesome! I can't wait to see how you improve it. This is only Alpha and already it is amazing. I really hope tons of people download this mod, it adds so much extra to the game without taking it too far.
Woot! Absolutely love good reviews, and a long one at that!
I'd suggest you guys take a spin of the place with just Iron Armor trust me, the difficulty is intense.
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Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
haha yeah, we kind cheated by using the strong armour (our excuse is the viewers can see its strength XD) I will definitely have to test it with weaker armour though. You guys did a great job
Thanks man! We worked our behinds off on this sucker. We're looking forward to a lot of new features in the future. Going to try to push a small "playability" update this weekend (Overworld ores in Atum, bug fixes aplenty, etc.). We're also trying to make the mobs more varied, Ghosts for instance will be getting a curse eventually to slow movement, Stone Soldiers will be immune to fire/knockback, etc.
There's the sprite sheet of some of the stuff I've gotten done in art so far. Lots of potential in the future.
Mod is awesome, but i have found a bug(or error) pharaoh cant spawn in pyramids, cause there are torches near the spawner.
P.s: Sorry for my english, if it was bad
Mod is awesome, but i have found a bug(or error) pharaoh cant spawn in pyramids, cause there are torches near the spawner.
P.s: Sorry for my english, if it was bad
Actually the bug is due to the chests not being Pharaoh spawners (We made mobs light immune). Some of the chests are spawning empty and not spawning mobs. We fixed this in an upcoming version.
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Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
I love the sound of ores & mobs having abilities. I also liked the fact you also protected the maze in the pyramid so people can't dig it and cheat XD This mod is gonna be huge, I can just tell.
Thanks! We were adamant about locking up the dungeons
I have some ideas for some new dungeons (Tombs for example, which you will have to dig out and bust open), going to be shifting pyramids around a little perhaps, lots of new stuff coming.
(Also you might've noticed during the testing that too many mobs are considered undead for Smite's purposes hence why they die so fast, that's being corrected.)
MavProg shows off some music ideas for Atum. Check out his latest track for Temples/Dungeons.
Embed Removed
Love it, can't wait to see it actually in the mod... Looking through the comments and seeing all the new things that will be added and it looks AWESOME!!! One of the new mobs should be a camel... It would fit since it is a desert! I don't know if it already happens, but I think it would be cool if during sandstorms sand actually built up like snow in the snow biomes in actual minecraft. And it would be cool if it never turned night in this dimension... (I have only seen videos so I don't know if it is already implemented) Also Cavemanfilms did a mod review of this mod so there is another review if you need it... Lol
Love it, can't wait to see it actually in the mod... Looking through the comments and seeing all the new things that will be added and it looks AWESOME!!!
One of the new mobs should be a camel... It would fit since it is a desert! I don't know if it already happens, but I think it would be cool if during sandstorms sand actually built up like snow in the snow biomes in actual minecraft. And it would be cool if it never turned night in this dimension... (I have only seen videos so I don't know if it is already implemented) Also Cavemanfilms did a mod review of this mod so there is another review if you need it... Lol
Thanks! And all of that is planned just need time.
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Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Of course, these are just suggestions.
Profile pic by Cheshirette c:
All stuff that's planned =P
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Cool
Profile pic by Cheshirette c:
I'll submit an issue report.
Chests in Atum
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
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They happen rarely but they happen.
Whenever it would "rain" it will have a sandstorm. They're super beta and cause a lot of lag when there are a lot of players present though.
-
I'm thinking of adding Crystal Glass as something Strange Sand smelts into, just a different variant of glass that looks nice and is frameable.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Woot! Absolutely love good reviews, and a long one at that!
I'd suggest you guys take a spin of the place with just Iron Armor trust me, the difficulty is intense.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Please don't exhaust yourselves on reviews just yet you'll have to make more in the future when we get the mod updated haha
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Thanks man! We worked our behinds off on this sucker. We're looking forward to a lot of new features in the future. Going to try to push a small "playability" update this weekend (Overworld ores in Atum, bug fixes aplenty, etc.). We're also trying to make the mobs more varied, Ghosts for instance will be getting a curse eventually to slow movement, Stone Soldiers will be immune to fire/knockback, etc.
There's the sprite sheet of some of the stuff I've gotten done in art so far. Lots of potential in the future.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
P.s: Sorry for my english, if it was bad
Actually the bug is due to the chests not being Pharaoh spawners (We made mobs light immune). Some of the chests are spawning empty and not spawning mobs. We fixed this in an upcoming version.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Thanks! We were adamant about locking up the dungeons
I have some ideas for some new dungeons (Tombs for example, which you will have to dig out and bust open), going to be shifting pyramids around a little perhaps, lots of new stuff coming.
(Also you might've noticed during the testing that too many mobs are considered undead for Smite's purposes hence why they die so fast, that's being corrected.)
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
https://dl.dropbox.com/u/1333628/Music/Atum_Music/TempleTales.mp3
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Thanks! And all of that is planned just need time.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Well that's good! Love the mod and am glad I found it so early on... Now if only I knew how to install mods so I could play this...
Cavemanfilm's review =)
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.